I'm now well into the "Assassin" storyline under Beta 3.3 and it's definitely an improvement over both Beta 3.1 and Beta 3.2. There are a couple of minor bugs, nothing that messes with gameplay - perhaps call them buglets.
After boarding an enemy ship, all the enemy crew on the deck are dead and so are some of mine. Time to loot bodies. All the bodies (and, for that matter, the survivors) have names consistent with the nation of the enemy ship. For example, in this storyline I'm under the flag of Spain, I've just boarded a Dutch ship, and all the crew have Dutch names - even mine, who are in Spanish uniform.
Returning to Havana, I'm met by a random thug in the port, one of my officers takes a shot at him and hits someone else, one thing leads to another, and basically we end up massacring everyone in port. Time to loot bodies. That's when I find that the soldiers are actually self-propelled munitions bunkers:
There seems to be a peculiar, unfinished weapon:
I don't know what a magic wand which summons lightning is doing in a game which is trying to be realistic, and I really hope nobody else gets hold of one and starts using it against me. Is there any way to get rid of it? Not sell or drop it, but edit a file or two so that it never appears again? (Better would be to hide it somewhere the same way Clint's super-shotgun is hidden, so you have to go somewhere and do something special to get the magic wand.) In any case, it seems to still need its name to be assigned properly.
Navigation is still fouled up. Having done the job in the "Alliance" section, I was sailing out of Sao Jorge, Concepcion, trying to direct sail at least part of the way to Havana, so I was heading northwest. "Land Ho" came up, and I was off the south coast of Barbados, a bit further east than a NW course from Concepcion should have taken me, but no real problem. I turned to west intending to pass Barbados and then turn northward again. "Land Ho" came up again, and now I was between Concepcion and the mainland, a long way south of where I should have been despite not having been on a remotely southward course since leaving Concepcion. I loaded up my saved game at Sao Jorge, went to worldmap as soon as I was clear of the harbour and pointing north, and got to Havana without any serious trouble.
Although there's a minor oddity at Havana. I can be on the worldmap, sail next to Havana yet there's no message about being near an island. I go to sea view, and all that's in view is sea. Back to worldmap, where I immediately get a message that I'm near an island; back to sea, where I am indeed now next to Havana.
After boarding an enemy ship, all the enemy crew on the deck are dead and so are some of mine. Time to loot bodies. All the bodies (and, for that matter, the survivors) have names consistent with the nation of the enemy ship. For example, in this storyline I'm under the flag of Spain, I've just boarded a Dutch ship, and all the crew have Dutch names - even mine, who are in Spanish uniform.
Returning to Havana, I'm met by a random thug in the port, one of my officers takes a shot at him and hits someone else, one thing leads to another, and basically we end up massacring everyone in port. Time to loot bodies. That's when I find that the soldiers are actually self-propelled munitions bunkers:
There seems to be a peculiar, unfinished weapon:
I don't know what a magic wand which summons lightning is doing in a game which is trying to be realistic, and I really hope nobody else gets hold of one and starts using it against me. Is there any way to get rid of it? Not sell or drop it, but edit a file or two so that it never appears again? (Better would be to hide it somewhere the same way Clint's super-shotgun is hidden, so you have to go somewhere and do something special to get the magic wand.) In any case, it seems to still need its name to be assigned properly.
Navigation is still fouled up. Having done the job in the "Alliance" section, I was sailing out of Sao Jorge, Concepcion, trying to direct sail at least part of the way to Havana, so I was heading northwest. "Land Ho" came up, and I was off the south coast of Barbados, a bit further east than a NW course from Concepcion should have taken me, but no real problem. I turned to west intending to pass Barbados and then turn northward again. "Land Ho" came up again, and now I was between Concepcion and the mainland, a long way south of where I should have been despite not having been on a remotely southward course since leaving Concepcion. I loaded up my saved game at Sao Jorge, went to worldmap as soon as I was clear of the harbour and pointing north, and got to Havana without any serious trouble.
Although there's a minor oddity at Havana. I can be on the worldmap, sail next to Havana yet there's no message about being near an island. I go to sea view, and all that's in view is sea. Back to worldmap, where I immediately get a message that I'm near an island; back to sea, where I am indeed now next to Havana.