I'll change that -1 to +1 then. That'll solve one more complaint about the game. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
I just noticed something odd in initItems.c. In the piece of code as shown below, holycross2, holycross3, tatt1, tatt2, tatt3, tatt4 and tatt5 give no skill increase at all, even though I recall that they did in the past. Looks like a mistake in the code to me. Also an idea: Set the Lockpick to +1 Luck.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Edit:<!--colorc--></span><!--/colorc--> I forgot that the skill increases with the tatoos are now given in the Opium Den dialog file and not through the items anymore, so this isn't a problem anymore. I don't know about the holy crosses though. You get these from the monks walking around the archipelago at the penalty of not being able to save.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> //-----------|--|------------|----------|---|----|-----|-----|----|--O-|--|--|----|---|---|---|---|---|---|---|---|---|--O--|-|-|-skipsell--
// CURSED COINS:
//--------------------------------------------------------------------------------------------------------------------------------------------------
n = InitItem(n,"cursedcoin", "", 4, 15, 0.05, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);// Original cursed coin, special item
//--------------------------------------------------------------------------------------------------------------------------------------------------
// HOLY ITEMS:
//--------------------------------------------------------------------------------------------------------------------------------------------------
// scheffnow -->
n = InitItem(n,"holycross1", "", 8, 1, 0.01, 0, 0, 0, 1, 1, 1, +4, +4, +1, +1, +1, +1, +1, +1, +1, +4, 1,1,1,1);
n = InitItem(n,"holycross2", "", 8, 2, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
n = InitItem(n,"holycross3", "", 8, 3, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
// scheffnow <--
//--------------------------------------------------------------------------------------------------------------------------------------------------
// TATTOOS:
//--------------------------------------------------------------------------------------------------------------------------------------------------
// Alan_Smithee Opium Den & Tattoos -->
n = InitItem(n,"tatt1", "", "medals2", 5, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
n = InitItem(n,"tatt2", "", "medals2", 7, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
n = InitItem(n,"tatt3", "", "medals2", 8, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
n = InitItem(n,"tatt4", "", "medals2", 9, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
n = InitItem(n,"tatt5", "", "medals2", 10, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
// Alan_Smithee Opium Den & Tattoos <--
//--------------------------------------------------------------------------------------------------------------------------------------------------
n = InitItem(n,"lockpick", "", 8, 8, 0.10, 5, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,0,0,1); // Lockpick<!--c2--></div><!--ec2-->
I just noticed something odd in initItems.c. In the piece of code as shown below, holycross2, holycross3, tatt1, tatt2, tatt3, tatt4 and tatt5 give no skill increase at all, even though I recall that they did in the past. Looks like a mistake in the code to me. Also an idea: Set the Lockpick to +1 Luck.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Edit:<!--colorc--></span><!--/colorc--> I forgot that the skill increases with the tatoos are now given in the Opium Den dialog file and not through the items anymore, so this isn't a problem anymore. I don't know about the holy crosses though. You get these from the monks walking around the archipelago at the penalty of not being able to save.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> //-----------|--|------------|----------|---|----|-----|-----|----|--O-|--|--|----|---|---|---|---|---|---|---|---|---|--O--|-|-|-skipsell--
// CURSED COINS:
//--------------------------------------------------------------------------------------------------------------------------------------------------
n = InitItem(n,"cursedcoin", "", 4, 15, 0.05, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);// Original cursed coin, special item
//--------------------------------------------------------------------------------------------------------------------------------------------------
// HOLY ITEMS:
//--------------------------------------------------------------------------------------------------------------------------------------------------
// scheffnow -->
n = InitItem(n,"holycross1", "", 8, 1, 0.01, 0, 0, 0, 1, 1, 1, +4, +4, +1, +1, +1, +1, +1, +1, +1, +4, 1,1,1,1);
n = InitItem(n,"holycross2", "", 8, 2, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
n = InitItem(n,"holycross3", "", 8, 3, 0.01, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
// scheffnow <--
//--------------------------------------------------------------------------------------------------------------------------------------------------
// TATTOOS:
//--------------------------------------------------------------------------------------------------------------------------------------------------
// Alan_Smithee Opium Den & Tattoos -->
n = InitItem(n,"tatt1", "", "medals2", 5, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
n = InitItem(n,"tatt2", "", "medals2", 7, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
n = InitItem(n,"tatt3", "", "medals2", 8, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
n = InitItem(n,"tatt4", "", "medals2", 9, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
n = InitItem(n,"tatt5", "", "medals2", 10, 0.10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1,1,1);
// Alan_Smithee Opium Den & Tattoos <--
//--------------------------------------------------------------------------------------------------------------------------------------------------
n = InitItem(n,"lockpick", "", 8, 8, 0.10, 5, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,0,0,1); // Lockpick<!--c2--></div><!--ec2-->