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Guide Information and differences between game versions

Baste

Freebooter
Staff member
Storm Modder
Hearts of Oak Donator
Introduction
This is a documentation with information that I think is good to know about the Pirates of the Caribbean game and the other games in the series that use the Storm Engine, as well as an explanation of the differences between the Xbox and PC versions of Pirates of the Caribbean from different regions.
I have seen several people ask about the differences and I think an explanation can help players determine which version they have. There are several differences and I want to mention the more important and/or noticeable ones.

This is what I have been able to gather and if there's something inaccurate someone who knows more is welcome to correct.

Clarification about versions
The game was released for Xbox and PC in different regions.
In simple terms, console games are known as "NTSC" versions for games released in North America and as "PAL" versions for games released in Europe. NTSC and PAL are not used for PC games.

There seems to be three "codebases" of the game, which I call "American versions", "European versions", and "Russian versions".
I categorize a version on its codebase, and what I mean by that is that even though a version may be released in a certain region, it might be based on a different codebase than other versions in that region. For example, the Polish PC version seems to have more in common with the Russian PC version than with any European PC version, so even though Poland is in Europe I consider the Polish PC version to be a "Russian version", or "based on the Russian codebase". Likewise, even though part of Russia is in Europe the Russian PC version has its own codebase.

The PAL Xbox version has files for English, German, French, and Spanish. This might mean that the in-game language changes depending on the language setting selected in the Xbox dashboard.

Here is a table with a quick overview of the versions I know of:
American versionsEuropean versionsRussian versions
NTSC Xbox versionPAL Xbox versionRussian PC version
US PC versionUK PC versionPolish PC version
German PC version

If you see me or someone else talk about the "American version" or the "European version", and if we aren't any more specific than that, then we are most likely talking about the US PC version or the UK PC version.

Information
The game was developed by a Russian company called Akella and was published by Bethesda. It was distributed by Ubisoft in Europe and by 1C in Russia.
It was originally called "Sea Dogs II" and was meant to be a sequel to "Sea Dogs" which was also developed by Akella and published by Bethesda.

The series (which includes "Age of Pirates: Caribbean Tales" and "Age of Pirates 2: City of Abandoned Ships" published by Playlogic) is called "Corsairs" in Russia.

In the middle of development either Bethesda approached Disney or Disney approached Bethesda about making a deal. This deal resulted in the name of the game being changed to "Pirates of the Caribbean" and various elements from the movie "Pirates of the Caribbean: The Curse of the Black Pearl" being added to the game. Now sales of the game would be helped by having that name and the movie would have a game tied to it. However, this deal also resulted in the game being rushed, which in turn resulted in the game having several bugs and many things were left unfinished in the game's code. The game also has little relation to the movie.

There has been some uncertainty about whether this game really is Sea Dogs II under another name or if it is another game altogether. It is confirmed in the game's code that it really is Sea Dogs II, and even the Sea Dogs II logo is included in the game's files.

The rights to the game are owned by Bethesda.
The rights to the name "Pirates of the Caribbean"; the ship "Black Pearl"; the appearance of the cursed coins; the characters "Barbossa", "Elizabeth Swann", "Will Turner", and "Jack Sparrow"; and the song "Yo Ho (A Pirate's Life For Me)" are owned by Disney.

Jack Sparrow was not originally included in the game's files but was added later by Akella in a patch for the Russian PC version.

Even though the models for the characters are included in the game's files, none of them except Barbossa's are used. The model for Barbossa appears as a randomly generated pirate opponent during boardings involving pirate ships, the character Barbossa does not appear anywhere. I don't know if the Russian patch changed this and made the characters appear in the game.

Yo Ho (A Pirate's Life For Me) is included in the game's files but does not play anywhere.

Pirates of the Caribbean uses Storm Engine 2.0 and DirectX 8.1.
Age of Pirates: Caribbean Tales (also known as "Sea Dogs III") uses Storm Engine 2.5 and also DirectX 8.1.
Age of Pirates 2: City of Abandoned Ships (also known as "Sea Dogs III 2") uses Storm Engine 2.8 and also DirectX 8.1.
I don't know about Sea Dogs, although I guess it uses Storm Engine 1.0 and DirectX 7.

The European PC versions of Pirates of the Caribbean use SafeDisc copy protection.
Age of Pirates: Caribbean Tales uses StarForce copy protection.
The Russian version of Age of Pirates 2: City of Abandoned Ships uses StarForce copy protection, while the Western release uses TAGES copy protection.
Again, I unfortunately don't know about Sea Dogs.
All of the copy protections can be bypassed and/or removed, and if one wants to play a game that uses StarForce it is especially recommended to bypass/remove the copy protection since StarForce supposedly can cause serious problems.

I don't know which programming language the games are written in, but as I've understood it the games are written in C++.

Much of the games' source code is open in the game files and can thus relatively easy be modified.

None of the games work properly or at all with Intel graphics chips. It is strongly recommended to have an NVIDIA GeForce graphics card or an AMD Radeon (formerly by ATI) graphics card if one wants to play any of the games. There are certain workarounds that make it possible to play the games with Intel graphics chips, but none of them work as good as having a proper graphics card does.

Differences
The NTSC and PAL Xbox versions and all European PC versions have better water graphics than the US PC version.

The American versions have bigger and brighter text than the European versions. The headline text is also different between the American and European versions.

Stock American text.jpg Stock European text.jpg
Stock American menu.jpg Stock European menu.jpg
Stock American interface.jpg Stock European interface.jpg

The merchant interface in the American versions uses "Buy" and "Sell" texts on the goods and items, while the merchant interface in the European versions uses red and blue arrows on the goods and items.

Stock American merchant.jpg Stock European merchant.jpg

The NTSC Xbox version displays tips during the loading screens, and these tips are in the US PC version's and the PAL Xbox version's files too but aren't used. In the UK PC version the directory for the files is there but is empty.

In both Xbox versions' and the US PC version's root directory there is a memory.mp file. It apparently causes the US PC version to lag, and the UK PC version's engine.ini file has a line that seems to be for using a memory.mp file.
In the UK PC version's root directory there are a DrvMgt.dll file and a SECDRV.SYS file. They are used by the SafeDisc copy protection.
The Xbox versions' xengine.ini file and the PC versions' engine.ini file have different contents in them, and the Xbox versions' xengine.ini file and the UK PC version's engine.ini file cache a lot of things.
The xengine.ini file shows that the Xbox versions run at 640 x 480 16-bit. See these posts:
NTSC Xbox and US PC
PAL Xbox and UK PC

The video file called "Trailer" is in both Xbox versions and the US PC version, but not in the UK PC version.

The Xbox versions have a video file called "Intro" that isn't used and isn't much of an intro. I managed to get it to play and it's just a picture of what seems to be the outskirts of Douwesen a bit from the waterfall with a text that says "The Pirates of the Caribbean" (yes, it says "The") with a water reflection in the text. It's not the real "Pirates of the Caribbean" logo (that is seen in the main menu) and the video has no sound and is just a few seconds long.
The text in the video I'm talking about is this one: http://moviesmedia.ign.com/movies/image/pirates_logo.jpg
According to the site that picture is on that logo was apparently the logo used at one time. See here: Exclusive Report from the Pirates of the Caribbean Green Light Party - IGN

The UK PC version has a video file called "UBI" that shows Ubisoft's old logo, when it was "Ubi Soft". Its cover also has that logo.

The American versions have a video file called "Ending" while the UK PC version has a video file called "Ending_eng", and the PAL Xbox version has both but seems to only use Ending_eng. They are the same except that Ending doesn't have narration while Ending_eng does have narration, at least in the PC versions. I haven't been able to check if they have narration or not in the Xbox versions yet. The narration in the game is done by Keira Knightley.

The NTSC Xbox version sometimes crashes and sometimes save files get corrupted. I don't know if it's the same for the PAL Xbox version, or how it is for the US PC version. I have not seen this happen in the UK PC version.



As can be seen from all this, the UK PC version is better overall and has the least amount of problems.

I hope this can be useful for both new and old players, and can help both before and after possibly buying the game.
 
Thanks Baste, this will be very useful! I've pinned the thread and added a link to it in the FAQ. :doff
 
Since there is a character limit for posts I have to show the xengine.ini and engine.ini files in separate posts.

