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Anyone found something weird already?
Until now, I haven't seen anything weird with the XP gain. But unfortunately, I haven't recently played too much further onto the game (I am just under level 15), so... Whenever happens something strange, I will notify you@HellSailor seen anything weird already concerning the xp gain?
Good! A longer game is nice.the changes I made should affect everyone yes.
void LevelUp_Cheat(ref rCharacter, int real)
{
if (real)
{
rCharacter.experience = CalculateExperienceFromRank(sti(rCharacter.rank)+1);
AddCharacterExpNS(&rCharacter, 1); // NK do it via actual call 05-07-10
}
else
{
rCharacter.skill.freeskill = sti(rCharacter.skill.freeskill) + ADD_SKILLPOINTS_PERLEVEL; // TIH changed to user configurable setting Nov14'06
rCharacter.perks.FreePoints = sti(rCharacter.perks.FreePoints) + 1;
ChangeHPBonus(&rCharacter, 5);
ResetHP(&rCharacter); // NK 05-07-10
}
if(AUTO_SKILL_SYSTEM)
{
rCharacter.quest.officertype = GetPlayerType();
TraceAndLog("Type=" + rCharacter.quest.officertype);
if (rCharacter.quest.officertype == OFFIC_TYPE_REGCAP) rCharacter.quest.officertype = OFFIC_TYPE_CAPMERCHANT; // PB: Because the "captain" type isn't fully operational
if (rCharacter.quest.officertype == OFFIC_TYPE_CAPPRIVATEER) rCharacter.quest.officertype = OFFIC_TYPE_CAPNAVY; // PB: Because the "privateer captain" type isn't used
if (rCharacter.quest.officertype == OFFIC_TYPE_NAVIGATOR) rCharacter.quest.officertype = OFFIC_TYPE_CAPNAVY; // PB: Because the "navigator" type isn't meant for this
LAi_Officer_SetSkillmodifiers_and_Perks(rCharacter, 0);
LAi_SetSkill_on_Modifier(rCharacter);
}
}