Ahoy mates!
This thread is intended to outline exactly which roles are available in the Hearts of Oak development team, as well as keeping track of who does what and showing where we have vacancies.
The team is split into separate groups, each specialising in particular areas, to make sure everyone knows what each other is capable of.
UPDATE December 2016: Please note we are no longer accepting applications until further notice!
The project is currently on hold while we decide how to move things forward.
This thread is intended to outline exactly which roles are available in the Hearts of Oak development team, as well as keeping track of who does what and showing where we have vacancies.
The team is split into separate groups, each specialising in particular areas, to make sure everyone knows what each other is capable of.
UPDATE December 2016: Please note we are no longer accepting applications until further notice!
The project is currently on hold while we decide how to move things forward.
UPDATE August 2015:
High priority roles have been updated, with some engine-specific details added where applicable. Some roles have been removed or renamed for clarity.
UPDATE July 2014:
Members in each team are no longer listed in this thread. Coordinators may view an up-to-date list of members in their team via the Members tab.
This thread has also be reconfigured to focus on high-priority vacancies, along with presenting a clearer view of the management team.
UPDATE January 2014:
As part of our new system to encourage active participation, all new applicants will be given a "Provisional" role when they join up.
As you complete tasks for the team, you will eventually be promoted to the group(s) of your choice.
Management Team
Please note: You may not apply to join a management role. New Managers and Coordinators are appointed by the existing team.
Project Managers
@Armada and @Flannery
These members work with the team Coordinators to drive the project forward, deciding on long- and short-term goals for the team.
Coordination
Each team listed below is assigned a Coordinator (sometimes more than one) to help manage and support their team. The Coordinators are your first port of call if you're looking for guidance or a new task to complete.
The Coordinators for each team are listed in this thread (visible only to members of the team).
High-Priority Vacancies
Below is a list of the roles we are in most need of at present, along with a brief description of each role.
WE DO NOT OFFER PAYMENT FOR ANY ROLES ON THE TEAM.
3D Artists
- Able to model any of the following assets to a high standard:
- Able to apply existing textures to models
- Able to export a model to FBX or OBJ format for use in Unity 5
- Assistance with research and/or complex modelling will be provided
Unity Developers
- Able to help produce core game mechanics
- Able to effectively collaborate with other developers
- Knowledge of C# or JavaScript required
- Familiarity with engine development highly desirable
- Details of game systems to build will be provided
GUI Artists
- Able to design and implement user interface elements in Unity 5
- Details of art style to aim for will be provided
Level Designers
- Able to piece together well-designed locations using predefined assets (or own work)
- Able to recreate historical towns using provided references and assets
Texture Artists
- Able to produce high-quality textures (including diffuse, specular, normal maps and so on)
- Able to work with modellers if needed
- UV map creation not required (unless agreed with a modeller)
Composers & Sound Designers
- Able to compose high-quality original music for the game
- Musical style to aim for will be explained by Coordinator
OR
- Able to provide high-quality sound effects for the game
How to Apply
If you wish to apply for any of the above, please do so by starting a thread in this forum to introduce yourself and your intentions. You may apply for more than one role.
No formal qualifications are needed to apply; you just need some free time and enthusiasm, though experience is desirable. You must also be prepared to learn how to do certain tasks yourself. We will not spoon-feed you!
If you know someone else that might be able to help, please point them in our direction!
Remember: we do NOT offer payment. We are seeking volunteers only.
High priority roles have been updated, with some engine-specific details added where applicable. Some roles have been removed or renamed for clarity.
UPDATE July 2014:
Members in each team are no longer listed in this thread. Coordinators may view an up-to-date list of members in their team via the Members tab.
This thread has also be reconfigured to focus on high-priority vacancies, along with presenting a clearer view of the management team.
UPDATE January 2014:
As part of our new system to encourage active participation, all new applicants will be given a "Provisional" role when they join up.
As you complete tasks for the team, you will eventually be promoted to the group(s) of your choice.
Management Team
Please note: You may not apply to join a management role. New Managers and Coordinators are appointed by the existing team.
Project Managers
@Armada and @Flannery
These members work with the team Coordinators to drive the project forward, deciding on long- and short-term goals for the team.
Coordination
Each team listed below is assigned a Coordinator (sometimes more than one) to help manage and support their team. The Coordinators are your first port of call if you're looking for guidance or a new task to complete.
The Coordinators for each team are listed in this thread (visible only to members of the team).
High-Priority Vacancies
Below is a list of the roles we are in most need of at present, along with a brief description of each role.
WE DO NOT OFFER PAYMENT FOR ANY ROLES ON THE TEAM.
3D Artists
- Able to model any of the following assets to a high standard:
- Ships (these are highly complex models that require skill and dedication to make)
- Clothing items for characters (such as coats, hats, shoes etc.)
- Buildings (including full interior)
- Weapons (such as melee weapons, pistols, and cannons)
- Scenery props (smaller assets that are easier to make and will help populate the game world)
- Able to apply existing textures to models
- Able to export a model to FBX or OBJ format for use in Unity 5
- Assistance with research and/or complex modelling will be provided
Unity Developers
- Able to help produce core game mechanics
- Able to effectively collaborate with other developers
- Knowledge of C# or JavaScript required
- Familiarity with engine development highly desirable
- Details of game systems to build will be provided
GUI Artists
- Able to design and implement user interface elements in Unity 5
- Details of art style to aim for will be provided
Level Designers
- Able to piece together well-designed locations using predefined assets (or own work)
- Able to recreate historical towns using provided references and assets
Texture Artists
- Able to produce high-quality textures (including diffuse, specular, normal maps and so on)
- Able to work with modellers if needed
- UV map creation not required (unless agreed with a modeller)
Composers & Sound Designers
- Able to compose high-quality original music for the game
- Musical style to aim for will be explained by Coordinator
OR
- Able to provide high-quality sound effects for the game
How to Apply
If you wish to apply for any of the above, please do so by starting a thread in this forum to introduce yourself and your intentions. You may apply for more than one role.
No formal qualifications are needed to apply; you just need some free time and enthusiasm, though experience is desirable. You must also be prepared to learn how to do certain tasks yourself. We will not spoon-feed you!
If you know someone else that might be able to help, please point them in our direction!
Remember: we do NOT offer payment. We are seeking volunteers only.
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