Exactly,
I know, my english is not so perfect...
Sorry for my direct entry to this theme but in remember of our project, in my eyes the follow things are most, most important and need to be solved before all other options. Without, the game WONT WORK! If youre a progammer, i think you need to attention the follow list:
1. Ships must swim in the water and have collission with it and the waves. It should be realtime calculation at the base of the mesh. Mass calculation and dynamics for the interaction with weather conditions. Inside the ships no water must be setup, so maybe vis-areas or something
2. Sails need to be animate for open and resting position
3. Setup dynamics for flag and sailanimation (wind interaction)
4. Gun setup at a ship. Setup locater for its positions and work out useable animations for them
5. Gap animation, maybe bonebased, bring out the gun - animations, and gun resting animation
6. Set anchor animation with paths for the ropes
7. Rope animation when setup or turn the sails etc.
8. Setup UI Elements, Shipbased, to steer and to fight with the ship
9. Ruder setup and animation
10. Weather setup
11. Land setup, boarding procedures, collission locaters for harbor entry and ship mooring
12. Damage system in battle situations, damage modells, collission setup when a ship sinks or burn
13. AI setup for crew
14. AI in the gameworld
15. Gamecontent, interaction in the world and trading system or something other