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haha she isnt that desperate I guess, but I am at a loss about how to reduce polys without the ship loosing something. :? If you could have a look at her at some point that would be great! She is not on the FTP yet, and I am still finalizing her in gmax. once she is ready ill put her on the ftp in .obj format so you can have a look. right now the hull is about 67000 polys, and the rigging 27000, but there are still a few details that need work.It only adds about 10 triangles per cathead. If you're looking to shave that little there are probably other areas that need more attention. Is your model on the FTP? I'll see if I can take a look and give you some pointers.
Yes, every little thing that attaches to the hull and deadeyes as well are included in the 67000 count. the basic hull is only about 9k triangles Anyways, I should stop hijacking this thread. I will post an update on my frigate in her own thread soon, and ill be sure to include some pics with wireframe on so you can see her in more detail.Are you including railings, deck furniture, cannons, etc in that 6700 or just the shell of the hull?
As soon as I will fix the path problem. Btw, I have some suggestions about it. Just need to get home and try.Beautiful work Rider!!!
When do we get to play with her?
MK
Thanks, it's interesting! I'll try this schemeNice work Rider88, she looks great!
How about something like this for a paint scheme?
How was the interior modeled? Would you like me to make an accurate one based on the period plans? The aft gunports that look like they're in the cabin would actually be purely decorative as they don't line up with the deck so no guns could fit in them. According to the ship's official log in the naval archives she only carried swivels. She looks great, keep up the wonderful work! Now I'll have to get hold of this game so I can try it out. What's it called again?