Code:
modules path = modules\
full_screen    = 0
screen_x = 640
screen_y = 480

lockable_back_buffer = 0
screen_bpp = D3DFMT_R5G6B5
;screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
controls = pcs_controls
program_directory = PROGRAM
run = seadogs.c
safe_render = 0
texture_log = 0
geometry_log = 0
show_fps = 0
show_exinfo = 0
mem_profile = memory.mp
tracefilesoff = 1
numoftips = 78
;offclass = soundservice
startFontIniFile = resource\ini\fonts.ini
font = dialog0

[script]
debuginfo = 0
codefiles = 0
runtimelog = 0

[sound]
sound path = resource\xsounds\

[stats]
memory_stats = 0
update_mem_profile = 0

[cache]
dir = program\
dir = program\dialogs\
dir = modules\techniques\
dir = resource\ini\
dir = resource\textures\
dir = resource\xsounds\
dir = resource\animation\
dir = resource\foam\
dir = resource\queststext\

dir = resource\models\ammo\
dir = resource\models\animals\
dir = resource\models\characters\
dir = resource\models\heads\
dir = resource\models\Islands\
dir = resource\models\items\
dir = resource\models\LowCharacters\
dir = resource\models\Ships\
dir = resource\models\SwimGoods\
dir = resource\models\Tornado\
dir = resource\models\worldmap\
dir = resource\models\particles\

