I don't really know if this is the right place, but I have been through a series of ideas back and forth in my brain for about a year or so now. I know I could ask on ModDB, but since I know that most of the members on here are Game Developers, I thought it would be better suited to ask here. Plus, I know this is a idea friendly community and people are friendly in general as well.
So as the title implies, I am looking to put together a Game Development team. It's not for a game that is strictly about Seafaring, but it does have a good segments in it that has Seafaring in it. The game is fantasy based, meaning no historical events involved.
So, let me put this simply. The game is themed in the Legend of Zelda Universe/Realm. So please bare with me and don't shoot my idea down before you hear me out.
Yes, there is Link. Yes, there is Zelda. Yes there will be some character cameo's from previous game(s). But what makes it different is that fact that I have come up with the story line on my own. So it's not just a remake of another game, or a rip off of an existing game. It actually has some original ideas to it.
So why Legend of Zelda might ask? Why not my own game that is completely you own original game?
I chose Legend of Zelda because the lore and story is so diverse and not only that but there is room for so much expansion, and not just by Nintendo but by the fans too. Plus, with Legend of Zelda you can still do your own "thing" while staying true to its lore.
Your answer to the second question is because, what is an original game these days? Most games (but not all) are using existing ideas (from either history or some sort of fiction) and so there really is rarely an original game anymore. Sure you have your game that can be original once and a while, but those are far and few.
The game itself will be most likely built within Unity. From what I have heard, CryEngine is not stable and Unreal Engine 4 is unfinished. And with the customization that Unity brings to the table, I thought it would allow the most to be done with the least amount of Headache.
Moving on to the game itself. Again I would like you to just hear me out before groaning about the story. Sure, it might be a "fan fiction" game, but if you look at Legend of Zelda, it can be seen as a fan fiction with some "new" ideas.
The game will involved a bit of time travel, though not so much how Ocarina of Time did it. There will be three variations of Hyrule. Past, Present and Future.
The Present is the most important time era as you will traverse between the three in this era. The Past will be 50 years before the Present. And the Future will be about 100-200+ years after the Present. Each Time "Zone" will be the entirety of Hyrule for that Time period. This means that the game will be longer, but have more play-ability and more things to do. Though this will not be so much of the Open world that games such as Skyrim have (meaning you get distracted by side quests easily and sometimes even forget about the main story), but more like a Semi-Expansive Game that gives the feel that you still have a "Main Quest" or something that is more important to complete.
If people are interested, then I will explain more. Though if I (and I hope I don't honestly) get a negative response then I will keep my game ideas to myself.
I am hoping for people to keep this positive and possibly get a few people to start a team.
Thank you for your time.
So as the title implies, I am looking to put together a Game Development team. It's not for a game that is strictly about Seafaring, but it does have a good segments in it that has Seafaring in it. The game is fantasy based, meaning no historical events involved.
So, let me put this simply. The game is themed in the Legend of Zelda Universe/Realm. So please bare with me and don't shoot my idea down before you hear me out.
Yes, there is Link. Yes, there is Zelda. Yes there will be some character cameo's from previous game(s). But what makes it different is that fact that I have come up with the story line on my own. So it's not just a remake of another game, or a rip off of an existing game. It actually has some original ideas to it.
So why Legend of Zelda might ask? Why not my own game that is completely you own original game?
I chose Legend of Zelda because the lore and story is so diverse and not only that but there is room for so much expansion, and not just by Nintendo but by the fans too. Plus, with Legend of Zelda you can still do your own "thing" while staying true to its lore.
Your answer to the second question is because, what is an original game these days? Most games (but not all) are using existing ideas (from either history or some sort of fiction) and so there really is rarely an original game anymore. Sure you have your game that can be original once and a while, but those are far and few.
The game itself will be most likely built within Unity. From what I have heard, CryEngine is not stable and Unreal Engine 4 is unfinished. And with the customization that Unity brings to the table, I thought it would allow the most to be done with the least amount of Headache.
Moving on to the game itself. Again I would like you to just hear me out before groaning about the story. Sure, it might be a "fan fiction" game, but if you look at Legend of Zelda, it can be seen as a fan fiction with some "new" ideas.
The game will involved a bit of time travel, though not so much how Ocarina of Time did it. There will be three variations of Hyrule. Past, Present and Future.
The Present is the most important time era as you will traverse between the three in this era. The Past will be 50 years before the Present. And the Future will be about 100-200+ years after the Present. Each Time "Zone" will be the entirety of Hyrule for that Time period. This means that the game will be longer, but have more play-ability and more things to do. Though this will not be so much of the Open world that games such as Skyrim have (meaning you get distracted by side quests easily and sometimes even forget about the main story), but more like a Semi-Expansive Game that gives the feel that you still have a "Main Quest" or something that is more important to complete.
If people are interested, then I will explain more. Though if I (and I hope I don't honestly) get a negative response then I will keep my game ideas to myself.
I am hoping for people to keep this positive and possibly get a few people to start a team.
Thank you for your time.