I have started work on making a new modpack update today, but am sorry to say that it isn't at all going as well as I was hoping for. I will post a list here of changes I'll be adding and why I need help with some of them.
<i>New models by Daede</i>
No problem adding those, I think.
<i>Mods by pirate_kk</i>
This contains a flagfix mod and some other changes to add more freedom to the game (such as being able to capture the French ships guarding Oxbay and such things - if you don't like it, it can be toggled). I'm having trouble merging in the flagfix mod, because CCC also made a flagfix mod and I want to use the best of both.
<i>New Maximus mods</i>
Including more translation, interface improvements and new location models from Corsairs III. This is very hard to merge in, because it wasn't made for the most recent modpack. Especially the captain's cabins mod was totally rewritten in the modpack, but this update works with the old version of the code.
<i>Fixes by Couchcaptain Charles</i>
Some small fixes, as well as a fix to toggle the amount of special effects in the Greenford Maltese Knight Abbey, a fixed Sandbag model and a fix for the raise the flag mod. Everything is easy to add, apart from the flagfix (see pirate_kk mod above).
<i>Update to JRH's ammo mod</i>
Making the ammo being used for all quality weapons. Easy enough to add. But I should add a toggle on the whole mod, which is not easy to add.
I should also take out an attempted bugfix to the shipberting mod that didn't work and add in a small change to the captain's cabin mod for Petros' Merchantman vessel.
If you can help, please do so. Especially if you're pirate_kk, Couchcaptain Charles or Maximus. If I don't get help during the next few days, I will make a simple update with the stuff that <i>is</i> simple to add and leave the more complicated mods until I do get help.
Also: Please tell me of any (preferrably small) things that should be done in the next modpack update.
To make things easier for me and to make sure there's just one modpack version, I will be adding the new islands mod into the modpack by default. If you read this, High Sea Lass, that might mean I could use some more webspace again. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid="ops2" border="0" alt="oops3.gif" />
Any comments you migh have on this, please post them here.
<i>New models by Daede</i>
No problem adding those, I think.
<i>Mods by pirate_kk</i>
This contains a flagfix mod and some other changes to add more freedom to the game (such as being able to capture the French ships guarding Oxbay and such things - if you don't like it, it can be toggled). I'm having trouble merging in the flagfix mod, because CCC also made a flagfix mod and I want to use the best of both.
<i>New Maximus mods</i>
Including more translation, interface improvements and new location models from Corsairs III. This is very hard to merge in, because it wasn't made for the most recent modpack. Especially the captain's cabins mod was totally rewritten in the modpack, but this update works with the old version of the code.
<i>Fixes by Couchcaptain Charles</i>
Some small fixes, as well as a fix to toggle the amount of special effects in the Greenford Maltese Knight Abbey, a fixed Sandbag model and a fix for the raise the flag mod. Everything is easy to add, apart from the flagfix (see pirate_kk mod above).
<i>Update to JRH's ammo mod</i>
Making the ammo being used for all quality weapons. Easy enough to add. But I should add a toggle on the whole mod, which is not easy to add.
I should also take out an attempted bugfix to the shipberting mod that didn't work and add in a small change to the captain's cabin mod for Petros' Merchantman vessel.
If you can help, please do so. Especially if you're pirate_kk, Couchcaptain Charles or Maximus. If I don't get help during the next few days, I will make a simple update with the stuff that <i>is</i> simple to add and leave the more complicated mods until I do get help.
Also: Please tell me of any (preferrably small) things that should be done in the next modpack update.
To make things easier for me and to make sure there's just one modpack version, I will be adding the new islands mod into the modpack by default. If you read this, High Sea Lass, that might mean I could use some more webspace again. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid="ops2" border="0" alt="oops3.gif" />
Any comments you migh have on this, please post them here.