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May I present:

As there´s no longer a link in your sig to your modpack - which is needed to run the Pre-Build 13 - could you post it again, Pieter?
 
No problem: <a href="http://millenniumdock.bravepages.com/storage/others/potcmods.htm" target="_blank">http://millenniumdock.bravepages.com/stora...rs/potcmods.htm</a>. I had put it under the WWW button on the old forum, but there doesn't seem to be such a button anymore. If you request my card, you'll also see the link. Think I'll put into my sig as well.
 
Pieter: The only stupid question is an unasked one, sez I. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
1. IIRC = If I Recall Correctly.
2. Go to shipwright->cannon buy interface. Choose the type of cannon you wish to purchase (or choose what you have now if you only want to repair).
Re: movies. I forgot and left the enable_video BS.h toggle off... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />
---
Re: fixable. Yes, there's now a chance for a cannon not to be really destroyed, only the carraige wrecked. When you go back to wdmap (or any other method for a day to pass and Daily Ship Repair to run) all fixable cannons will be fixed. (Yes, this is not as good as some per day, but it's is just a quick hack to have it implemented -somehow-)
Re: crits. Yes, you can sit the normal destroy chance to 0 and the crit destroy chance to 1.0 and cannons will only and always be destroyed on crits.
---
Did some more fixing and things, tweaked chances some.
Also working on surrender for AI--but I can't get a ship to detach from a group correctly...(other than that small thing surrender works. Great when you get rid of all their guns...)
 
Pieter: 1) IIRC = If I Recall Correctly.
2) You get new cannons from a shipyard owner. One of his dialog options is, "I'd like to install new guns on my ship," though currently that's a full replace of all cannons, so it'd have to be tweaked to sell you just a few if that's all you need.

NK: I just re-read your first few posts and realized you said it'll take 2 months to divide the plunder now? Why so long?
 
Careening and refitting of your ship, scrounging the money from your backers if you're not super-well-known.

Hm. Does your ship not get repaired on DP? It should. I'll check...

Plus just R&R. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />

(Plus also so one doesn't do it so lightly...)

Re: install cannons. Yeah, I fixed the deltaprice() function. Other than the fact that you can't incrementally add new guns (all at once only), yeah, it works fine with cannon qty. It's just (like current cannon-repair rate) a temp hack until a better way is made (maybe Kieron, if he has time, could make a distribute-cannon interface?)
 
<!--QuoteBegin-alan_smithee+Apr 22 2005, 02:16 AM--><div class='quotetop'>QUOTE(alan_smithee @ Apr 22 2005, 02:16 AM)</div><div class='quotemain'><!--QuoteEBegin-->NK: I just re-read your first few posts and realized you said it'll take 2 months to divide the plunder now? Why so long?
<div align="right">[snapback]102140[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
As you´re not aging, it does not really matter anyways how long it takes, does it? And, apart from the repaired ship, your crew should have a high morale as well, as opposed to the way it was before. Originally, the moral after dividing was the same as before, going up only after a few days (it was better to repair the ship after dividing the plunder, due to the fact that repairs take two days, so in that time the morale went up). I think this is due to the fact that PotC allows no "jump" in morale like pirates, from Happy to Angry if you recruit a lot new members or the other way around if you loose a lot of crew.

The only problem I see now that you might have to have rum and food for two months on board to victualize your crew during those two months of refitting.
 
Nope, DCU is skipped for the two months. Actually, so are itemtrading updates (via two handlers I added, and a quest handler for updatedays() so you can do it via dialogexitquest.)
But you're right--the morale should reset. What I did was in DCU to moderate morale swings it does a pecentage change between current morale and desired morale; I should add a flag to allow instant jump.

