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Interface Project

<!--quoteo(post=275137:date=Aug 25 2008, 08:55 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE (a simple virtual sailor @ Aug 25 2008, 08:55 PM) <a href="index.php?act=findpost&pid=275137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=275111:date=Aug 25 2008, 01:43 PM:name=Andyintore Falcus)--><div class='quotetop'>QUOTE (Andyintore Falcus @ Aug 25 2008, 01:43 PM) <a href="index.php?act=findpost&pid=275111"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i can even see....the island Aruba being spelled Ariba (Arriba is "up" or "foward" in spanish, if im not mistake) and Curação spelled Coração (Coração is the portuguese word for curação that is the spanish word for "heart" in case anyone dont know ^^)<!--QuoteEnd--></div><!--QuoteEEnd-->'Curação' is definitly not Spanish. 'ç' and 'ã' don't exist in Spanish alphabet. 'Heart' is said 'corazón'. And I'm not sure we really knows where this island name came from - but I think what you're proposing is indeed one of the main hypothesis.

Spanish alphabet and spelling were simplified quite early compared to other European languages (not mentionning French...). That was something the Spanish were very good at : in America, as soon as the Conquista was over Natives languages were studied, given the european alphabet, and very good Qechua and Nahualts grammar books were soon written.

Some examples of 'absurdities' you can find in French that you would never see in Spanish :
- oî : the ^ is here to explain this was being wrote 'ois' before. But the 's' is not pronounced anyway.
- ph, th, rh, etc : that's because those words are coming from Greek and you have to show it. th = t and rh = r but ph = f and not p.

Spanish alphabet is a pure phonetical one. As 'L' and 'LL' are not pronounced the same way, they are considered as two different letters - same thing for 'n' and 'ñ'. This is much more simpler and logical than English for example, in which any combo of letters can be pronounced in very different ways depending on the word, and in which the same sound can be written in different ways.
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Oops! My bad, i forgot that point....i guess i had to pay more attention when writting spanish words, because there are many differences between my language (portuguese) and spanish....differences like the "ñ" that we write as "nh", etc...

well, spanish and portuguese are very good languages, they have several rules that make lots of words very unique, so you hardly get a word by the wrong meaning, but it doesnt make those languages easier, like the English.

I believe that in the Caribbean not all people were really alphabetized, so thats why i thought the presence of many spelling errors was very probable, especially when the maker of the maps was translating them.
 
BY THE WAY!!! Very good maps, dude....but the worst map could be worst, if you want my opinion....i doesnt matter if it was burnt, soaken or ripped, it could be even more damaged....
 
<!--quoteo(post=275143:date=Aug 26 2008, 04:25 AM:name=Andyintore Falcus)--><div class='quotetop'>QUOTE (Andyintore Falcus @ Aug 26 2008, 04:25 AM) <a href="index.php?act=findpost&pid=275143"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->BY THE WAY!!! Very good maps, dude....but the worst map could be worst, if you want my opinion....i doesnt matter if it was burnt, soaken or ripped, it could be even more damaged....<!--QuoteEnd--></div><!--QuoteEEnd-->
I made it with thots, that worst map should be smthng like starting map. You start the game with "broken Compass" and "Torn Map"...

BTW: Worst and second maps are the same... changes only alpha, so eweryone can try "playing with worst... Mightbe someone will make better result... Now working with Redmond and interfaces of maps... But will get back to worst map little later... I think I'm going to force people to CHANGE that starting item...
 
Very beautiful work. Those are looking great.

Cap'n Drow
 
Oops! I forgot to say that I like your maps... Good job! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I made it with thots, that worst map should be smthng like starting map. You start the game with "broken Compass" and "Torn Map"...<!--QuoteEnd--></div><!--QuoteEEnd--> A not-to-accurate starting map would sure be good but I personnaly wouldn't like it to be the worst one. The worst map would better fit with the evil stormy start mod, what do you think?
 
<!--quoteo(post=275190:date=Aug 26 2008, 05:54 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE (a simple virtual sailor @ Aug 26 2008, 05:54 PM) <a href="index.php?act=findpost&pid=275190"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oops! I forgot to say that I like your maps... Good job! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I made it with thots, that worst map should be smthng like starting map. You start the game with "broken Compass" and "Torn Map"...<!--QuoteEnd--></div><!--QuoteEEnd--> A not-to-accurate starting map would sure be good but I personnaly wouldn't like it to be the worst one. The worst map would better fit with the evil stormy start mod, what do you think?
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Good Idea too... But that's already for (quest) coders...
 
Updated First post
<b>2008-08-27</b> - Edited items_maps.tga.tx to fit with some of my maps...

That Just for now... I'm making more...
 
Opinions? Don't shure if It's looks good...
Redmond:
<img src="http://i57.servimg.com/u/f57/12/87/19/25/mapred10.jpg" border="0" class="linked-image" />
 
We can probably add X-marks on the maps for the treasure through code.
Should be no need for making a seperate map for that.
In any case, the code for regular maps is already in Alpha 8.
No qualities yet and no names-through-code yet either, except on the worldmap.

As for the worldmap, could you please keep the islands in EXACTLY the same spot as they are on the current map?
That's important for showing your ship's location on it.

Anyway, good job! Thanks for working on this! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--quoteo(post=275265:date=Aug 27 2008, 04:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Aug 27 2008, 04:07 PM) <a href="index.php?act=findpost&pid=275265"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We can probably add X-marks on the maps for the treasure through code.
Should be no need for making a seperate map for that.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, and we should use -3 quality map... Then I gues the worst quality map shouldn't be used anywhere else... and for regular maps should be used normal and -2 with -1... In that case -3 (worst ones) I'll make to look more like treasure maps.... What do you think?

