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I sooo want to see that in the engine!When my already upload assets are in any testscene actual (all buildings, including Kontor) and the big harbor, then we have tons of possible interior scenes.
EDIT: I assume you mean the problem I had with finding the textures? If yes, I already fixed thatMain thing that springs to mind there is to adapt 3D models that we have for use in the engine.
I've edited my post.For all of Wedori's and Giony's work?
Nothing is wrong with the textures, not at all! The problem at first was finding the right textures for every building. But I solved that problem already !@RobinPC you use textures but why my wasnt good then? It fits good to CE in my memory. But my main question is: How you solve the development size thing?
And Im looking forward to see all the stuff ingame
Yes, currently I have 4 .Max files, so I have to check which one I need, then export it as .FBX and import that file into Unity.Giony already has a chest. RobinPC was going to see about putting it in the game.
I know... i was talking about the chest.My stuff is in finished FBX files.