<!--quoteo(post=327274:date=Jun 10 2009, 10:18 AM:name=Captain Maggee)--><div class='quotetop'>QUOTE (Captain Maggee @ Jun 10 2009, 10:18 AM) <a href="index.php?act=findpost&pid=327274"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A walkthrough is also a nice suggestion, but might require more work than changing just the questbooks around a little bit to make it easier to find the location, I do know how affected a simply download can be though and with a walkthrough there is a posibility people wont read it <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Then they will give up playing, (sorry, but no great loss), or they will come to the forum and ask questions, when they can be referred to the walkthrough.
I was thinking more in the lines of a posted walkthrough on PA - so no download - unless you want to print it out.
I remember, about a hundred and frozen to death, years ago when I first started playing Sea Dogs (my entry into the pirate genre) I did exactly that and referred to it when I got "really" stuck.
I will try a walk through for Hornblower and see how that is received. (in fact I might try two - dead simple and spoilers blanked out) See how much time I have.
A walkthrough does have one other advantage - you can see if it's the type of game you want to play - (lot's of sea battles vs lot's of treasure hunts for example).