;dir = resource\models\locations\inside\

[makedir]
dir = program\
dir = program\BATTLE_INTERFACE\
dir = program\CANNONS\
dir = program\Characters\
dir = program\Characters\init\
dir = program\CONTROLS\
dir = program\DIALOGS\
dir = program\Encounters\
dir = program\INTERFACE\
dir = program\INTERFACE\HELP_SECTION\
dir = program\INTERFACE\Perks\
dir = program\ISLANDS\
dir = program\ITEMS\
dir = program\LandEncounters\
dir = program\Locations\
dir = program\Locations\init\
dir = program\Loc_ai\
dir = program\Loc_ai\doc\
dir = program\Loc_ai\templates\
dir = program\Loc_ai\types\
dir = program\NATIONS\
dir = program\QUESTS\
dir = program\SEA_AI\
dir = program\SEA_AI\AITasks\
dir = program\SEA_AI\walk\
dir = program\Ships\
dir = program\STORE\
dir = program\Weather\
dir = program\Weather\Init\
dir = program\WorldMap\
dir = program\dialogs\
dir = modules\
dir = modules\techniques\
dir = modules\techniques\AI\
dir = modules\techniques\Effects\
dir = modules\techniques\GameUtils\
dir = modules\techniques\Interfaces\
dir = modules\techniques\Island\
dir = modules\techniques\location\
dir = modules\techniques\Particles\
dir = modules\techniques\Render\
dir = modules\techniques\Shadow\
dir = modules\techniques\Ship\
dir = modules\techniques\Temp\
dir = modules\techniques\Weather\
dir = modules\techniques\Weather\Shaders\
dir = resource\
dir = resource\queststext\
dir = resource\ini\
dir = resource\ini\ALIASES\
dir = resource\ini\INTERFACES\
dir = resource\ini\PARTICLES\
dir = resource\ini\TEXTS\
dir = resource\ini\TEXTS\ENGLISH\
dir = resource\ini\TEXTS\ENGLISH\HELPSECTIONS\
dir = resource\ini\TEXTS\RUSSIAN\
dir = resource\ini\TEXTS\RUSSIAN\HELPSECTIONS\
dir = resource\textures\
dir = resource\textures\Ammo\
dir = resource\textures\tips\
dir = resource\textures\Animals\
dir = resource\textures\BATTLE_INTERFACE\
dir = resource\textures\Characters\
dir = resource\textures\CROSSHAIR\
dir = resource\textures\Dialog\
dir = resource\textures\FONTS\
dir = resource\textures\FONTS\0\
dir = resource\textures\Grass\
dir = resource\textures\INTERFACES\
dir = resource\textures\INTERFACES\Circle\
dir = resource\textures\INTERFACES\Help\
dir = resource\textures\INTERFACES\Help\Store\
dir = resource\textures\INTERFACES\HELPPICTURES\
dir = resource\textures\INTERFACES\HELP_CHOOSER_PICTURES\
dir = resource\textures\INTERFACES\MAINBACK\
dir = resource\textures\INTERFACES\PERKS\
dir = resource\textures\INTERFACES\PERKS\128\
dir = resource\textures\INTERFACES\PERKS\64\
dir = resource\textures\INTERFACES\PERKS\64Disable\
dir = resource\textures\INTERFACES\PORTRAITS\
dir = resource\textures\INTERFACES\PORTRAITS\128\
dir = resource\textures\INTERFACES\PORTRAITS\256\
dir = resource\textures\INTERFACES\PORTRAITS\64\
dir = resource\textures\Items\
dir = resource\textures\lighting\
dir = resource\textures\lighting\day\
dir = resource\textures\lighting\day\decks\
dir = resource\textures\lighting\day\locations\
dir = resource\textures\lighting\day\locations\decks\
dir = resource\textures\lighting\day\locations\decks\Cap\
dir = resource\textures\lighting\day\locations\decks\Deck1\
dir = resource\textures\lighting\day\locations\decks\Deck2\
dir = resource\textures\lighting\day\locations\decks\Hold\
dir = resource\textures\lighting\day\locations\decks\Udeck\
dir = resource\textures\lighting\day\locations\Fort_Inside\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\day\locations\Incas Temple\
dir = resource\textures\lighting\day\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\day\locations\Incas Temple\Port\
dir = resource\textures\lighting\day\locations\Incas Temple\Temple\
dir = resource\textures\lighting\day\locations\inside\
dir = resource\textures\lighting\day\locations\inside\church_3\
dir = resource\textures\lighting\day\locations\Outside\
dir = resource\textures\lighting\day\locations\Outside\Canyon\
dir = resource\textures\lighting\day\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\day\locations\Outside\jungle_1\
dir = resource\textures\lighting\day\locations\Outside\Jungle_2\
dir = resource\textures\lighting\day\locations\Outside\Jungle_3\
dir = resource\textures\lighting\day\locations\Outside\Jungle_4\
dir = resource\textures\lighting\day\locations\Outside\Jungle_5\
dir = resource\textures\lighting\day\locations\Outside\Jungle_6\
dir = resource\textures\lighting\day\locations\Outside\Jungle_7\
dir = resource\textures\lighting\day\locations\Outside\Jungle_8\
dir = resource\textures\lighting\day\locations\Outside\Mayak\
dir = resource\textures\lighting\day\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\day\locations\Outside\Passage\
dir = resource\textures\lighting\day\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\day\locations\Outside\Rheims House\
dir = resource\textures\lighting\day\locations\Outside\Shore_1\
dir = resource\textures\lighting\day\locations\Outside\Shore_10\
dir = resource\textures\lighting\day\locations\Outside\Shore_2\
dir = resource\textures\lighting\day\locations\Outside\Shore_3\
dir = resource\textures\lighting\day\locations\Outside\Shore_4\
dir = resource\textures\lighting\day\locations\Outside\Shore_5\
dir = resource\textures\lighting\day\locations\Outside\Shore_7\
dir = resource\textures\lighting\day\locations\Outside\Shore_8\
dir = resource\textures\lighting\day\locations\Outside\Shore_9\
dir = resource\textures\lighting\day\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\day\locations\Pirate Fort\
dir = resource\textures\lighting\day\locations\Smuggler Lair\
dir = resource\textures\lighting\day\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\day\locations\Smuggler Lair\town\
dir = resource\textures\lighting\day\locations\town_Conceicao\
dir = resource\textures\lighting\day\locations\town_Conceicao\exit\
dir = resource\textures\lighting\day\locations\town_Conceicao\port\
dir = resource\textures\lighting\day\locations\town_Conceicao\town\
dir = resource\textures\lighting\day\locations\town_Douwesen\
dir = resource\textures\lighting\day\locations\town_Douwesen\exit\
dir = resource\textures\lighting\day\locations\town_Douwesen\port\
dir = resource\textures\lighting\day\locations\town_Douwesen\town\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\day\locations\town_Greenford\
dir = resource\textures\lighting\day\locations\town_Greenford\exit\
dir = resource\textures\lighting\day\locations\town_Greenford\port\
dir = resource\textures\lighting\day\locations\town_Greenford\town\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\day\locations\town_Oxbay\
dir = resource\textures\lighting\day\locations\town_Oxbay\exit\
dir = resource\textures\lighting\day\locations\town_Oxbay\port\
dir = resource\textures\lighting\day\locations\town_Oxbay\town\
dir = resource\textures\lighting\day\locations\town_QC\
dir = resource\textures\lighting\day\locations\town_QC\exit\
dir = resource\textures\lighting\day\locations\town_QC\port\
dir = resource\textures\lighting\day\locations\town_QC\town\
dir = resource\textures\lighting\day\locations\Town_Redmond\
dir = resource\textures\lighting\day\locations\Town_Redmond\Port\
dir = resource\textures\lighting\day\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\day\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\evening\
dir = resource\textures\lighting\evening\decks\
dir = resource\textures\lighting\evening\locations\
dir = resource\textures\lighting\evening\locations\decks\
dir = resource\textures\lighting\evening\locations\decks\Cap\
dir = resource\textures\lighting\evening\locations\decks\Deck1\
dir = resource\textures\lighting\evening\locations\decks\Deck2\
dir = resource\textures\lighting\evening\locations\decks\Hold\
dir = resource\textures\lighting\evening\locations\decks\Udeck\
dir = resource\textures\lighting\evening\locations\Fort_Inside\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\evening\locations\Incas Temple\
dir = resource\textures\lighting\evening\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\evening\locations\Incas Temple\Port\
dir = resource\textures\lighting\evening\locations\Incas Temple\Temple\
dir = resource\textures\lighting\evening\locations\inside\
dir = resource\textures\lighting\evening\locations\inside\church_3\
dir = resource\textures\lighting\evening\locations\Outside\
dir = resource\textures\lighting\evening\locations\Outside\Canyon\
dir = resource\textures\lighting\evening\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\evening\locations\Outside\jungle_1\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_2\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_3\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_4\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_5\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_6\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_7\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_8\
dir = resource\textures\lighting\evening\locations\Outside\Mayak\
dir = resource\textures\lighting\evening\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\evening\locations\Outside\Passage\
dir = resource\textures\lighting\evening\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\evening\locations\Outside\Rheims House\
dir = resource\textures\lighting\evening\locations\Outside\Shore_1\
dir = resource\textures\lighting\evening\locations\Outside\Shore_10\
dir = resource\textures\lighting\evening\locations\Outside\Shore_2\
dir = resource\textures\lighting\evening\locations\Outside\Shore_3\
dir = resource\textures\lighting\evening\locations\Outside\Shore_4\
dir = resource\textures\lighting\evening\locations\Outside\Shore_5\
dir = resource\textures\lighting\evening\locations\Outside\Shore_7\
dir = resource\textures\lighting\evening\locations\Outside\Shore_8\
dir = resource\textures\lighting\evening\locations\Outside\Shore_9\
dir = resource\textures\lighting\evening\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\evening\locations\Pirate Fort\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\town\
dir = resource\textures\lighting\evening\locations\town_Conceicao\
dir = resource\textures\lighting\evening\locations\town_Conceicao\exit\
dir = resource\textures\lighting\evening\locations\town_Conceicao\port\
dir = resource\textures\lighting\evening\locations\town_Conceicao\town\
dir = resource\textures\lighting\evening\locations\town_Douwesen\
dir = resource\textures\lighting\evening\locations\town_Douwesen\exit\
dir = resource\textures\lighting\evening\locations\town_Douwesen\port\
dir = resource\textures\lighting\evening\locations\town_Douwesen\town\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\evening\locations\town_Greenford\
dir = resource\textures\lighting\evening\locations\town_Greenford\exit\
dir = resource\textures\lighting\evening\locations\town_Greenford\port\
dir = resource\textures\lighting\evening\locations\town_Greenford\town\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\evening\locations\town_Oxbay\
dir = resource\textures\lighting\evening\locations\town_Oxbay\exit\
dir = resource\textures\lighting\evening\locations\town_Oxbay\port\
dir = resource\textures\lighting\evening\locations\town_Oxbay\town\
dir = resource\textures\lighting\evening\locations\town_QC\
dir = resource\textures\lighting\evening\locations\town_QC\exit\
dir = resource\textures\lighting\evening\locations\town_QC\port\
dir = resource\textures\lighting\evening\locations\town_QC\town\
dir = resource\textures\lighting\evening\locations\Town_Redmond\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Port\
dir = resource\textures\lighting\evening\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\evening\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\mn\
dir = resource\textures\lighting\mn\decks\
dir = resource\textures\lighting\mn\locations\
dir = resource\textures\lighting\mn\locations\decks\
dir = resource\textures\lighting\mn\locations\decks\Cap\
dir = resource\textures\lighting\mn\locations\decks\Deck1\
dir = resource\textures\lighting\mn\locations\decks\Deck2\
dir = resource\textures\lighting\mn\locations\decks\Hold\
dir = resource\textures\lighting\mn\locations\decks\Udeck\
dir = resource\textures\lighting\mn\locations\Fort_Inside\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\mn\locations\Incas Temple\
dir = resource\textures\lighting\mn\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\mn\locations\Incas Temple\Port\
dir = resource\textures\lighting\mn\locations\Incas Temple\Temple\
dir = resource\textures\lighting\mn\locations\inside\
dir = resource\textures\lighting\mn\locations\inside\church_3\
dir = resource\textures\lighting\mn\locations\Outside\
dir = resource\textures\lighting\mn\locations\Outside\Canyon\
dir = resource\textures\lighting\mn\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\mn\locations\Outside\jungle_1\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_2\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_3\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_4\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_5\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_6\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_7\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_8\
dir = resource\textures\lighting\mn\locations\Outside\Mayak\
dir = resource\textures\lighting\mn\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\mn\locations\Outside\Passage\
dir = resource\textures\lighting\mn\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\mn\locations\Outside\Rheims House\
dir = resource\textures\lighting\mn\locations\Outside\Shore_1\
dir = resource\textures\lighting\mn\locations\Outside\Shore_10\
dir = resource\textures\lighting\mn\locations\Outside\Shore_2\
dir = resource\textures\lighting\mn\locations\Outside\Shore_3\
dir = resource\textures\lighting\mn\locations\Outside\Shore_4\
dir = resource\textures\lighting\mn\locations\Outside\Shore_5\
