Hi all,
I have experimented with adding my own characters but I've run into a problem when it comes to modifying textures.
TxConverter works fine and I can modify everything in Photoshop, but the new texture won't be associated with the old model.
An example: I've been working with the Azzy model (I've created the new character - HeroDescribe is taken care of) and I've modified the texture (changed the coat to red). But when I go into GM view, it associates my new character with the old one's texture (default black coat). How do I get it to recognize the "new" texture, while also keeping the default one for the NPC?
I have experimented with adding my own characters but I've run into a problem when it comes to modifying textures.
TxConverter works fine and I can modify everything in Photoshop, but the new texture won't be associated with the old model.
An example: I've been working with the Azzy model (I've created the new character - HeroDescribe is taken care of) and I've modified the texture (changed the coat to red). But when I go into GM view, it associates my new character with the old one's texture (default black coat). How do I get it to recognize the "new" texture, while also keeping the default one for the NPC?