The leveling speed was changed drastically many months ago when I was playing GOF2. When I came back to POTC after it became playable again I noticed it right away, but decided this must be the way everyone wants it if they changed it so much.
@Levis did a huge rewrite of the underlying game code, because the original code was messy and inconsistent at best.
A side-effect of such a huge rewrite is that you simply cannot ensure that the balancing will remain as it always was.
It wasn't rewritten
because we wanted it faster though. A simple rebalancing would have sufficed for that.
Which means Levis could have saved himself a LOT of trouble if that was the case.
The point is that yes, things are VERY different now.
But from the coding side, it is extremely hard to determine HOW different and if it is actually good like this.
So if players "decide that is apparently how we want it now", then the coders never find out that it
isn't how we want it.
Which means that progress grinds to a halt simply because of a lack of feedback.
And everybody who has an interest in the matter on this site has expressed an opinion "about a gazillion times" - but if no one listens or does not appear to care - then what can you do ?
If you want to know people's opinion
@Pieter Boelen - then I suggest you go back and read through the relevant threads.
But please don't say that you and
@Levis have not been told, because that is not true.
I know that quite recently the Levelling was INSANELY fast and players managed to get to Level 99 within a matter of days. People did report on that at the time.
Then
@jsv and
@Levis looked into it and found that the reason was a BUG in the new Levelling code.
In other words: That was
never intentional.
Then the following happened in chronological order:
On 16 December,
@Levis posted an attempted fix for this.
@Jason indicated that solved the problem.
On 17 December,
@Levis thought he found another error but couldn't replicate it.
But I also found and fixed an error in the code that may have triggered that situation.
So since we couldn't replicate it, we decided that has most likely been fixed yet.
On 22 December, I posted a new EXE Installer with these fixes included.
Additional attempted balancing was included as well.
I have basically seen no feedback on the Levelling speed since then. Until now.
And any feedback from
before then would have been affected by this bug that has already been fixed.
Of course that was VERY recently; that installer isn't even a week old, after all.
So I must ask: When you comment on the Levelling speed here, is that or is that not based on the 22 Dec version of the mod?
PS - These posts about POTC Levelling should bre split into their own thread.
Or added to one of the other threads about the new leveling system.
Yes, it should be. Done now.
I was on my phone last night and moving posts around on that is very annoying, so I left it until today to actually do that....
Sorry for not mentioning this before, but I thought that it was agreed to be like that in New Horizons long time ago (since, as I mentioned, it is an old Mod and a lot has been done on it).
Nope, any perceived balancing issues are decidedly NOT because that is how we want it.
Rather, they are because there have been so many changes over the years that getting balancing the way we
do want it
is basically impossible without feedback on what recent changes actually do for the game.
Especially Levelling has had a LOT of changes made to it and the final form of that system is still up in the air.
We've got a reasonable idea of HOW we want it, as in "you shouldn't be able to max out your player skills and abilities within the Standard Storyline".
But that is just an idea. I think both
@Levis and myself have got NO clue if it actually works like that in the game.