dir = resource\textures\lighting\mn\locations\Outside\Shore_7\
dir = resource\textures\lighting\mn\locations\Outside\Shore_8\
dir = resource\textures\lighting\mn\locations\Outside\Shore_9\
dir = resource\textures\lighting\mn\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\mn\locations\Pirate Fort\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\town\
dir = resource\textures\lighting\mn\locations\town_Conceicao\
dir = resource\textures\lighting\mn\locations\town_Conceicao\exit\
dir = resource\textures\lighting\mn\locations\town_Conceicao\port\
dir = resource\textures\lighting\mn\locations\town_Conceicao\town\
dir = resource\textures\lighting\mn\locations\town_Douwesen\
dir = resource\textures\lighting\mn\locations\town_Douwesen\exit\
dir = resource\textures\lighting\mn\locations\town_Douwesen\port\
dir = resource\textures\lighting\mn\locations\town_Douwesen\town\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\mn\locations\town_Greenford\
dir = resource\textures\lighting\mn\locations\town_Greenford\exit\
dir = resource\textures\lighting\mn\locations\town_Greenford\port\
dir = resource\textures\lighting\mn\locations\town_Greenford\town\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\mn\locations\town_Oxbay\
dir = resource\textures\lighting\mn\locations\town_Oxbay\exit\
dir = resource\textures\lighting\mn\locations\town_Oxbay\port\
dir = resource\textures\lighting\mn\locations\town_Oxbay\town\
dir = resource\textures\lighting\mn\locations\town_QC\
dir = resource\textures\lighting\mn\locations\town_QC\exit\
dir = resource\textures\lighting\mn\locations\town_QC\port\
dir = resource\textures\lighting\mn\locations\town_QC\town\
dir = resource\textures\lighting\mn\locations\Town_Redmond\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Port\
dir = resource\textures\lighting\mn\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\mn\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\storm\
dir = resource\textures\lighting\storm\decks\
dir = resource\textures\lighting\storm\locations\
dir = resource\textures\lighting\storm\locations\decks\
dir = resource\textures\lighting\storm\locations\decks\Cap\
dir = resource\textures\lighting\storm\locations\decks\Deck1\
dir = resource\textures\lighting\storm\locations\decks\Deck2\
dir = resource\textures\lighting\storm\locations\decks\Hold\
dir = resource\textures\lighting\storm\locations\decks\Udeck\
dir = resource\textures\lighting\storm\locations\Fort_Inside\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\storm\locations\Incas Temple\
dir = resource\textures\lighting\storm\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\storm\locations\Incas Temple\Port\
dir = resource\textures\lighting\storm\locations\Incas Temple\Temple\
dir = resource\textures\lighting\storm\locations\inside\
dir = resource\textures\lighting\storm\locations\inside\church_3\
dir = resource\textures\lighting\storm\locations\Outside\
dir = resource\textures\lighting\storm\locations\Outside\Canyon\
dir = resource\textures\lighting\storm\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\storm\locations\Outside\jungle_1\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_2\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_3\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_4\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_5\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_6\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_7\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_8\
dir = resource\textures\lighting\storm\locations\Outside\Mayak\
dir = resource\textures\lighting\storm\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\storm\locations\Outside\Passage\
dir = resource\textures\lighting\storm\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\storm\locations\Outside\Rheims House\
dir = resource\textures\lighting\storm\locations\Outside\Shore_1\
dir = resource\textures\lighting\storm\locations\Outside\Shore_10\
dir = resource\textures\lighting\storm\locations\Outside\Shore_2\
dir = resource\textures\lighting\storm\locations\Outside\Shore_3\
dir = resource\textures\lighting\storm\locations\Outside\Shore_4\
dir = resource\textures\lighting\storm\locations\Outside\Shore_5\
dir = resource\textures\lighting\storm\locations\Outside\Shore_7\
dir = resource\textures\lighting\storm\locations\Outside\Shore_8\
dir = resource\textures\lighting\storm\locations\Outside\Shore_9\
dir = resource\textures\lighting\storm\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\storm\locations\Pirate Fort\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\town\
dir = resource\textures\lighting\storm\locations\town_Conceicao\
dir = resource\textures\lighting\storm\locations\town_Conceicao\exit\
dir = resource\textures\lighting\storm\locations\town_Conceicao\port\
dir = resource\textures\lighting\storm\locations\town_Conceicao\town\
dir = resource\textures\lighting\storm\locations\town_Douwesen\
dir = resource\textures\lighting\storm\locations\town_Douwesen\exit\
dir = resource\textures\lighting\storm\locations\town_Douwesen\port\
dir = resource\textures\lighting\storm\locations\town_Douwesen\town\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\storm\locations\town_Greenford\
dir = resource\textures\lighting\storm\locations\town_Greenford\exit\
dir = resource\textures\lighting\storm\locations\town_Greenford\port\
dir = resource\textures\lighting\storm\locations\town_Greenford\town\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\storm\locations\town_Oxbay\
dir = resource\textures\lighting\storm\locations\town_Oxbay\exit\
dir = resource\textures\lighting\storm\locations\town_Oxbay\port\
dir = resource\textures\lighting\storm\locations\town_Oxbay\town\
dir = resource\textures\lighting\storm\locations\town_QC\
dir = resource\textures\lighting\storm\locations\town_QC\exit\
dir = resource\textures\lighting\storm\locations\town_QC\port\
dir = resource\textures\lighting\storm\locations\town_QC\town\
dir = resource\textures\lighting\storm\locations\Town_Redmond\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Port\
dir = resource\textures\lighting\storm\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\storm\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_04\
dir = resource\textures\Loading\
dir = resource\textures\LocEfx\
dir = resource\textures\Ships\
dir = resource\textures\TextureSequence\
dir = resource\textures\TextureSequence\old\
dir = resource\textures\Tornado\
dir = resource\textures\WEATHER\
dir = resource\textures\WEATHER\LIGHTNING\
dir = resource\textures\WEATHER\RAINBOW\
dir = resource\textures\WEATHER\SEA\
dir = resource\textures\WEATHER\SEA\BUMP\
dir = resource\textures\WEATHER\SEA\FLARE\
dir = resource\textures\WEATHER\SEA\PENA\
dir = resource\textures\WEATHER\SKIES\
dir = resource\textures\WEATHER\SKIES\1\
dir = resource\textures\WEATHER\SKIES\2\
dir = resource\textures\WEATHER\SKIES\3\
dir = resource\textures\WEATHER\SKIES\4\
dir = resource\textures\WEATHER\SKIES\5\
dir = resource\textures\WEATHER\SKIES\6\
dir = resource\textures\WEATHER\SKIES\7\
dir = resource\textures\WEATHER\SKIES\8\
dir = resource\textures\WEATHER\SUN\
dir = resource\textures\WEATHER\SUN\FLARE\
dir = resource\textures\WEATHER\SUN\GLOW\
dir = resource\textures\WorldMap\
dir = resource\textures\WorldMap\geometry\
dir = resource\textures\WorldMap\Interfaces\
dir = resource\textures\WorldMap\reload\
dir = resource\textures\WorldMap\Sea\
dir = resource\textures\WorldMap\Sea\Ani\
dir = resource\textures\WorldMap\sky\
dir = resource\xsounds\
dir = resource\xsounds\AMBIENT\
dir = resource\xsounds\AMBIENT\CAVE\
dir = resource\xsounds\AMBIENT\CHURCH\
dir = resource\xsounds\AMBIENT\INCA TEMPLE\
dir = resource\xsounds\AMBIENT\JAIL\
dir = resource\xsounds\AMBIENT\JUNGLE\
dir = resource\xsounds\AMBIENT\RESIDENCE\
dir = resource\xsounds\AMBIENT\SEA\
dir = resource\xsounds\AMBIENT\SEASHORE\
dir = resource\xsounds\AMBIENT\SHIPYARD\
dir = resource\xsounds\AMBIENT\SHOP\
dir = resource\xsounds\AMBIENT\TAVERN\
dir = resource\xsounds\AMBIENT\TOWN\
dir = resource\xsounds\DIALOGS\
dir = resource\xsounds\DIALOGS\female-citizen\
dir = resource\xsounds\DIALOGS\governor\
dir = resource\xsounds\DIALOGS\male-citizen\
dir = resource\xsounds\DIALOGS\marc blacque\
dir = resource\xsounds\DIALOGS\merchant\
dir = resource\xsounds\DIALOGS\patrol_dialog\
dir = resource\xsounds\DIALOGS\pirate\
dir = resource\xsounds\DIALOGS\poorman\
dir = resource\xsounds\DIALOGS\priest\
dir = resource\xsounds\DIALOGS\seaman\
dir = resource\xsounds\DIALOGS\soldier\
dir = resource\xsounds\DIALOGS\woman\
dir = resource\xsounds\DIALOGS\worker\
dir = resource\xsounds\INTERFACE\
dir = resource\xsounds\MUSIC\
dir = resource\xsounds\NATURE\
dir = resource\xsounds\OBJECTS\
dir = resource\xsounds\OBJECTS\ABORDAGE\
dir = resource\xsounds\OBJECTS\DUEL\
dir = resource\xsounds\OBJECTS\SHIPCHARGE\
dir = resource\xsounds\OBJECTS\VOICES\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\female\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\male\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\monkey\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\skeleton\
dir = resource\xsounds\PEOPLE\
dir = resource\xsounds\trep\
dir = resource\xsounds\trep\skeleton\
dir = resource\xsounds\VOICE\
dir = resource\animation\
dir = resource\animation\Heads\
dir = resource\animation\Heads\AN\
dir = resource\foam\
dir = resource\foam\islands\
dir = resource\foam\locations\
dir = resource\foam\locations\Incas Temple\
dir = resource\foam\locations\Incas Temple\Port\
dir = resource\foam\locations\Outside\
dir = resource\foam\locations\Outside\Mayak\
dir = resource\foam\locations\Outside\Mayak_inside\
dir = resource\foam\locations\Outside\Passage\
dir = resource\foam\locations\Outside\Shore_1\
dir = resource\foam\locations\Outside\Shore_10\
dir = resource\foam\locations\Outside\Shore_2\
dir = resource\foam\locations\Outside\Shore_3\
dir = resource\foam\locations\Outside\Shore_4\
dir = resource\foam\locations\Outside\Shore_5\
dir = resource\foam\locations\Outside\Shore_6\
dir = resource\foam\locations\Outside\Shore_7\
dir = resource\foam\locations\Outside\Shore_8\
dir = resource\foam\locations\Outside\Shore_9\
dir = resource\foam\locations\Outside\Shore_ship\
dir = resource\foam\locations\town_Conceicao\
dir = resource\foam\locations\town_Conceicao\port\
dir = resource\foam\locations\town_Douwesen\
dir = resource\foam\locations\town_Douwesen\port\
dir = resource\foam\locations\Town_FalaiseDeFleur\
dir = resource\foam\locations\Town_FalaiseDeFleur\port\
dir = resource\foam\locations\Town_FalaiseDeFleur\port2\
dir = resource\foam\locations\town_Greenford\
dir = resource\foam\locations\town_Greenford\port\
dir = resource\foam\locations\town_IslaMuelle\
dir = resource\foam\locations\town_IslaMuelle\port\
dir = resource\foam\locations\town_Oxbay\
dir = resource\foam\locations\town_Oxbay\port\
dir = resource\foam\locations\town_QC\
dir = resource\foam\locations\town_QC\port\
dir = resource\foam\locations\Town_Redmond\
dir = resource\foam\locations\Town_Redmond\Port\
dir = resource\models\
dir = resource\models\ammo\
dir = resource\models\animals\
dir = resource\models\characters\
dir = resource\models\heads\
dir = resource\models\Islands\
dir = resource\models\Islands\Conceicao\
dir = resource\models\Islands\Douwesen\
dir = resource\models\Islands\FalaiseDeFleur\
dir = resource\models\Islands\IslaMuelle\
dir = resource\models\Islands\KhaelRoa\
dir = resource\models\Islands\KhaelRoa1\
dir = resource\models\Islands\Oxbay\
dir = resource\models\Islands\QuebradasCostillas\
dir = resource\models\Islands\Redmond\
dir = resource\models\items\
dir = resource\models\LowCharacters\
dir = resource\models\Ships\
dir = resource\models\Ships\Barque1\
dir = resource\models\Ships\Barque2\
dir = resource\models\Ships\Battleship1\
dir = resource\models\Ships\Battleship2\
dir = resource\models\Ships\Blackpearl\
dir = resource\models\Ships\Boat\
dir = resource\models\Ships\Brig1\
dir = resource\models\Ships\Brig2\
dir = resource\models\Ships\Caravel1\
dir = resource\models\Ships\Caravel2\
dir = resource\models\Ships\Corvette1\
dir = resource\models\Ships\Corvette2\
dir = resource\models\Ships\Fearless\
dir = resource\models\Ships\Fleut1\
dir = resource\models\Ships\Fleut2\
dir = resource\models\Ships\Frigate1\
dir = resource\models\Ships\Frigate2\
dir = resource\models\Ships\Frigate_sat\
dir = resource\models\Ships\Galeon1\
dir = resource\models\Ships\Galeon2\
dir = resource\models\Ships\Galeoth1\
dir = resource\models\Ships\Galeoth2\
dir = resource\models\Ships\Lugger1\
dir = resource\models\Ships\Lugger2\
dir = resource\models\Ships\Manowar1\
dir = resource\models\Ships\Manowar2\
dir = resource\models\Ships\Manowar_gub\
dir = resource\models\Ships\Pinnace1\
dir = resource\models\Ships\Pinnace2\
dir = resource\models\Ships\Schooner1\
dir = resource\models\Ships\Schooner2\
dir = resource\models\Ships\Sloop1\
dir = resource\models\Ships\Sloop2\
dir = resource\models\Ships\Tartane1\
dir = resource\models\Ships\Tartane2\
dir = resource\models\Ships\Xebec1\
dir = resource\models\Ships\Xebec2\
dir = resource\models\Ships\Yacht1\
dir = resource\models\Ships\Yacht2\
dir = resource\models\SwimGoods\
dir = resource\models\Tornado\
dir = resource\models\worldmap\
dir = resource\models\worldmap\counter\
dir = resource\models\particles\
Code:
modules path = modules\
full_screen = 1
screen_x = 800
screen_y = 600
;screen_x = 1024
;screen_y = 768
;screen_x = 768
;screen_y = 576
lockable_back_buffer = 0
screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
controls = pcs_controls
program_directory = PROGRAM
run = seadogs.c
show_fps = 0
safe_render = 1
texture_log = 0
geometry_log = 0
;offclass = soundservice
mem_profile = memory.mp
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
tracefilesoff = 1
[script]
debuginfo = 1
codefiles = 0
runtimelog = 0

