I do like having only a few global checks in one spot instead of a lot of separate ones scattered all over the place.
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Good luckAgreed! I'll get everything for retreat unified and using the new powerratio function over the next couple of weeks.
From what I understand yes it will. It will only be moved to 1 function so it's easier to understand whats happening with the surrendering. Maybe eventually we can also figure out why sometimes stange things happen with flag ships which surrender etc.Presumably the morale loss due to loss of crew, e.g. due to grapeshot, will continue to affect the enemy's chance of surrender?
Except they DON'T surrender. Game just gets confused.Maybe eventually we can also figure out why sometimes stange things happen with flag ships which surrender etc.
That is indeed my point: They turn neutral, but do NOT surrender.Flagships certainly can surrender. There's a long-standing problem in which, when the flagship surrenders, the rest of the fleet turns neutral - they haven't surrendered, they're just not hostile any more. If you save and then reload game, they revert to being properly hostile. (Except for any which really have surrendered, that is.)
Presumably the morale loss due to loss of crew, e.g. due to grapeshot, will continue to affect the enemy's chance of surrender?
The Swaggerer instantly tried to flee and after a short while the captain of the Arab apparently had the same idea.
A few minutes later the Swaggerer struck her colors, with remaining hull of 94% and sails 73%; that probably happened because the Danae was chasing her.
After firing some grape salvos at the Agricole there was only one crewmember left, but no surrender happened. This is what I encountered a lot during the last weeks with navy ships and I find that odd. When that happened with the original AIShip file the captain only surrendered when I boarded the ship and then he always told me, that he was the last survivor of his crew. Those guys must be either really brave, stubborn or plainly insane...
Found her - including her one-man army - with Morale: Treacherous, Hull: 57% and Sails: 68%. When her hull was at 54% I tried it with chainshots and she finally surrendered as soon as her sails went down to 36%. It's pretty funny though, the compile log says the "crew" was responsible for her surrender. Maybe the captain was schizophrenic.
...What do you think?
It's at default; never changed it.Can you check your internal settings and tell me what SURR_GLOBAL_SCL is set at?
Will do. Improving the ShipAI is generally a good thing to make sea battles more fun, so I'm happy to wait for the new version.Also, let me know if:
1) You still see any bugs cropping up with ships going neutral after flagship surrenders (you shouldn't with the fix, just in case)
2) You see any coastal raiders committing suicide against forts (they shouldn't now, if so I'll have to adjust the numbers)
And of course if you can write more detailed reports like your last one of battles, it is wonderfully useful, and very fun to read!![]()