Three quick problems mateys:
1.Is there a way to modify the difficulty of land based encounters post level 12? Its just insane to be one shot with max melee skill, golden cuirass, all melee perks, and with a block up using Bart's sword. The land based combat is my only turn off to the game, especially considering the enemy boarders are buffed while mine seemingly aren't. Im not sure, but I think this might tie into number 2
2.Again after about level 12, officers recruitable in taverns are extremely high in level. My level 14 Hawk had his pick of officers between the levels of 24-35 all with maxed skills pertaining to their profession. It kinda made the game easy mode at that point since I could have a "10" in every stat and some meatshields capable of taking two blows in melee. Could this be tied to point #1? Are NPC's spawning at extremely high levels in regard to the player after a certain point?
3.Is there a way to tone down the rate of skill experience gain? I managed to max most of my skills at 12ish. I think I had a 9 in sailing by level 7 or so and maxed cannons/accuracy before I was in a ship with more than 16 guns.
P.S. I was looking at the perks my officers had and noticed ALL of them had the full line of melee skills plus a few random ones. I went around capturing and converting some enemy captains to officers and noticed they too had all the melee perks and then some random ones. Do all NPC's have ALL the melee perks? Its seems alil bizarre that a navigator would be a gladiatorial god and yet know nothing of the navigational perks. The same with some freshly pressed landlubber on a trading vessel going toe to toe with a seasoned captain.
1.Is there a way to modify the difficulty of land based encounters post level 12? Its just insane to be one shot with max melee skill, golden cuirass, all melee perks, and with a block up using Bart's sword. The land based combat is my only turn off to the game, especially considering the enemy boarders are buffed while mine seemingly aren't. Im not sure, but I think this might tie into number 2
2.Again after about level 12, officers recruitable in taverns are extremely high in level. My level 14 Hawk had his pick of officers between the levels of 24-35 all with maxed skills pertaining to their profession. It kinda made the game easy mode at that point since I could have a "10" in every stat and some meatshields capable of taking two blows in melee. Could this be tied to point #1? Are NPC's spawning at extremely high levels in regard to the player after a certain point?
3.Is there a way to tone down the rate of skill experience gain? I managed to max most of my skills at 12ish. I think I had a 9 in sailing by level 7 or so and maxed cannons/accuracy before I was in a ship with more than 16 guns.
P.S. I was looking at the perks my officers had and noticed ALL of them had the full line of melee skills plus a few random ones. I went around capturing and converting some enemy captains to officers and noticed they too had all the melee perks and then some random ones. Do all NPC's have ALL the melee perks? Its seems alil bizarre that a navigator would be a gladiatorial god and yet know nothing of the navigational perks. The same with some freshly pressed landlubber on a trading vessel going toe to toe with a seasoned captain.