(Actually, you do age; at some point 30 years from gamestart you die and are turned into a skeleton, IIRC... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />)
 
I think this is very good! I was eagerly awaiting something like this! Thanks, as always, Nathan! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" /> <!--QuoteBegin-NathanKell+Apr 22 2005, 08:53 PM--><div class='quotetop'>QUOTE(NathanKell @ Apr 22 2005, 08:53 PM)</div><div class='quotemain'><!--QuoteEBegin-->(Actually, you do age; at some point 30 years from gamestart you die and are turned into a skeleton, IIRC... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />)
<div align="right">[snapback]102187[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->Really? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Thanks, Rico. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />

Look for "becomes_oldman" in quests_reaction.c
The deadline is 40 years, my mistake.

Update: added surrender. It's not perfect (sometimes surrendered ships are still fired on by your enemies (even if they used to be friends with that ship); this is because there seems no way to change ship Group during sea mode (and relation is based on group's maincharacter). The only way to make a hostile ship non-hostile is to join it to the player's group (with the above side-effect). It also means the ship goes green, not gray, on the minimap.
ChangeCharacterShipGroup should be what to use, but running it--that is, running the SendMessage() that's in it, crashes POTC cold, no error log (that I could find). I tried various other params strings, but it crashes with a runtime error if they're different (so I guess the params are "correct").

Anyway. Surrender shows up with spyglass, and you get a ding and the crew cheering when an enemy strikes (plus the minimap icon going to green and the ship stopping everything).

Also added similar cheering to enemy ship sinking, and a "hurrah!" to when you knock out a gun (from SMGetty).
Tried some various things with stopping fires (so the sound stops too), but it intermittently crashes when I use what I want to--what I have now is stopping the particles same as before (CCC's existing method) and stopping the sound as well (but this sometimes kills other sounds too).

Cannon destruction should work much better now, it's balanced some more and you can't get > max cannons from repair.

If you need to quickly heal your ship and/or increase the windspeed to 30kts, hit F12 (console is doing tempduty as a debug cheat).

List:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->*added USE_PARTICLES toggle. 0 stock. 1 use blast_inv rather than blast on ship hit by ball. 2 use SeriousBoom on hit, and ship_detonate on crit.

*Cannon destroyed on critical hit.
*Added FX on cannon destruction, SMGetty soundclip ("hurrah!")

*fixed say sailstate during loading sea bug

*did more cannon qty bufixing/tweaking
*added floor to morale change at sea, tweaked values.

*added surrender

*crew cheers on enemy ship sinks / surrenders

*possibly fixed ChangeCharacterShipGroup, because the property is seaAI.group.name, not ship.ai.groupname Same iwth SetCharacterIslandLocation. NOPE, STILL CRASHES ENGINE.

*add NearShips object and handlers. Rewrote FindClosestHostileShip to do much more, called it FindNearShips(). On run, it will fill object NearShips with all ships on sea, sorted by distance, and divided into groups: all, only-certain-relation, and only-certain-group.
There are various functions that take advantage of that (find nearest ship of relation Rel, find nearest ship of group, find power ratio (power of all hostile ships / distance, vs. power of all friendly ships vs. distance).

*change CreateFantomChar to when ani == "" assign ani, sex, and height by pulling from model array (if available)

*When player is not boarding initiator, swap boarding positions. Toggle by SWAPBOARDING

*fixed spyglass quest item not appearing in traders.<!--QuoteEnd--></div><!--QuoteEEnd-->

File is NK_b13pre_050422.zip
 
Great work again <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> It seems like you´re really busy.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Update: added surrender. It's not perfect (sometimes surrendered ships are still fired on by your enemies (even if they used to be friends with that ship); this is because there seems no way to change ship Group during sea mode (and relation is based on group's maincharacter).<!--QuoteEnd--></div><!--QuoteEEnd-->

Does this mean I don´t hve to board a ship anymore to get them to surrender, but they stop doing anthing on their own? That´s fantastic, I always wondered about those two die-hards in the lugger, all masts shot away, but they keep firing on my Battleship.

I suppose, you still have to boad a ship if you want to keep it in your fleet, right?
 
