First you need the coordinates for the wanted position:
1) PROGRAM\console.c
line18: change the switch(0) to switch(2). save
2) start game and go to the position. Turn yourself to the wanted direction too.
press F12: write down these values x, y, z, xx, xz, zx, zz. Round off to 1 decimal
Write a new locator:
3) open the TOOL\Open Gm\open the locatorfile you want to change\View Locators\Locators
4) scroll down to the empty line at the bottom
type in Locator Name, Locator Group and the 7 values you got earlier.
5) YY = 1, s1 = 1. All the other = 0.
6) Apply Changes\Save Gm
Open the folder where your locatorfile is. It will have an _x at the end.
Get the new file into the game:
7A) If you want to replace the original locatorfile: back up the old one by renaming it to something else.
Now rename your new locatorfile to the original name. (remove the _x)
7B) If you want to keep the original one but also use the new one (for a specific location maybe):
Rename your new locatorfile to something different than the original one.
This needs also that you open PROGRAM\Locations\init\the file with your location
and change like this: Locations[n].models.always.locators = "fort1_l_JRH";
Check that it's there alright:
8) PROGRAM\InternalSettings.h in the last block:
set VISIBLE_LOCATORS to 1. save
Go to the location and check the locator
//JRH
1) PROGRAM\console.c
line18: change the switch(0) to switch(2). save
2) start game and go to the position. Turn yourself to the wanted direction too.
press F12: write down these values x, y, z, xx, xz, zx, zz. Round off to 1 decimal
Write a new locator:
3) open the TOOL\Open Gm\open the locatorfile you want to change\View Locators\Locators
4) scroll down to the empty line at the bottom
type in Locator Name, Locator Group and the 7 values you got earlier.
5) YY = 1, s1 = 1. All the other = 0.
6) Apply Changes\Save Gm
Open the folder where your locatorfile is. It will have an _x at the end.
Get the new file into the game:
7A) If you want to replace the original locatorfile: back up the old one by renaming it to something else.
Now rename your new locatorfile to the original name. (remove the _x)
7B) If you want to keep the original one but also use the new one (for a specific location maybe):
Rename your new locatorfile to something different than the original one.
This needs also that you open PROGRAM\Locations\init\the file with your location
and change like this: Locations[n].models.always.locators = "fort1_l_JRH";
Check that it's there alright:
8) PROGRAM\InternalSettings.h in the last block:
set VISIBLE_LOCATORS to 1. save
Go to the location and check the locator
//JRH