Lucrezia - actually "lukreci" - showed up in the CoAS forum as a new character model:
One more Danielle
She's a variant of "Danielle" and although CoAS has a different set of "Danielle" models to suit its different animations, the texture can be applied to a PoTC "Danielle" variant. A bit of fixing to neck and eyes, add in the necessary files for PoTC's talking head, add relevant entries into "initModels.c" and "models_description.txt", and here's the result:
That screenshot was taken before I'd made the interface pictures - in fact, it was used for the interface pictures.
Character interface, outfit selection, in game showing status icon:
The whole lot will be going into the next update archive, but for those of you who can't wait, try this. You'll need to have the existing update archive installed because "initModels.c" refers to some other character models which are part of that archive, and the game may get upset if they're not present.
One more Danielle
She's a variant of "Danielle" and although CoAS has a different set of "Danielle" models to suit its different animations, the texture can be applied to a PoTC "Danielle" variant. A bit of fixing to neck and eyes, add in the necessary files for PoTC's talking head, add relevant entries into "initModels.c" and "models_description.txt", and here's the result:
That screenshot was taken before I'd made the interface pictures - in fact, it was used for the interface pictures.
Character interface, outfit selection, in game showing status icon:
The whole lot will be going into the next update archive, but for those of you who can't wait, try this. You'll need to have the existing update archive installed because "initModels.c" refers to some other character models which are part of that archive, and the game may get upset if they're not present.