I only posted these maps for reference: to show what the SLiB mod people did. They COULD be used, but they'd require a fair amount of work. Most of all because the land in the SLiB mod is not at all the same as the land in our own game version. There is no Charlestown on Nevis in the SLiB mod, all the jungles are different, apparently there is no French and Dutch side to Saint Martin, there are some towns on there that are not in our game, etc. So these maps, if they were to be used, would require a fair amount of work anyway. Personally I would prefer to using something made by one of our own community members over using the SLiB mod's content.
While we're at the subject of maps: Wouldn't it be cool if, when you buy a treasure map, you could actually VIEW that treasure map as well? Or at least view the treasure on the map if you have bought the map from the traders? Or something like that? That a red X would appear on the map, showing where to go?
I would also prefer adding all texts on the map as ingame code strings. That way we have some control over showing/not showing them. Same as has been done for the current Worldmap interface screen, only here all names are always shown. But in theory island names/town names could then be hidden until you have visited them. Perhaps it would even be possible to make the worldmap in multiple parts so that islands only appear on it when you've visited them. Combined with the DirectSail mod, this could make for some interesting gameplay. You could talk to villagers and they'd tell you about an island nearby and you can sail there in DirectSail mode and when you've found it, it appears on your map. Lots of gameplay opportunities, I think.
To Pirate_KK: On these maps you can also see what island and town names the Russians used for their own "Real Caribbean" changes. Of course we don't need to do it exactly the same. I think what you did with your "Real Caribbean" mod is actually really quite close to what the Russians did. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" />
<!--quoteo(post=225458:date=Dec 11 2007, 11:35 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 11 2007, 11:35 PM) [snapback]225458[/snapback]</div><div class='quotemain'><!--quotec-->From when it was still the "S &" oops <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid="
ops2" border="0" alt="oops3.gif" /> I mean "A & M" team.<!--QuoteEnd--></div><!--QuoteEEnd-->I never understood what happened there. They were doing one mod together, then split up or something? Then one mod died out and the other team went to work on AoP. If I am correct.
<!--quoteo(post=225458:date=Dec 11 2007, 11:35 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 11 2007, 11:35 PM) [snapback]225458[/snapback]</div><div class='quotemain'><!--quotec-->They would be less useful for one lost <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" /> in the jungles unless we get an "on land" compass.
Or is that in Build 14 and you are hiding it from me? <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="
" border="0" alt="keith.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I'm not hiding anything. An "on land" compass has not yet been made. Would be nice though. Step fifteen paces in direction ENE. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
Would then also be fun to actually show your own position on that map the same way you can see you ship's position on the Worldmap interface. But for that, the map would need to really closely mimic the actual 3D model. That would complicate mapmaking quite a bit. Unless you make the map based on a location top view taken from the GM Viewer or something like that.
NOTE: When I refer to the Worldmap in this post, I mean the F2>Map interface and NOT worldmap sailing mode.