[sound]
sound path = resource\sounds\

[stats]
memory_stats = 0
update_mem_profile = 0
 
Code:
modules path = modules\
full_screen    = 0
screen_x = 640
screen_y = 480

lockable_back_buffer = 0
screen_bpp = D3DFMT_R5G6B5
;screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
controls = pcs_controls
program_directory = PROGRAM
run = seadogs.c
safe_render = 0
texture_log = 0
geometry_log = 0
show_fps = 0
show_exinfo = 0
mem_profile = memory.mp
tracefilesoff = 1
numoftips = 0
;offclass = soundservice
startFontIniFile = resource\ini\fonts.ini
font = interface_normal

[script]
debuginfo = 0
codefiles = 0
runtimelog = 0

[sound]
sound path = resource\xsounds\

[stats]
memory_stats = 0
update_mem_profile = 0

[cache]
dir = program\
dir = program\dialogs\
dir = modules\techniques\
dir = resource\ini\
dir = resource\textures\
dir = resource\xsounds\
dir = resource\animation\
dir = resource\foam\
dir = resource\queststext\

dir = resource\models\ammo\
dir = resource\models\animals\
dir = resource\models\characters\
dir = resource\models\heads\
dir = resource\models\Islands\
dir = resource\models\items\
dir = resource\models\LowCharacters\
dir = resource\models\Ships\
dir = resource\models\SwimGoods\
dir = resource\models\Tornado\
dir = resource\models\worldmap\
dir = resource\models\particles\

