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Making the modpack update (could use help)

That can be done using Inez Dias' tool, right? But I, unfortunately, don't know how that program works. Anyone here who does? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Edit:<!--colorc--></span><!--/colorc--> I just tried figuring out how to add locators, but don't understand a bit how to do it. It even seems as if the model doesn't have any locators! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
I'll leave this to the more knowledgeable people then... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
BTW: What can those new onboard ship-models be used for? Could they be used as boarding locations? Or as deck for a ship where you can walk around?
 
I'm having some serious trouble adding the attached files into the current modpack. Could anyone please help me? The code I'm having trouble with is the ammo mod and the itemsbox.c interface file and the files for the ship locations (with captain's cabin, etc.). Help from Maximus, Screwface and Jack Rackam would be espeially appreciated. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
I am also having difficulty with the dialog files. Maximus moved all the dialog .h files into a Language subfolder. He also changed all the dialog entries in the files to point to the .h files. Unfortunately, he didn't do this using the most up-to-date dialog files, so I now I have to try and put the newest updates into his translation-ready dialog files, which is quite a horrid job. If anyone can give me some assistance, please do. I'm afraid that if I make a mistake here, all dialogs could become severely messed up, because the texts wouldn't show up at the right place anymore! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Edit:<!--colorc--></span><!--/colorc--> If you want to help with this, please have a look at the differences between both the DIALOGS zip files I uploaded to the FTP. I already put some of Maximus' changes into the "original" files, but not yet all and I'm not sure if I did everything right. If you want to check it completely, don't base the comparision on the "original" files on the FTP, but the dialogs in Build 12 and the Post Build 12 modpack.
 
For the translation process, I suppose. But it's not the moving part that's the problem. It's the differences between the dialog files that make it complicated.
 
BTW: If the translation stuff is too hard to merge, I'll leave it out of the next modpack update and keep what I <i>can</i> get to work myself.
 
That might be a good idea, cause i don't quite understand the point of those changes either. Looks like Maximus outcommented in each file the command calling the .h files containing the array with the dialogtexts

// #include "DIALOGS\Alan Milds_dialog.h"


Instead he seems to call the .h files by means of

int tmpLangFileID = LanguageOpenFile("interface_strings.txt");

at the beginning and

LanguageCloseFile(tmpLangFileID);

at the end of the void ProcessDialogEvent() function. It might work if you take all the latest dialogs from the modpack, change those three lines in each .c file and move the .h files into the English folder.

BUT this would still be a major operation with a lot of opportunities for typos, so i would also put this back until Maximus can support us, and explain the reasoning behind all this. (Is it easier to translate the .h files if they are in another folder?) It's always difficult to integrate mods without the author.
 
I think I know how the dialog files should be handled. But it's a lot of work and, like you said, a great opportunity for making typos. I already contacted Maximus and he said he'll be looking at it. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
This week I am having a whole bunch of examinations, so I won't be able to work on the modpack update at all. I might also not be very active on the forum. However, I will work on it beginning next Saturday. It will probably be done a few days later. If anyone having new features or bugfixes could send in the required files around that time, I will be able to add them in around that time.

I would especially like to have by that time:
- Maximus' interface mod files made compatible with the latest modpack (at least partly)
- JRH's ammo mod merged with Maximus' interface.c file

Any other bugfixes and features would also be welcome, but those two things I will really need. Thanks for helping, everyone! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

BTW: Please send new files to pieter_boelen@planet.nl or upload them to the FTP. If they are attached to forum posts, I might accidentally miss them. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
Will send you some files on Friday (AFTER the exams <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> )

As for JRH's and Maximus stuff, I think the authors are best suited to take care of that <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Thanks, CCC. Maximus and JRH both said they'd send their fixes as well, so I'll be able to make a good update coming weekend.
Six exams down, one to go. Almost done. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />

BTW: Pirate_kk also mentioned a fix he made for the Letter of Marquee of No Nation. I will ask him if he can send me that as well.
 
I am now done with the exams and will get to making the modpack update tomorrow. Apart from adding in all new stuff from other people, I also want to be doing some modding myself over the coming days (weeks?). I have made the following list of things I want to have a look at:

- Trading excellent blades (which is now impossible)
- Checking the worldmap ship models by CCC (and possibly try to edit them and add nation flags to the sails or something like that)
- Disable capturing of other ships' captains if you have a very small ship (after all, you don't have room for prisoners)
- Disable the captain's cabin, deck and crew's quarters on very small ships (after all, it can't fit in there)
- Make blacksmiths repair guns as well
- Check the captain's cabins on locators and add the required locators for the tutoral cabin to the small cabin, so I can replace the tutorial cabin with the small cabin, which is a better model and more appropriate for a Lugger
- Check the cabins used for all ship types
- Rewriting the tutorial to explain some of the new features
- Swords decreasing in quality after extensive use mod
- Requesting an audience with the captain of an other ship when in seamode, so you can talk with the captain of another ship
- Add large flags to naval vessels (like the flag on Petros' Light Frigate 2 skin)
- Check the untradable armor taken from army soldiers
- Try and keep the officer model the same after you did a transfer with that officer if that officer had armor
- Check the negative money stores can get if you use the Sell All button
- Check the lock-up in the crew transfer screen if you captured a ship, but don't have enough crew

This is my list of everything I want to do. Obviously, I will be needing some help with that. Will you be around next week as well, CCC? Maybe you can help me then?
Also: Please give your comments on the things I am planning to do and tell me if they are good or bad ideas. Also please tell me of anything else you would like me to have a look at.

I probably won't manage everything and I certainly won't manage everything for the update I'll be making this weekend, but I am hoping to get some of these things done within the next two weeks, because I'll be having a lot of spare time. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Yup, I'll be around. Impressive list you've made there <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
Put the untransferable armor to the end of it, mabe I can do something about it.
 
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