Check the bottom of PROGRAM\InternalSettings.h and make sure that ENABLE_CHEATMODE is actually set to 1 there.
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So far I have 13 of compass 1, and no sign of a bladekit. I've seen two luckcharms so far.Yes, I guess it's the rarity. Compare with "compass1" rarity = 0,20. When you've found 10 Compass 1 you should have found 1 bladekit. (in average)
That shows the Damascus Shamshir to be the second Portuguese reward blade. Pirates only get one, the Dragon's Head.Soldiers get their weapons in a "special" way that overrides the "unique" code. I think the "soldier" code applies to certain ship captains as well.
Perhaps the Damascus Shamshir was supposed to be a PIRATE presentation blade? Check PROGRAM\NK.c for the actual code that hands out promotion rewards.
That isn't technically how statistics work. You'd need to play a LONG time to truly get up to those averages.So far I have 13 of compass 1, and no sign of a bladekit. I've seen two luckcharms so far.
Whatever is in NK.c is actually true, because that is where the items are given. Which initItems.c comments are wrong? We can fix them for the next release just to prevent any confusion.That shows the Damascus Shamshir to be the second Portuguese reward blade. Pirates only get one, the Dragon's Head.
Indeed they do. All quest characters are individually set up with their own weapons assigned, which completely bypasses all automated weapon assignments.Captains who exist as part of quests presumably have specific blades assigned, as opposed to the random blades given to random captains. Thus I now have a Dragon's Head, formerly the property of the late Roche Brassiliano.
I know. Now I know the statistics for the bladekit, I'll be reasonably certain that there's a problem if I have a couple of hundred compasses and still haven't found it.That isn't technically how statistics work. You'd need to play a LONG time to truly get up to those averages.
Also, it assumes both items have the same minlevel.
OK, looking through "initItems.c":Whatever is in NK.c is actually true, because that is where the items are given. Which initItems.c comments are wrong? We can fix them for the next release just to prevent any confusion.
Confirmed. They both have the wrong nationality set in the initItems.c table code. Should make no difference, since they are unique anyway and shouldn't show up at random.The Damascus Shamshir appears in the full list of blades to belong to "PIRATE". In fact it's Portuguese. In the list of unique blades further down it's described as "Portugese presentation blade".
The Moorish Sabre appears in the full list of blades to belong to "PORTUGAL". In fact it's Spanish. In the list of unique blades it's described as "Spanish presentation blade". (I can confirm that, having received it after a promotion from Spain during the "Assassin" storyline.)
Just for visibility, can you please make a bug tracker entry for that one anyway?Back to my original aim of this thread, which is minor bugs that are maybe worth noting but not worth filing a full bug report:
At Port Royale, I went to the governor for a ship hunting quest. This was what I saw after accepting it:
View attachment 19290
Attached are the relevant log files. It's a minor bug because despite the apparent error, the quest showed no sign of a problem - the ship was there, I captured it, then I returned to the governor and got a reward.