Based on?
What is your level?
Level 21. Based on boarding a ship that was from England (I was Pirate). I will have to look at the latest save I have.
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Based on?
What is your level?
I mean did you check their actual skills or what?Level 21. Based on boarding a ship that was from England (I was Pirate). I will have to look at the latest save I have.
Please read the post above this.Because I hit them with one simple strike and they lose 100 HP or so. And if there is a critical hit, he's really dead with 220 HP quit or so.
I will try to test for myself also but could you test it too?
New game please.Ok, I will test this soon. Need to start a new game or press F11?
The enemy crew when boarding have not any abilites of fencing or their skill in fencing is rather mediocre. This also applies when on land to all NPC's except my officers.
#define NPC_ONE_BONUS_CHANCE 60 // INT - The chance an NPC will have only 1 bonus skill
#define NPC_TWO_BONUS_CHANCE 30 // INT - The chance an NPC will have 2 bonus skills. If one and two aren't 100 together, there is a chance the NPC has no bonus skills.
If you want you can change the percentages. But I like a little diversity .@Levis, why wouldn't it be always 2 of them just like for the player?Code:#define NPC_ONE_BONUS_CHANCE 60 // INT - The chance an NPC will have only 1 bonus skill #define NPC_TWO_BONUS_CHANCE 30 // INT - The chance an NPC will have 2 bonus skills. If one and two aren't 100 together, there is a chance the NPC has no bonus skills.
There is a toggle in case the lag is to much. I didn't notice that much but it could be its more for other people.Holy crap, just tried all the new fixes in my game and that lag after loading is really not pretty.
Took about a minute to finally subside...
What exactly is it that all needs doing? And how did we do 10 years without all of that?
It was Speightstown port. Didn't get much further than that yet.It depens on the location too. which location where you at?
Quick test suggests that it is indeed better.@Pieter Boelen please try this version. I think this should work much better.
yes monsters are done each time because they aren't stored.Quick test suggests that it is indeed better.
Still stuttering for about the first 10-15 seconds after loading into a location.
Can I spread it out over more seconds but less per second with the POSTINIT_AMOUNT_PIECES option?
Also, is it doing the "monsters" on EACH reload even if you've already been in the location?
I did notice some laggy behaviour even the second time I visited some locations.
So far I only did a quick walk around Speighstown.