<!--quoteo(post=275265:date=Aug 27 2008, 04:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Aug 27 2008, 04:07 PM) <a href="index.php?act=findpost&pid=275265"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In any case, the code for regular maps is already in Alpha 8.<!--QuoteEnd--></div><!--QuoteEEnd-->
I know, that's why I'm making the best quality map on old name... And worst quality map will be named like swords (-3)... And the same with inventory images of those maps...

<!--quoteo(post=275265:date=Aug 27 2008, 04:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Aug 27 2008, 04:07 PM) <a href="index.php?act=findpost&pid=275265"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No qualities yet and no names-through-code yet either, except on the worldmap.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeap, I know that too... That's why I' making maps with the same names... So for now, if someone download my "pack" He'll see the 'best' quality map ingame with no code changings...

<!--quoteo(post=275265:date=Aug 27 2008, 04:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Aug 27 2008, 04:07 PM) <a href="index.php?act=findpost&pid=275265"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for the worldmap, could you please keep the islands in EXACTLY the same spot as they are on the current map?
That's important for showing your ship's location on it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I see, that you didn't tryed my world-map ingame, do you?

<!--quoteo(post=275265:date=Aug 27 2008, 04:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Aug 27 2008, 04:07 PM) <a href="index.php?act=findpost&pid=275265"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyway, good job! Thanks for working on this! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Ty for commenting it and supporting... And what's abour redmond? Anny comments? Don't shure if it looks ok... Something is strange with it for me...


<img src="http://www.piratesahoy.net/potc/SuperDurnius/Interface_Project/Maps/MapRedmond.jpg" border="0" class="linked-image" />
 
<!--quoteo(post=275324:date=Aug 27 2008, 09:30 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ Aug 27 2008, 09:30 PM) <a href="index.php?act=findpost&pid=275324"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it is what you use as the shallows, the black stripes around the island<!--QuoteEnd--></div><!--QuoteEEnd-->
Without them It looks, like someone is missing... MIghtbe I need to make them little smaler? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
And they look too dark to me. Maybe try some lighter shade of black?

Now, what that map also needs are fold marks. You already have some torn places, but without fold marks they look rather out of place.

And, fer hea'en sake, matey, put some dirt and stains on ye map! Rum stains, preferably <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Hi,
It might look better with a straight forward shade around the Island & do away with the lines <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
Like Kazeite says ...a bit of ware & tare to the look of it as well.
 
<!--quoteo(post=275326:date=Aug 27 2008, 09:52 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ Aug 27 2008, 09:52 PM) <a href="index.php?act=findpost&pid=275326"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are too many of them, that is it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think so... I'm making the same as is in CoaS

<!--quoteo(post=275328:date=Aug 27 2008, 10:05 PM:name=Kazeite)--><div class='quotetop'>QUOTE (Kazeite @ Aug 27 2008, 10:05 PM) <a href="index.php?act=findpost&pid=275328"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And they look too dark to me. Maybe try some lighter shade of black?<!--QuoteEnd--></div><!--QuoteEEnd-->
OK
<!--quoteo(post=275328:date=Aug 27 2008, 10:05 PM:name=Kazeite)--><div class='quotetop'>QUOTE (Kazeite @ Aug 27 2008, 10:05 PM) <a href="index.php?act=findpost&pid=275328"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now, what that map also needs are fold marks. You already have some torn places, but without fold marks they look rather out of place.<!--QuoteEnd--></div><!--QuoteEEnd-->
Did..
<!--quoteo(post=275328:date=Aug 27 2008, 10:05 PM:name=Kazeite)--><div class='quotetop'>QUOTE (Kazeite @ Aug 27 2008, 10:05 PM) <a href="index.php?act=findpost&pid=275328"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And, fer hea'en sake, matey, put some dirt and stains on ye map! Rum stains, preferably <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Thatone is so called "perfect" map... Lower condition maps will have much more dirt on them...

<!--quoteo(post=275355:date=Aug 28 2008, 01:00 AM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Aug 28 2008, 01:00 AM) <a href="index.php?act=findpost&pid=275355"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It might look better with a straight forward shade around the Island & do away with the lines <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> No shure...



Edit: Fold marks and lighter shade of black... THAT what was needet... Now they looks much better...
<img src="http://i57.servimg.com/u/f57/12/87/19/25/mapred16.jpg" border="0" class="linked-image" />
<img src="http://i57.servimg.com/u/f57/12/87/19/25/mapred15.jpg" border="0" class="linked-image" />

Will putt those on FTP when will get back from Job... Also Will make Icons... And now going to start making another islands... That will be faster, couse I already have all resources needet... ~ one map per day I think <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> ... Thanks for help eweryone...
 
<!--quoteo(post=275401:date=Aug 28 2008, 05:30 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ Aug 28 2008, 05:30 PM) <a href="index.php?act=findpost&pid=275401"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That is more like it! I think you will have a real pain in the arse on Cuba though. That jungle seems endless!<!--QuoteEnd--></div><!--QuoteEEnd-->
OK, then going on Cuba... I left easeast for end.... <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
what i'm concerned about is that there seems to be no motivation to buy a better map. you see the same things on any quality type. of course, there's the matter of names being displayed, which is one thing, but i think some place-critical holes would be a good idea.
 
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