;dir = resource\models\locations\inside\

[makedir]
dir = program\
dir = program\BATTLE_INTERFACE\
dir = program\CANNONS\
dir = program\Characters\
dir = program\Characters\init\
dir = program\CONTROLS\
dir = program\DIALOGS\
dir = program\Encounters\
dir = program\INTERFACE\
dir = program\INTERFACE\HELP_SECTION\
dir = program\INTERFACE\Perks\
dir = program\ISLANDS\
dir = program\ITEMS\
dir = program\LandEncounters\
dir = program\Locations\
dir = program\Locations\init\
dir = program\Loc_ai\
dir = program\Loc_ai\doc\
dir = program\Loc_ai\templates\
dir = program\Loc_ai\types\
dir = program\NATIONS\
dir = program\QUESTS\
dir = program\SEA_AI\
dir = program\SEA_AI\AITasks\
dir = program\SEA_AI\walk\
dir = program\Ships\
dir = program\STORE\
dir = program\Weather\
dir = program\Weather\Init\
dir = program\WorldMap\
dir = program\dialogs\
dir = modules\
dir = modules\techniques\
dir = modules\techniques\AI\
dir = modules\techniques\Effects\
dir = modules\techniques\GameUtils\
dir = modules\techniques\Interfaces\
dir = modules\techniques\Island\
dir = modules\techniques\location\
dir = modules\techniques\Particles\
dir = modules\techniques\Render\
dir = modules\techniques\Shadow\
dir = modules\techniques\Ship\
dir = modules\techniques\Temp\
dir = modules\techniques\Weather\
dir = modules\techniques\Weather\Shaders\
dir = resource\
dir = resource\queststext\
dir = resource\ini\
dir = resource\ini\ALIASES\
dir = resource\ini\INTERFACES\
dir = resource\ini\PARTICLES\
dir = resource\ini\TEXTS\
dir = resource\ini\TEXTS\ENGLISH\
dir = resource\ini\TEXTS\ENGLISH\HELPSECTIONS\
dir = resource\ini\TEXTS\RUSSIAN\
dir = resource\ini\TEXTS\RUSSIAN\HELPSECTIONS\
dir = resource\textures\
dir = resource\textures\Ammo\
dir = resource\textures\tips\
dir = resource\textures\Animals\
dir = resource\textures\BATTLE_INTERFACE\
dir = resource\textures\Characters\
dir = resource\textures\CROSSHAIR\
dir = resource\textures\Dialog\
dir = resource\textures\FONTS\
dir = resource\textures\FONTS\0\
dir = resource\textures\Grass\
dir = resource\textures\INTERFACES\
dir = resource\textures\INTERFACES\Circle\
dir = resource\textures\INTERFACES\Help\
dir = resource\textures\INTERFACES\Help\Store\
dir = resource\textures\INTERFACES\HELPPICTURES\
dir = resource\textures\INTERFACES\HELP_CHOOSER_PICTURES\
dir = resource\textures\INTERFACES\MAINBACK\
dir = resource\textures\INTERFACES\PERKS\
dir = resource\textures\INTERFACES\PERKS\128\
dir = resource\textures\INTERFACES\PERKS\64\
dir = resource\textures\INTERFACES\PERKS\64Disable\
dir = resource\textures\INTERFACES\PORTRAITS\
dir = resource\textures\INTERFACES\PORTRAITS\128\
dir = resource\textures\INTERFACES\PORTRAITS\256\
dir = resource\textures\INTERFACES\PORTRAITS\64\
dir = resource\textures\Items\
dir = resource\textures\lighting\
dir = resource\textures\lighting\day\
dir = resource\textures\lighting\day\decks\
dir = resource\textures\lighting\day\locations\
dir = resource\textures\lighting\day\locations\decks\
dir = resource\textures\lighting\day\locations\decks\Cap\
dir = resource\textures\lighting\day\locations\decks\Deck1\
dir = resource\textures\lighting\day\locations\decks\Deck2\
dir = resource\textures\lighting\day\locations\decks\Hold\
dir = resource\textures\lighting\day\locations\decks\Udeck\
dir = resource\textures\lighting\day\locations\Fort_Inside\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\day\locations\Incas Temple\
dir = resource\textures\lighting\day\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\day\locations\Incas Temple\Port\
dir = resource\textures\lighting\day\locations\Incas Temple\Temple\
dir = resource\textures\lighting\day\locations\inside\
dir = resource\textures\lighting\day\locations\inside\church_3\
dir = resource\textures\lighting\day\locations\Outside\
dir = resource\textures\lighting\day\locations\Outside\Canyon\
dir = resource\textures\lighting\day\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\day\locations\Outside\jungle_1\
dir = resource\textures\lighting\day\locations\Outside\Jungle_2\
dir = resource\textures\lighting\day\locations\Outside\Jungle_3\
dir = resource\textures\lighting\day\locations\Outside\Jungle_4\
dir = resource\textures\lighting\day\locations\Outside\Jungle_5\
dir = resource\textures\lighting\day\locations\Outside\Jungle_6\
dir = resource\textures\lighting\day\locations\Outside\Jungle_7\
dir = resource\textures\lighting\day\locations\Outside\Jungle_8\
dir = resource\textures\lighting\day\locations\Outside\Mayak\
dir = resource\textures\lighting\day\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\day\locations\Outside\Passage\
dir = resource\textures\lighting\day\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\day\locations\Outside\Rheims House\
dir = resource\textures\lighting\day\locations\Outside\Shore_1\
dir = resource\textures\lighting\day\locations\Outside\Shore_10\
dir = resource\textures\lighting\day\locations\Outside\Shore_2\
dir = resource\textures\lighting\day\locations\Outside\Shore_3\
dir = resource\textures\lighting\day\locations\Outside\Shore_4\
dir = resource\textures\lighting\day\locations\Outside\Shore_5\
dir = resource\textures\lighting\day\locations\Outside\Shore_7\
dir = resource\textures\lighting\day\locations\Outside\Shore_8\
dir = resource\textures\lighting\day\locations\Outside\Shore_9\
dir = resource\textures\lighting\day\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\day\locations\Pirate Fort\
dir = resource\textures\lighting\day\locations\Smuggler Lair\
dir = resource\textures\lighting\day\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\day\locations\Smuggler Lair\town\
dir = resource\textures\lighting\day\locations\town_Conceicao\
dir = resource\textures\lighting\day\locations\town_Conceicao\exit\
dir = resource\textures\lighting\day\locations\town_Conceicao\port\
dir = resource\textures\lighting\day\locations\town_Conceicao\town\
dir = resource\textures\lighting\day\locations\town_Douwesen\
dir = resource\textures\lighting\day\locations\town_Douwesen\exit\
dir = resource\textures\lighting\day\locations\town_Douwesen\port\
dir = resource\textures\lighting\day\locations\town_Douwesen\town\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\day\locations\town_Greenford\
dir = resource\textures\lighting\day\locations\town_Greenford\exit\
dir = resource\textures\lighting\day\locations\town_Greenford\port\
dir = resource\textures\lighting\day\locations\town_Greenford\town\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\day\locations\town_Oxbay\
dir = resource\textures\lighting\day\locations\town_Oxbay\exit\
dir = resource\textures\lighting\day\locations\town_Oxbay\port\
dir = resource\textures\lighting\day\locations\town_Oxbay\town\
dir = resource\textures\lighting\day\locations\town_QC\
dir = resource\textures\lighting\day\locations\town_QC\exit\
dir = resource\textures\lighting\day\locations\town_QC\port\
dir = resource\textures\lighting\day\locations\town_QC\town\
dir = resource\textures\lighting\day\locations\Town_Redmond\
dir = resource\textures\lighting\day\locations\Town_Redmond\Port\
dir = resource\textures\lighting\day\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\day\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\evening\
dir = resource\textures\lighting\evening\decks\
dir = resource\textures\lighting\evening\locations\
dir = resource\textures\lighting\evening\locations\decks\
dir = resource\textures\lighting\evening\locations\decks\Cap\
dir = resource\textures\lighting\evening\locations\decks\Deck1\
dir = resource\textures\lighting\evening\locations\decks\Deck2\
dir = resource\textures\lighting\evening\locations\decks\Hold\
dir = resource\textures\lighting\evening\locations\decks\Udeck\
dir = resource\textures\lighting\evening\locations\Fort_Inside\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\evening\locations\Incas Temple\
dir = resource\textures\lighting\evening\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\evening\locations\Incas Temple\Port\
dir = resource\textures\lighting\evening\locations\Incas Temple\Temple\
dir = resource\textures\lighting\evening\locations\inside\
dir = resource\textures\lighting\evening\locations\inside\church_3\
dir = resource\textures\lighting\evening\locations\Outside\
dir = resource\textures\lighting\evening\locations\Outside\Canyon\
dir = resource\textures\lighting\evening\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\evening\locations\Outside\jungle_1\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_2\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_3\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_4\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_5\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_6\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_7\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_8\
dir = resource\textures\lighting\evening\locations\Outside\Mayak\
dir = resource\textures\lighting\evening\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\evening\locations\Outside\Passage\
dir = resource\textures\lighting\evening\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\evening\locations\Outside\Rheims House\
dir = resource\textures\lighting\evening\locations\Outside\Shore_1\
dir = resource\textures\lighting\evening\locations\Outside\Shore_10\
dir = resource\textures\lighting\evening\locations\Outside\Shore_2\
dir = resource\textures\lighting\evening\locations\Outside\Shore_3\
dir = resource\textures\lighting\evening\locations\Outside\Shore_4\
dir = resource\textures\lighting\evening\locations\Outside\Shore_5\
dir = resource\textures\lighting\evening\locations\Outside\Shore_7\
dir = resource\textures\lighting\evening\locations\Outside\Shore_8\
dir = resource\textures\lighting\evening\locations\Outside\Shore_9\
dir = resource\textures\lighting\evening\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\evening\locations\Pirate Fort\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\town\
dir = resource\textures\lighting\evening\locations\town_Conceicao\
dir = resource\textures\lighting\evening\locations\town_Conceicao\exit\
dir = resource\textures\lighting\evening\locations\town_Conceicao\port\
dir = resource\textures\lighting\evening\locations\town_Conceicao\town\
dir = resource\textures\lighting\evening\locations\town_Douwesen\
dir = resource\textures\lighting\evening\locations\town_Douwesen\exit\
dir = resource\textures\lighting\evening\locations\town_Douwesen\port\
dir = resource\textures\lighting\evening\locations\town_Douwesen\town\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\evening\locations\town_Greenford\
dir = resource\textures\lighting\evening\locations\town_Greenford\exit\
dir = resource\textures\lighting\evening\locations\town_Greenford\port\
dir = resource\textures\lighting\evening\locations\town_Greenford\town\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\evening\locations\town_Oxbay\
dir = resource\textures\lighting\evening\locations\town_Oxbay\exit\
dir = resource\textures\lighting\evening\locations\town_Oxbay\port\
dir = resource\textures\lighting\evening\locations\town_Oxbay\town\
dir = resource\textures\lighting\evening\locations\town_QC\
dir = resource\textures\lighting\evening\locations\town_QC\exit\
dir = resource\textures\lighting\evening\locations\town_QC\port\
dir = resource\textures\lighting\evening\locations\town_QC\town\
dir = resource\textures\lighting\evening\locations\Town_Redmond\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Port\
dir = resource\textures\lighting\evening\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\evening\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\mn\
dir = resource\textures\lighting\mn\decks\
dir = resource\textures\lighting\mn\locations\
dir = resource\textures\lighting\mn\locations\decks\
dir = resource\textures\lighting\mn\locations\decks\Cap\
dir = resource\textures\lighting\mn\locations\decks\Deck1\
dir = resource\textures\lighting\mn\locations\decks\Deck2\
dir = resource\textures\lighting\mn\locations\decks\Hold\
dir = resource\textures\lighting\mn\locations\decks\Udeck\
dir = resource\textures\lighting\mn\locations\Fort_Inside\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\mn\locations\Incas Temple\
dir = resource\textures\lighting\mn\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\mn\locations\Incas Temple\Port\
dir = resource\textures\lighting\mn\locations\Incas Temple\Temple\
dir = resource\textures\lighting\mn\locations\inside\
dir = resource\textures\lighting\mn\locations\inside\church_3\
dir = resource\textures\lighting\mn\locations\Outside\
dir = resource\textures\lighting\mn\locations\Outside\Canyon\
dir = resource\textures\lighting\mn\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\mn\locations\Outside\jungle_1\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_2\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_3\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_4\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_5\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_6\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_7\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_8\
dir = resource\textures\lighting\mn\locations\Outside\Mayak\
dir = resource\textures\lighting\mn\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\mn\locations\Outside\Passage\
dir = resource\textures\lighting\mn\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\mn\locations\Outside\Rheims House\
dir = resource\textures\lighting\mn\locations\Outside\Shore_1\
dir = resource\textures\lighting\mn\locations\Outside\Shore_10\
dir = resource\textures\lighting\mn\locations\Outside\Shore_2\
dir = resource\textures\lighting\mn\locations\Outside\Shore_3\
dir = resource\textures\lighting\mn\locations\Outside\Shore_4\
dir = resource\textures\lighting\mn\locations\Outside\Shore_5\
dir = resource\textures\lighting\mn\locations\Outside\Shore_7\
