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refShip.CanBuy = true;
refShip.CanEncounter = false;
refShip.CanEncounter = true;
Have you tried starting a new game? Changes to "Ships_init.c" might not take effect until you do.Hello everyone, I'm brand new to this forum but I have searched for several solutions on here previously which have been very helpfull to me. Thanks to some changed in DIALOGS for shipyard NPCs I have been able to unlock Manowars to be purchasable, but to make things more interesting I did try to edit the prices of destroyer ship to 350k and Manowar to 750k(file ships.init.c), but for some reason this doesn't seem to do the trick. Would you have any suggestions to what should I do?
You should be able to find those ships in "Ships_init.c". After that, whatever you did to unlock the manowar, do the same to them. For the Satanist frigate, for example, look for "Frigate_sat".Also, another question that I have is this: Is it possible to make special ships like satanist frigate, black pearl, fearless etc purchasable aswell? and if so, what lines of code should I Add/replace for this to take place? If needed, i'm happy to provide ships.init.c and all dialogue files.
iTest_ship = rand(8);
if (iTest_ship == 1) npchar.shipyard.ship17 = SHIP_MANOWAR_ENGLAND;
if (iTest_ship == 2) npchar.shipyard.ship17 = SHIP_MANOWAR2_ENGLAND;
if (iTest_ship == 3) npchar.shipyard.ship17 = SHIP_MANOWAR_GUB;
iTest_ship = rand(8);
if (iTest_ship == 1) npchar.shipyard.ship18 = SHIP_BLACK_PEARL
if (iTest_ship == 2) npchar.shipyard.ship18 = SHIP_BLACK_PEARL