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    Maelstrom New Horizons


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Iron man Mode

Anonymous

Landlubber
Hey guys,

So anyhow, I talked to that monk in Oxbay, and he gave me that cross which enhanced my powers. Now I can't save, it was part of the deal. OK fair enough. But now I would like to save again, so I go where the monk tells me to go, to Redmond Shore. Where I can give the cross to another monk and get my saving ability back. Now I went to Redmond Port, and checked the shore line. As a matter of fact I searched every shore. No monk. Not able to save.
So, where can I find this monk, have I been searching in the wrong locations ?

Well, heck of a first post, but you have to start somewhere I guess <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Any help is very much appreciated <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />

PS: If it is of any help, I'm using the Build mod version 12.1.

<img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
well, i'm not the best person to answer, since i'm not entirely sure, but, IIRC, there is an error with that mod. i think it's been fixed in the pre build 13 modpack, but i'm not sure of that either. i hope one of the regular modders can help here.
 
I looked at the monk dialog code, and apparently you can give the items back to any similar monk. Even the same one in Oxbay. I've seen monks wondering around various places, so next time you see one anywhere, give it a try.

It used to be that you'd have to go to a certain place in Douwesen I think, but it appears it's not that way any more.

Hook
 
Disregard my last post. At least in build 12.1, the item has to be returned to a specific monk in a random location that's set when you get the item. I have no idea if this part of the code works or not. Try talking to any monk you see on the same island.

Hook
 
OK, thanks for all the replies. I'll try and do as suggested, I don't really have anything to lose <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
 
we're sorry we couldn't be more of help. if the worst comes to the worst, start a new game, from scratch, and avoid the monks at all costs...
 
Here is a fix for your monk problem mate. Recall this bug,fer some reason set Monk loction for Redmond did not work in original code, just copy and paste this code in Program\character\ini\monk.c file and you will find hom at Redmond Port

#define MONK_OXBAY "in the town of Oxbay"
#define MONK_REDMOND "redmond port" //skull
#define MONK_CONCEICAO "near the citygates of Conceicao"
#define MONK_MUELLE "on the cause way of Isla Muelle"
#define MONK_FLEUR "somewhere in Falaise De Fleur"
#define MONK_QUEBRADAS "on Quebradas Costillas"
#define MONK_DOUWESEN "somewhere in the jungles of Douwesen"
#define MONK_COUNT 7


void InitNoSaveMod()
{
ref PChar = GetMainCharacter();
if(!CheckAttribute(PChar, "NoSave.Init"))
{
CreateMonk( "Kanhoji", "Angria", MONK_OXBAY , "Oxbay_town");
CreateMonk( "Robert", "Surcouf", MONK_REDMOND , "redmond_port"); //Skull
CreateMonk( "Yusuf", "Rais", MONK_CONCEICAO , "Conceicao_town_exit");
CreateMonk( "Uela", "de Marisco", MONK_MUELLE , "Muelle_passage");
CreateMonk( "Victor", "Hugues", MONK_FLEUR , "Falaise_de_fleur_port_02");
CreateMonk( "Bartolomeo", "el Portugues", MONK_QUEBRADAS , "QC_town_exit");
CreateMonk( "Roche", "Brasiliano", MONK_DOUWESEN , "Douwesen_Jungle_02");


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