Well, with everyone getting beribboned I suppose I should throw my tricorn into the ring, although I really don't know where I would fit in. Possibly helping Pieter for now, and definately working as a lab rat when the demo is up and running.
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Right you are... don't know what happened there. Fixed that now!I don't know what terrain modeling has to do with music and SFX Maybe 3D Modeling would fit better for me? I don't really care though...
Yes, good point. Added him to the modelling group.Should ZarethPL not be listed here too? He was working on the cannon effects and recoil.
It would also be nice to have some correspondence between the the different teams indicating what needs to get done during a certain time frame, say every week or so. People won't necessarily see every post of that nature in a dedicated thread. People would then reply all with whatever tasks they decide to take on, to avoid redundant work.
I already have a preliminary list of weapons that will fit the general 1730 to Napoleonic timeframe which should be distributed. If we don't want to go that rout, I'll post a new thread.
I reckon that would be a good system to use. Alongside threads like the one for ships, which outline what is needed/wanted along with levels of priority, then we could use the notification thread once development is in full swing to keep all modellers up-to-date on who's doing what etc.Who is going to coordinate which models are being made? (A modeling coordinator, of sorts.)
[...]
Modelers will still be free to do what they want, but if they're willing to choose projects based on what is needed most, this will make things go a bit faster. Thoughts?
That does make sense.EDIT: One other thing I was thinking: does anyone think it's worth changing the old "Modder" and "Modeller" groups to "Storm Modder" and "Storm Modeller", to prevent confusion with the new HoO groups?