Thanks! I appreciate the detailed list, will help me sort these things out <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="" border="0" alt="me.gif" />
I don't understand the variability in the waves, their size is scaled to wind speed so maybe the wind isn't always the same in these storms? In the 'naturally' occuring storms, the ones that you don't enter from the world map, the wind may not always be at gale force.
As it is if there is a high rain roll (the rain roll controls the rain density, the sky loaded and the lightning and tornado) but a low wind roll the wind roll ballast is increased to nearly max and the rain roll ballast is decreased( vice versa as well). So the wind picks up and the storm dies down until they're about par, so it happens that you can have a storm with lighting and maybe even a tornado but only 10kt winds, or something like that. It'll correct itself in a couple game hours(weather updates), but for a time it looks wonky.
The fog roll is ballasted to increase with the rain roll, but it otherwise disallowed during clear skies at day and given free reign at dusk and pre-dawn. It can probably do to have a more direct correlation with the rain roll, maybe setting a minimum fog for varying density of rain.
The rainbow should appear in light rains during the daylight hours? I'll test it and see what's up with it.
There is a sort of clear sky texture for the night, but not as good as it could be. I'm no artist though, and these sky textures require a pretty good one I think.
I don't know if anything can be done for the sun glow shining through things, it may be a game engine limitation.
I don't understand the variability in the waves, their size is scaled to wind speed so maybe the wind isn't always the same in these storms? In the 'naturally' occuring storms, the ones that you don't enter from the world map, the wind may not always be at gale force.
As it is if there is a high rain roll (the rain roll controls the rain density, the sky loaded and the lightning and tornado) but a low wind roll the wind roll ballast is increased to nearly max and the rain roll ballast is decreased( vice versa as well). So the wind picks up and the storm dies down until they're about par, so it happens that you can have a storm with lighting and maybe even a tornado but only 10kt winds, or something like that. It'll correct itself in a couple game hours(weather updates), but for a time it looks wonky.
The fog roll is ballasted to increase with the rain roll, but it otherwise disallowed during clear skies at day and given free reign at dusk and pre-dawn. It can probably do to have a more direct correlation with the rain roll, maybe setting a minimum fog for varying density of rain.
The rainbow should appear in light rains during the daylight hours? I'll test it and see what's up with it.
There is a sort of clear sky texture for the night, but not as good as it could be. I'm no artist though, and these sky textures require a pretty good one I think.
I don't know if anything can be done for the sun glow shining through things, it may be a game engine limitation.