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Jolly Mon

Petros

Captain of "La Nao"
Storm Modder
This is what it looks like. Note: this is using my 12% smaller lo_men.


The ships_init.c entry should be like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Jolly Mon Dinghy (Tartane50)        Petros
//-------------------------------------------------------------------------
    makeref(refShip,ShipsTypes[n]);
    n++;
    refShip.Name        = "Tartane50";
    refShip.all        = "Tartane1";
    refShip.sname        = "Tartane50";
    refShip.No_NK_HFM_modstats = true;
    refShip.rigtype = "sdet";
    refShip.ClosestPoint = 0.2;
    refShip.BestPoint = 0.6;
    refShip.id         = refShip.Name; // PSX
    ////curid = refShip.id; ShipLookupTable.id.(curid) = n-1; // PS
    refShip.Class            = 7;
    refShip.Walk        = "Tartane50";
    refShip.Cannon          = CANNON_TYPE_NONECANNON;
    refShip.MaxCaliber      = 0;
    refShip.CannonsQuantity   = 0;
    refShip.MaxCrew         = 10;
    refShip.MinCrew         = 2;
    refShip.Weight          = Tonnes2CWT(15);
    refShip.Capacity         = 55;

    refShip.SpeedRate        = 12;
    refShip.TurnRate         = 60;
    refShip.Price            = 500;
    refShip.HP            = 150;
    refShip.SP            = 100;

    refShip.WaterLine = -0.15;
    refShip.SpeedDependWeight = 0.3;
    refShip.SubSeaDependWeight = 0.3;
    //refShip.TurnDependWeight = 0.8;

    refShip.InertiaAccelerationX    = 3.0;    refShip.InertiaBrakingX        = 2.0;
    refShip.InertiaAccelerationY    = 14;    refShip.InertiaBrakingY        = 5;
    refShip.InertiaAccelerationZ    = 5.0;    refShip.InertiaBrakingZ        = 3.0;

    refShip.AbordageLocation = "BOARDING_TARTANE"; // NK add this and the heights. // KK

    refShip.Type.Trade = false;
    refShip.Type.War = false;
    refShip.CanEncounter = false;  
    refShip.CanBuy    = true;<!--c2--></div><!--ec2-->
 
Thanks a lot, Petros! Now with a bit of luck, ZarethPL will be able to fix her up shortly! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
<!--quoteo(post=300401:date=Feb 9 2009, 10:22 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 9 2009, 10:22 PM) <a href="index.php?act=findpost&pid=300401"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks a lot, Petros! Now with a bit of luck, ZarethPL will be able to fix her up shortly! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

I already did that <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Wow; that's quick! Did it work? <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
<!--quoteo(post=300406:date=Feb 9 2009, 10:29 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 9 2009, 10:29 PM) <a href="index.php?act=findpost&pid=300406"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow; that's quick! Did it work? <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Sure did but Petros wanted to move over some locators
 
Sure does! A very big thanks to you ZarethPL! <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />

Now we have a close to movie version of the Jolly Mon and with no errors.

jollymon_Build_and_movie.gif

Pieter let me know if those ship stats are OK, including if the ship can be encountered, bought, for how much, and anything else I might have missed.
 
Wow! When you put those two pictures next to each other, they really DO look the same. Great job, Petros and ZarethPL! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

I don't really know about the ship stats themselves; if they feel right to you, they probably are. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

As for CanEncounter, there's not much point in encountering them at random, is there?
What's the use of a tiny hostile cannonless boat with hardly any crew? Gameplay-wise, I mean... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

As for CanBuy, I think it should be available for purchase. It might actually add some good gameplay value there in cases where you lose your ship and start from the bottom again. The boat could be really cheap and going to sea in it is, of course, really dangerous, but at least you can still get somewhere.

What do you think? <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
<!--quoteo(post=300505:date=Feb 10 2009, 03:24 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 10 2009, 03:24 AM) <a href="index.php?act=findpost&pid=300505"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...
As for CanBuy, I think it should be available for purchase. It might actually add some good gameplay value there in cases where you lose your ship and start from the bottom again. The boat could be really cheap and going to sea in it is, of course, really dangerous, but at least you can still get somewhere.

What do you think? <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

Made changes above.
 
The resemblance is almost freaky <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> But I love it Petros!
 
Thanks Petros! I'm looking forward to adding her in my game next weekend. <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
Is the Jolly Mon still available somewhere? The attachment's gone. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
<b>Edit:</b> The file's saved thanks to Thomas the Terror. See attached.
<b>Edit 2:</b> Attachment removed to prevent confusion. Fixed file available on the FTP now.
 
I put her ingame now, but it appears that it is the bugged version.
Can somebody please re-upload the fixed one? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=301413:date=Feb 14 2009, 11:12 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 14 2009, 11:12 AM) <a href="index.php?act=findpost&pid=301413"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I put her ingame now, but it appears that it is the bugged version.
Can somebody please re-upload the fixed one? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
That would be me. I am the only one with the "fixed to my specks" version.
Been working in several directions this week and had one whole day without electricity to top it off.

I'll get it packaged and up on ftp today.
 
Woops; sorry. I thought she was available already, but disappeared. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<!--quoteo(post=301397:date=Feb 14 2009, 09:24 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 14 2009, 09:24 AM) <a href="index.php?act=findpost&pid=301397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is the Jolly Mon still available somewhere? The attachment's gone. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
<b>Edit:</b> The file's saved thanks to Thomas the Terror. See attached.<!--QuoteEnd--></div><!--QuoteEEnd-->
You might want to take off that attached "Bad Jolly Mon" file so we don't confuse people.

Here is the complete, corrected Jolly Mon with instructions.
It is also on ftp.

Edit: Deleted until new instructions and walk file made.
 
Thanks a lot! I removed the attachment from my post, so no more confusion. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
BTW: I made her ingame name "Dinghy" and put her to use as the "Jolly Mon" in the Jack Sparrow storyline.
 
She works fine, but it seems she still uses the Tartane walk file, which is too big for her.
Result: the crew ends up walking outside the ship sometimes. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Never saw that, but then again, my crew are 12% smaller. They never walk beyond the confines of the ship.
I'll have to look at that walk file. The fix will come eventually.

Edit: Faster than I thought...
Here is the total package with updated instructions and a Tartane50_walk.c file.

View attachment Jolly_Mon.zip

Remember to make the proper changes to the ships_init.c and shipwalk.c files.
I tested this with the stock game low_man and they do keep their feet inside the boat!
 
Brilliant! Thanks Petros! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
I put your latest files in the game and everything's perfect now. No weird lighting, correct bow wave, crew walking inside the boat. Just great! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
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