Heh, thanks. :]
It's like reading an encyclopedia--you go to do one thing, and you see something else to do on the way, and then something else in /that/, and so forth. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
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Yes, that's what it does. In order to "accept" the surrender--i.e., load the ransack interface, you still have to get close enough and board--but the ship will sit there doing nothing until you do.
Sadly the flag texture doesn't change to white, but the spyglass will tell you (as will the minimap).
I'm going to look at an alternate approach--reloading sea mode--to see if that will work better; but it's not so high priority because the feature now /mostly/ works.
 
Very cool, Nathan! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Thanks. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

A last note: it's currently disabled for companions, for fear it'll (a) be hard[er] to do (because when you give them orders, etc) and (b) it'll annoy the player something fierce. (plus there's no way I can think of to set them neutral to the AI).
 
Hey this is very cool. I'd hoped something like a "shot across the bow" could induce some folks to simply raise white.

I'd leave it in for companions, if you can get it to work. Another challenge and I'm all about making the players cuss and throw things. I figure if I can do that with a mod (that is to say, if the mod is functioning as intended), I've done my job.
--
...Could the "give order" function while at sea be changed a bit, like the small change of moving the icon over more to the left so it's one of the first you see, since the ammo and sail buttons are not only made superfluous by the quickkeys but they're even a slower way of doing it; and some option be added to that function so you could give an order to all ships at once, like tell them all to split before an engagement, and save a bit of time?

...you know, I sort of take that back about wanting the players to get pissed; what ticks me off most often is dying during a boarding and losing my whole durn game since the last save. If other people think it's an ok idea, could CCC's survival mod be made to include death during boarding, so like your half-dead body washes ashore or is set out on a raft... you'd lose basically everything, ship too, but at least keep your skills and quest progress. Heck, maybe even lose a few skills to amnesia or something (like, oddly, you look at one of the "items" textures and there're text boxes for "amnesia" and other things).

Or maybe that'd lead to you waking up in some jail on the respective nation's island (in the pirate case: a gnarley cave!), and you have to fight your way out with only a chicken bone and a bad attitude. Plauged by like a hangover the whole time. Oh and your pants are on fire!
 
Alan speaking of "in jail" i was planning to do that with the help of corsair_sclipse..but no sight of him..it was the execution mod <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--QuoteBegin-alan_smithee+Apr 23 2005, 10:46 PM--><div class='quotetop'>QUOTE(alan_smithee @ Apr 23 2005, 10:46 PM)</div><div class='quotemain'><!--QuoteEBegin-->Oh and your pants are on fire!<!--QuoteEnd--></div><!--QuoteEEnd--> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> I like it! Heh...

Vassal, don't you have anything of what you were doing with Sony?
 
<!--QuoteBegin-alan_smithee+Apr 24 2005, 06:46 AM--><div class='quotetop'>QUOTE(alan_smithee @ Apr 24 2005, 06:46 AM)</div><div class='quotemain'><!--QuoteEBegin-->Or maybe that'd lead to you waking up in some jail on the respective nation's island (in the pirate case: a gnarley cave!), and you have to fight your way out with only a chicken bone and a bad attitude. Plauged by like a hangover the whole time. Oh and your pants are on fire!
<div align="right">[snapback]102352[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

Yes that´s a great idea, as boarding is the only way to "die" so far that cannot be handled by the survival mod.
 
About the mod Cat <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" /> ...it wasn't finished <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> I worked at it a long time ago but when i was working i got asleep and forgot to save....i got zzzzzzz and didn't notice that i pushed the power off and boom!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> lost the file and im a lazy to do it again <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
 
<!--QuoteBegin-alan_smithee+Apr 24 2005, 06:46 AM--><div class='quotetop'>QUOTE(alan_smithee @ Apr 24 2005, 06:46 AM)</div><div class='quotemain'><!--QuoteEBegin-->and you have to fight your way out with only a chicken bone and a bad attitude.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hey, the "down and out" idea is really gaining momentum. I'm all for it...
 
I guess some of us like a challenge now and again... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

Sorry to hear that, Vassal, what a disappointment that must have been for you. I was looking forward to seeing what you'd come up with. Maybe Sony will return someday...
 
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