• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Lt Manowar

<!--quoteo(post=280497:date=Oct 1 2008, 06:59 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Oct 1 2008, 06:59 PM) <a href="index.php?act=findpost&pid=280497"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Characters? Just copy all required files and initModels.c entries and you should be good.
As for the starting ship: I always just use the GiveShip2Character function through the console instead. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


I didnt know you could that. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

So, if I copied the lt manowar part of the ships_init to the new ships_init and copied the model folder, would it then work? Or would I have to copy textures and behaviour modules and stuff too? Pardon me ignorance; i havnt a clue how this game works. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Skye
 
Back
Top