Is it this???
case "rocheship":
switch(rand(15))
{
case 0:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "QuebradasCostillas", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 1:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "FalaiseDeFleur", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 2:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "Aruba", "Quest_Ships","Quest_Ship_8");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 3:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "Eleuthera", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 4:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "Turks", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 5:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "Antigua", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 6:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "SaintMartin", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 7:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "Guadeloupe", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 8:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "Hispaniola", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 9:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "Cayman", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 10:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "KhaelRoa", "Quest_Ships","Quest_Ship_8");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 11:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "Douwesen", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 12:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "Conceicao", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 13:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "Oxbay", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 14:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "IslaMuelle", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
case 15:
Group_CreateGroup("Roche_Ship");
Group_AddCharacter("Roche_Ship", "Roche Brasiliano");
Group_SetGroupCommander("Roche_Ship", "Roche Brasiliano");
Group_SetAddress("Roche_Ship", "Redmond", "Quest_Ships","Quest_Ship_9");
Pchar.quest.Meet_Rocheship.win_condition.l1 = "NPC_Death";
Pchar.quest.Meet_Rocheship.win_condition.l1.character = "Roche Brasiliano";
Pchar.quest.Meet_Rocheship.win_condition = "capture_roche";
break;
}
break;