So now that I confirmed the Bartolomeu quest is working in Alpha 9 Patch 1, it's time to get the Jack Sparrow one sorted.
When I have so more time, I'll play it all the way through properly.
In the meantime, I have used to Billy Brock shortcut to put myself at the Port Royale "grand entrance" scene.
This seemed to work quite alright, though when I had to fight my way to the blacksmith (uh... shipyard), I was attacked by two soldiers,
but I <i>didn't</i> get the danger sign flashing, nor did my swordfighting "auto-aim" for those soldiers! Never saw that before! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />
Then after the fight with Will Turner, I ended up in jail, but the soldier coming to talk to me seemed rather mute.
The dialog didn't cause any errors, but the text seemed to be missing. After the dialog, nothing else happened and I was stuck.
Applicable error logs:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->RUNTIME ERROR - file: quests\quests.c; line: 414
invalid index -1 [size:1750]
RUNTIME ERROR - file: quests\quests.c; line: 414
function 'CharacterFromID' stack error
RUNTIME ERROR - file: characters\characters_login.c; line: 195
Using reference variable without initializing
RUNTIME ERROR - file: characters\characters_login.c; line: 195
AClass ERROR n1
RUNTIME ERROR - file: characters\characters_login.c; line: 195
function 'ChangeCharacterAddressGroup' stack error
RUNTIME ERROR - file: characters\characters_login.c; line: 138
integer function return string value
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 319
uninitialized aref
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 319
null ap
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 319
no rAP data
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 321
uninitialized aref
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 321
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 321
process event stack error<!--c2--></div><!--ec2-->
And just for good measure, here's the system.log entries:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Character animation: not set idle action: "StandUp"
Unable to open resource\sounds\Gr_Teague Sparrow
Unable to open resource\sounds\Gr_Matthew Shaw
Unable to open resource\sounds\Gr_Thomas the Terror
Unable to open resource\sounds\Gr_Drunk Billy
Unable to open resource\sounds\Gr_Annabella_Brin
Unable to open resource\sounds\Gr_Drunk Billy
Unable to open resource\sounds\VOICE\ENGLISH\Beggar_01.wav
Unable to open resource\sounds\OBJECTS\shipcharge\ship_bow
DIALOG: Invalid text or links, emergency exit! (last link = )<!--c2--></div><!--ec2-->
Possibly the sound errors might also be interesting to Hook.
When I have so more time, I'll play it all the way through properly.
In the meantime, I have used to Billy Brock shortcut to put myself at the Port Royale "grand entrance" scene.
This seemed to work quite alright, though when I had to fight my way to the blacksmith (uh... shipyard), I was attacked by two soldiers,
but I <i>didn't</i> get the danger sign flashing, nor did my swordfighting "auto-aim" for those soldiers! Never saw that before! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="

Then after the fight with Will Turner, I ended up in jail, but the soldier coming to talk to me seemed rather mute.
The dialog didn't cause any errors, but the text seemed to be missing. After the dialog, nothing else happened and I was stuck.
Applicable error logs:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->RUNTIME ERROR - file: quests\quests.c; line: 414
invalid index -1 [size:1750]
RUNTIME ERROR - file: quests\quests.c; line: 414
function 'CharacterFromID' stack error
RUNTIME ERROR - file: characters\characters_login.c; line: 195
Using reference variable without initializing
RUNTIME ERROR - file: characters\characters_login.c; line: 195
AClass ERROR n1
RUNTIME ERROR - file: characters\characters_login.c; line: 195
function 'ChangeCharacterAddressGroup' stack error
RUNTIME ERROR - file: characters\characters_login.c; line: 138
integer function return string value
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 319
uninitialized aref
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 319
null ap
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 319
no rAP data
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 321
uninitialized aref
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 321
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\types\LAi_stunned.c; line: 321
process event stack error<!--c2--></div><!--ec2-->
And just for good measure, here's the system.log entries:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Character animation: not set idle action: "StandUp"
Unable to open resource\sounds\Gr_Teague Sparrow
Unable to open resource\sounds\Gr_Matthew Shaw
Unable to open resource\sounds\Gr_Thomas the Terror
Unable to open resource\sounds\Gr_Drunk Billy
Unable to open resource\sounds\Gr_Annabella_Brin
Unable to open resource\sounds\Gr_Drunk Billy
Unable to open resource\sounds\VOICE\ENGLISH\Beggar_01.wav
Unable to open resource\sounds\OBJECTS\shipcharge\ship_bow
DIALOG: Invalid text or links, emergency exit! (last link = )<!--c2--></div><!--ec2-->
Possibly the sound errors might also be interesting to Hook.