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thank you heapsYou can probably find her PROGRAM\Ships\ships_init.c and set CanEncounter and CanBuy to false .
what about for AOP COAS? or is that what your talking about? i cannot find those lines.You can probably find her PROGRAM\Ships\ships_init.c and set CanEncounter and CanBuy to false .
I do believe that is true. That is how it is coded in PotC as well.Was looking at this because I'm trying to do something related (add a ship to encounters or shipyard since it is in the ship_init.c but I haven't seen it ingame), and the CanEncounter line is only found in quest ships, so I presume the line is considered default true if not present on a particular ship.
cheer'sWas looking at this because I'm trying to do something related (add a ship to encounters or shipyard since it is in the ship_init.c but I haven't seen it ingame), and the CanEncounter line is only found in quest ships, so I presume the line is considered default true if not present on a particular ship.
Just add line
CanEncounter = False above the HP and SP lines, should work.
like this?Was looking at this because I'm trying to do something related (add a ship to encounters or shipyard since it is in the ship_init.c but I haven't seen it ingame), and the CanEncounter line is only found in quest ships, so I presume the line is considered default true if not present on a particular ship.
Just add line
CanEncounter = False above the HP and SP lines, should work.
like this?
= 50;
refShip.BoardingCrew = 50;
refShip.GunnerCrew = 20;
refShip.CannonerCrew = 50;
refShip.SailorCrew = 100;
refShip.SpeedRate = 12.8;
refShip.TurnRate = 26.0;
refShip.Price = 110000;
if(!RTBL) // = If RTBL is NOT enabled
CanEncounter = False
{
refShip.HP = 1000;
}
else // = If RTBL IS enabled
{
refShip.HP = 1000;
}
refShip.BoardingCrew = 50;
refShip.GunnerCrew = 20;
refShip.CannonerCrew = 50;
refShip.SailorCrew = 100;
refShip.SpeedRate = 12.8;
refShip.TurnRate = 26.0;
refShip.Price = 110000;
refShip.CanEncounter = false;
if(!RTBL) // = If RTBL is NOT enabled
{
refShip.HP = 1000;
}
else // = If RTBL IS enabled
{
refShip.HP = 1000;
}
so use this? one? Exactly as it is?Yes, that too!
So it should look like:Note also the ; at the end of that line.Code:refShip.BoardingCrew = 50; refShip.GunnerCrew = 20; refShip.CannonerCrew = 50; refShip.SailorCrew = 100; refShip.SpeedRate = 12.8; refShip.TurnRate = 26.0; refShip.Price = 110000; refShip.CanEncounter = false; if(!RTBL) // = If RTBL is NOT enabled { refShip.HP = 1000; } else // = If RTBL IS enabled { refShip.HP = 1000; }