dir = resource\textures\lighting\mn\locations\Outside\Shore_8\
dir = resource\textures\lighting\mn\locations\Outside\Shore_9\
dir = resource\textures\lighting\mn\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\mn\locations\Pirate Fort\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\town\
dir = resource\textures\lighting\mn\locations\town_Conceicao\
dir = resource\textures\lighting\mn\locations\town_Conceicao\exit\
dir = resource\textures\lighting\mn\locations\town_Conceicao\port\
dir = resource\textures\lighting\mn\locations\town_Conceicao\town\
dir = resource\textures\lighting\mn\locations\town_Douwesen\
dir = resource\textures\lighting\mn\locations\town_Douwesen\exit\
dir = resource\textures\lighting\mn\locations\town_Douwesen\port\
dir = resource\textures\lighting\mn\locations\town_Douwesen\town\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\mn\locations\town_Greenford\
dir = resource\textures\lighting\mn\locations\town_Greenford\exit\
dir = resource\textures\lighting\mn\locations\town_Greenford\port\
dir = resource\textures\lighting\mn\locations\town_Greenford\town\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\mn\locations\town_Oxbay\
dir = resource\textures\lighting\mn\locations\town_Oxbay\exit\
dir = resource\textures\lighting\mn\locations\town_Oxbay\port\
dir = resource\textures\lighting\mn\locations\town_Oxbay\town\
dir = resource\textures\lighting\mn\locations\town_QC\
dir = resource\textures\lighting\mn\locations\town_QC\exit\
dir = resource\textures\lighting\mn\locations\town_QC\port\
dir = resource\textures\lighting\mn\locations\town_QC\town\
dir = resource\textures\lighting\mn\locations\Town_Redmond\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Port\
dir = resource\textures\lighting\mn\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\mn\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\storm\
dir = resource\textures\lighting\storm\decks\
dir = resource\textures\lighting\storm\locations\
dir = resource\textures\lighting\storm\locations\decks\
dir = resource\textures\lighting\storm\locations\decks\Cap\
dir = resource\textures\lighting\storm\locations\decks\Deck1\
dir = resource\textures\lighting\storm\locations\decks\Deck2\
dir = resource\textures\lighting\storm\locations\decks\Hold\
dir = resource\textures\lighting\storm\locations\decks\Udeck\
dir = resource\textures\lighting\storm\locations\Fort_Inside\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\storm\locations\Incas Temple\
dir = resource\textures\lighting\storm\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\storm\locations\Incas Temple\Port\
dir = resource\textures\lighting\storm\locations\Incas Temple\Temple\
dir = resource\textures\lighting\storm\locations\inside\
dir = resource\textures\lighting\storm\locations\inside\church_3\
dir = resource\textures\lighting\storm\locations\Outside\
dir = resource\textures\lighting\storm\locations\Outside\Canyon\
dir = resource\textures\lighting\storm\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\storm\locations\Outside\jungle_1\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_2\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_3\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_4\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_5\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_6\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_7\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_8\
dir = resource\textures\lighting\storm\locations\Outside\Mayak\
dir = resource\textures\lighting\storm\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\storm\locations\Outside\Passage\
dir = resource\textures\lighting\storm\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\storm\locations\Outside\Rheims House\
dir = resource\textures\lighting\storm\locations\Outside\Shore_1\
dir = resource\textures\lighting\storm\locations\Outside\Shore_10\
dir = resource\textures\lighting\storm\locations\Outside\Shore_2\
dir = resource\textures\lighting\storm\locations\Outside\Shore_3\
dir = resource\textures\lighting\storm\locations\Outside\Shore_4\
dir = resource\textures\lighting\storm\locations\Outside\Shore_5\
dir = resource\textures\lighting\storm\locations\Outside\Shore_7\
dir = resource\textures\lighting\storm\locations\Outside\Shore_8\
dir = resource\textures\lighting\storm\locations\Outside\Shore_9\
dir = resource\textures\lighting\storm\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\storm\locations\Pirate Fort\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\town\
dir = resource\textures\lighting\storm\locations\town_Conceicao\
dir = resource\textures\lighting\storm\locations\town_Conceicao\exit\
dir = resource\textures\lighting\storm\locations\town_Conceicao\port\
dir = resource\textures\lighting\storm\locations\town_Conceicao\town\
dir = resource\textures\lighting\storm\locations\town_Douwesen\
dir = resource\textures\lighting\storm\locations\town_Douwesen\exit\
dir = resource\textures\lighting\storm\locations\town_Douwesen\port\
dir = resource\textures\lighting\storm\locations\town_Douwesen\town\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\storm\locations\town_Greenford\
dir = resource\textures\lighting\storm\locations\town_Greenford\exit\
dir = resource\textures\lighting\storm\locations\town_Greenford\port\
dir = resource\textures\lighting\storm\locations\town_Greenford\town\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\storm\locations\town_Oxbay\
dir = resource\textures\lighting\storm\locations\town_Oxbay\exit\
dir = resource\textures\lighting\storm\locations\town_Oxbay\port\
dir = resource\textures\lighting\storm\locations\town_Oxbay\town\
dir = resource\textures\lighting\storm\locations\town_QC\
dir = resource\textures\lighting\storm\locations\town_QC\exit\
dir = resource\textures\lighting\storm\locations\town_QC\port\
dir = resource\textures\lighting\storm\locations\town_QC\town\
dir = resource\textures\lighting\storm\locations\Town_Redmond\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Port\
dir = resource\textures\lighting\storm\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\storm\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_04\
dir = resource\textures\Loading\
dir = resource\textures\LocEfx\
dir = resource\textures\Ships\
dir = resource\textures\TextureSequence\
dir = resource\textures\TextureSequence\old\
dir = resource\textures\Tornado\
dir = resource\textures\WEATHER\
dir = resource\textures\WEATHER\LIGHTNING\
dir = resource\textures\WEATHER\RAINBOW\
dir = resource\textures\WEATHER\SEA\
dir = resource\textures\WEATHER\SEA\BUMP_G3\
dir = resource\textures\WEATHER\SEA\FLARE\
dir = resource\textures\WEATHER\SEA\PENA\
dir = resource\textures\WEATHER\SKIES\
dir = resource\textures\WEATHER\SKIES\1\
dir = resource\textures\WEATHER\SKIES\2\
dir = resource\textures\WEATHER\SKIES\3\
dir = resource\textures\WEATHER\SKIES\4\
dir = resource\textures\WEATHER\SKIES\5\
dir = resource\textures\WEATHER\SKIES\6\
dir = resource\textures\WEATHER\SKIES\7\
dir = resource\textures\WEATHER\SKIES\8\
dir = resource\textures\WEATHER\SUN\
dir = resource\textures\WEATHER\SUN\FLARE\
dir = resource\textures\WEATHER\SUN\GLOW\
dir = resource\textures\WorldMap\
dir = resource\textures\WorldMap\geometry\
dir = resource\textures\WorldMap\Interfaces\
dir = resource\textures\WorldMap\reload\
dir = resource\textures\WorldMap\Sea\
dir = resource\textures\WorldMap\Sea\Ani\
dir = resource\textures\WorldMap\sky\
dir = resource\xsounds\
dir = resource\xsounds\AMBIENT\
dir = resource\xsounds\AMBIENT\CAVE\
dir = resource\xsounds\AMBIENT\CHURCH\
dir = resource\xsounds\AMBIENT\INCA TEMPLE\
dir = resource\xsounds\AMBIENT\JAIL\
dir = resource\xsounds\AMBIENT\JUNGLE\
dir = resource\xsounds\AMBIENT\RESIDENCE\
dir = resource\xsounds\AMBIENT\SEA\
dir = resource\xsounds\AMBIENT\SEASHORE\
dir = resource\xsounds\AMBIENT\SHIPYARD\
dir = resource\xsounds\AMBIENT\SHOP\
dir = resource\xsounds\AMBIENT\TAVERN\
dir = resource\xsounds\AMBIENT\TOWN\
dir = resource\xsounds\DIALOGS\
dir = resource\xsounds\DIALOGS\female-citizen\
dir = resource\xsounds\DIALOGS\governor\
dir = resource\xsounds\DIALOGS\male-citizen\
dir = resource\xsounds\DIALOGS\marc blacque\
dir = resource\xsounds\DIALOGS\merchant\
dir = resource\xsounds\DIALOGS\patrol_dialog\
dir = resource\xsounds\DIALOGS\pirate\
dir = resource\xsounds\DIALOGS\poorman\
dir = resource\xsounds\DIALOGS\priest\
dir = resource\xsounds\DIALOGS\seaman\
dir = resource\xsounds\DIALOGS\soldier\
dir = resource\xsounds\DIALOGS\woman\
dir = resource\xsounds\DIALOGS\worker\
dir = resource\xsounds\INTERFACE\
dir = resource\xsounds\MUSIC\
dir = resource\xsounds\NATURE\
dir = resource\xsounds\OBJECTS\
dir = resource\xsounds\OBJECTS\ABORDAGE\
dir = resource\xsounds\OBJECTS\DUEL\
dir = resource\xsounds\OBJECTS\SHIPCHARGE\
dir = resource\xsounds\OBJECTS\VOICES\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\female\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\male\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\monkey\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\skeleton\
dir = resource\xsounds\PEOPLE\
dir = resource\xsounds\trep\
dir = resource\xsounds\trep\skeleton\
dir = resource\xsounds\VOICE\
dir = resource\xsounds\VOICE\ENGLISH\
dir = resource\xsounds\VOICE\FRENCH\
dir = resource\xsounds\VOICE\GERMAN\
dir = resource\xsounds\VOICE\SPANISH\
dir = resource\animation\
dir = resource\animation\Heads\
dir = resource\animation\Heads\AN\
dir = resource\foam\
dir = resource\foam\islands\
dir = resource\foam\locations\
dir = resource\foam\locations\Incas Temple\
dir = resource\foam\locations\Incas Temple\Port\
dir = resource\foam\locations\Outside\
dir = resource\foam\locations\Outside\Mayak\
dir = resource\foam\locations\Outside\Mayak_inside\
dir = resource\foam\locations\Outside\Passage\
dir = resource\foam\locations\Outside\Shore_1\
dir = resource\foam\locations\Outside\Shore_10\
dir = resource\foam\locations\Outside\Shore_2\
dir = resource\foam\locations\Outside\Shore_3\
dir = resource\foam\locations\Outside\Shore_4\
dir = resource\foam\locations\Outside\Shore_5\
dir = resource\foam\locations\Outside\Shore_6\
dir = resource\foam\locations\Outside\Shore_7\
dir = resource\foam\locations\Outside\Shore_8\
dir = resource\foam\locations\Outside\Shore_9\
dir = resource\foam\locations\Outside\Shore_ship\
dir = resource\foam\locations\town_Conceicao\
dir = resource\foam\locations\town_Conceicao\port\
dir = resource\foam\locations\town_Douwesen\
dir = resource\foam\locations\town_Douwesen\port\
dir = resource\foam\locations\Town_FalaiseDeFleur\
dir = resource\foam\locations\Town_FalaiseDeFleur\port\
dir = resource\foam\locations\Town_FalaiseDeFleur\port2\
dir = resource\foam\locations\town_Greenford\
dir = resource\foam\locations\town_Greenford\port\
dir = resource\foam\locations\town_IslaMuelle\
dir = resource\foam\locations\town_IslaMuelle\port\
dir = resource\foam\locations\town_Oxbay\
dir = resource\foam\locations\town_Oxbay\port\
dir = resource\foam\locations\town_QC\
dir = resource\foam\locations\town_QC\port\
dir = resource\foam\locations\Town_Redmond\
dir = resource\foam\locations\Town_Redmond\Port\
dir = resource\models\
dir = resource\models\ammo\
dir = resource\models\animals\
dir = resource\models\characters\
dir = resource\models\heads\
dir = resource\models\Islands\
dir = resource\models\Islands\Conceicao\
dir = resource\models\Islands\Douwesen\
dir = resource\models\Islands\FalaiseDeFleur\
dir = resource\models\Islands\IslaMuelle\
dir = resource\models\Islands\KhaelRoa\
dir = resource\models\Islands\KhaelRoa1\
dir = resource\models\Islands\Oxbay\
dir = resource\models\Islands\QuebradasCostillas\
dir = resource\models\Islands\Redmond\
dir = resource\models\items\
dir = resource\models\LowCharacters\
dir = resource\models\Ships\
dir = resource\models\Ships\Barque1\
dir = resource\models\Ships\Barque2\
dir = resource\models\Ships\Battleship1\
dir = resource\models\Ships\Battleship2\
dir = resource\models\Ships\Blackpearl\
dir = resource\models\Ships\Boat\
dir = resource\models\Ships\Brig1\
dir = resource\models\Ships\Brig2\
dir = resource\models\Ships\Caravel1\
dir = resource\models\Ships\Caravel2\
dir = resource\models\Ships\Corvette1\
dir = resource\models\Ships\Corvette2\
dir = resource\models\Ships\Fearless\
dir = resource\models\Ships\Fleut1\
dir = resource\models\Ships\Fleut2\
dir = resource\models\Ships\Frigate1\
dir = resource\models\Ships\Frigate2\
dir = resource\models\Ships\Frigate_sat\
dir = resource\models\Ships\Galeon1\
dir = resource\models\Ships\Galeon2\
dir = resource\models\Ships\Galeoth1\
dir = resource\models\Ships\Galeoth2\
dir = resource\models\Ships\Lugger1\
dir = resource\models\Ships\Lugger2\
dir = resource\models\Ships\Manowar1\
dir = resource\models\Ships\Manowar2\
dir = resource\models\Ships\Manowar_gub\
dir = resource\models\Ships\Pinnace1\
dir = resource\models\Ships\Pinnace2\
dir = resource\models\Ships\Schooner1\
dir = resource\models\Ships\Schooner2\
dir = resource\models\Ships\Sloop1\
dir = resource\models\Ships\Sloop2\
dir = resource\models\Ships\Tartane1\
dir = resource\models\Ships\Tartane2\
dir = resource\models\Ships\Xebec1\
dir = resource\models\Ships\Xebec2\
dir = resource\models\Ships\Yacht1\
dir = resource\models\Ships\Yacht2\
dir = resource\models\SwimGoods\
dir = resource\models\Tornado\
dir = resource\models\worldmap\
dir = resource\models\worldmap\counter\
dir = resource\models\particles\
Code:
modules path = modules\
full_screen = 1
screen_x = 800
screen_y = 600
lockable_back_buffer = 0
screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
;controls = pc_controls
controls = pcs_controls
program_directory = PROGRAM
run = seadogs.c
show_fps = 0
safe_render = 1
texture_log = 0
geometry_log = 0
;offclass = soundservice
mem_profile = memory.mp
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
tracefilesoff = 1

