This is what it looks like. Note: this is using my 12% smaller lo_men.
The ships_init.c entry should be like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Jolly Mon Dinghy (Tartane50) Petros
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Tartane50";
refShip.all = "Tartane1";
refShip.sname = "Tartane50";
refShip.No_NK_HFM_modstats = true;
refShip.rigtype = "sdet";
refShip.ClosestPoint = 0.2;
refShip.BestPoint = 0.6;
refShip.id = refShip.Name; // PSX
////curid = refShip.id; ShipLookupTable.id.(curid) = n-1; // PS
refShip.Class = 7;
refShip.Walk = "Tartane50";
refShip.Cannon = CANNON_TYPE_NONECANNON;
refShip.MaxCaliber = 0;
refShip.CannonsQuantity = 0;
refShip.MaxCrew = 10;
refShip.MinCrew = 2;
refShip.Weight = Tonnes2CWT(15);
refShip.Capacity = 55;
refShip.SpeedRate = 12;
refShip.TurnRate = 60;
refShip.Price = 500;
refShip.HP = 150;
refShip.SP = 100;
refShip.WaterLine = -0.15;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.3;
//refShip.TurnDependWeight = 0.8;
refShip.InertiaAccelerationX = 3.0; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 14; refShip.InertiaBrakingY = 5;
refShip.InertiaAccelerationZ = 5.0; refShip.InertiaBrakingZ = 3.0;
refShip.AbordageLocation = "BOARDING_TARTANE"; // NK add this and the heights. // KK
refShip.Type.Trade = false;
refShip.Type.War = false;
refShip.CanEncounter = false;
refShip.CanBuy = true;<!--c2--></div><!--ec2-->
The ships_init.c entry should be like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Jolly Mon Dinghy (Tartane50) Petros
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Tartane50";
refShip.all = "Tartane1";
refShip.sname = "Tartane50";
refShip.No_NK_HFM_modstats = true;
refShip.rigtype = "sdet";
refShip.ClosestPoint = 0.2;
refShip.BestPoint = 0.6;
refShip.id = refShip.Name; // PSX
////curid = refShip.id; ShipLookupTable.id.(curid) = n-1; // PS
refShip.Class = 7;
refShip.Walk = "Tartane50";
refShip.Cannon = CANNON_TYPE_NONECANNON;
refShip.MaxCaliber = 0;
refShip.CannonsQuantity = 0;
refShip.MaxCrew = 10;
refShip.MinCrew = 2;
refShip.Weight = Tonnes2CWT(15);
refShip.Capacity = 55;
refShip.SpeedRate = 12;
refShip.TurnRate = 60;
refShip.Price = 500;
refShip.HP = 150;
refShip.SP = 100;
refShip.WaterLine = -0.15;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.3;
//refShip.TurnDependWeight = 0.8;
refShip.InertiaAccelerationX = 3.0; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 14; refShip.InertiaBrakingY = 5;
refShip.InertiaAccelerationZ = 5.0; refShip.InertiaBrakingZ = 3.0;
refShip.AbordageLocation = "BOARDING_TARTANE"; // NK add this and the heights. // KK
refShip.Type.Trade = false;
refShip.Type.War = false;
refShip.CanEncounter = false;
refShip.CanBuy = true;<!--c2--></div><!--ec2-->