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Solved Making Town Capture Boarding Locators

I have all the elder scrolls games with all their DLC, got them on Steam sales
 
I finally got round to testing Speightstown again and it does work now. :yes
 
I fixed a pretty small but serious issue with the above tutorial:
Now, compile.log should be edited: sequential integer numbers should be added starting from 0 after each loc and aloc. For example:
Code:
rld,loc,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
rld,loc,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
...
rld,loc,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
rld,aloc,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
rld,aloc,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
...
rld,aloc,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
into:
Code:
rld,loc0,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
rld,loc1,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
...
rld,locn,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
rld,aloc0,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
rld,aloc1,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
...
rld,alocn,1,0,1,1,0,1,0,1,0,0,1.000,1.000,1.000,1,0,0,0,0,0,0,0,0,
Numbering should start for 0 and not from 1.
Otherwise the player and the first enemy have nowhere to go! :shock
 
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