[script]
debuginfo = 1
codefiles = 0
runtimelog = 0
;tracefiles = 0

[sound]
sound path = resource\sounds\

[stats]
memory_stats = 0
update_mem_profile = 0

[cache]
dir = program\
dir = program\dialogs\
dir = modules\techniques\
dir = resource\ini\
dir = resource\textures\
dir = resource\xsounds\
dir = resource\animation\
dir = resource\foam\
dir = resource\queststext\
dir = resource\models\ammo\
dir = resource\models\animals\
dir = resource\models\characters\
dir = resource\models\heads\
dir = resource\models\Islands\
dir = resource\models\items\
dir = resource\models\LowCharacters\
dir = resource\models\Ships\
dir = resource\models\SwimGoods\
dir = resource\models\Tornado\
dir = resource\models\worldmap\
dir = resource\models\particles\
;dir = resource\models\locations\inside\

[makedir]
dir = program\
dir = program\BATTLE_INTERFACE\
dir = program\CANNONS\
dir = program\Characters\
dir = program\Characters\init\
dir = program\CONTROLS\
dir = program\DIALOGS\
dir = program\Encounters\
dir = program\INTERFACE\
dir = program\INTERFACE\HELP_SECTION\
dir = program\INTERFACE\Perks\
dir = program\ISLANDS\
dir = program\ITEMS\
dir = program\LandEncounters\
dir = program\Locations\
dir = program\Locations\init\
dir = program\Loc_ai\
dir = program\Loc_ai\doc\
dir = program\Loc_ai\templates\
dir = program\Loc_ai\types\
dir = program\NATIONS\
dir = program\QUESTS\
dir = program\SEA_AI\
dir = program\SEA_AI\AITasks\
dir = program\SEA_AI\walk\
dir = program\Ships\
dir = program\STORE\
dir = program\Weather\
dir = program\Weather\Init\
dir = program\WorldMap\
dir = program\dialogs\
dir = modules\techniques\
dir = modules\techniques\AI\
dir = modules\techniques\Effects\
dir = modules\techniques\GameUtils\
dir = modules\techniques\Interfaces\
dir = modules\techniques\Island\
dir = modules\techniques\location\
dir = modules\techniques\Particles\
dir = modules\techniques\Render\
dir = modules\techniques\Shadow\
dir = modules\techniques\Ship\
dir = modules\techniques\Temp\
dir = modules\techniques\Weather\
dir = modules\techniques\Weather\Shaders\
dir = resource\
dir = resource\queststext\
dir = resource\ini\
dir = resource\ini\ALIASES\
dir = resource\ini\INTERFACES\
dir = resource\ini\PARTICLES\
dir = resource\ini\TEXTS\
dir = resource\ini\TEXTS\ENGLISH\
dir = resource\ini\TEXTS\ENGLISH\HELPSECTIONS\
dir = resource\ini\TEXTS\RUSSIAN\
dir = resource\ini\TEXTS\RUSSIAN\HELPSECTIONS\
dir = resource\textures\
dir = resource\textures\Ammo\
dir = resource\textures\tips\
dir = resource\textures\Animals\
dir = resource\textures\BATTLE_INTERFACE\
dir = resource\textures\Characters\
dir = resource\textures\CROSSHAIR\
dir = resource\textures\Dialog\
dir = resource\textures\FONTS\
dir = resource\textures\FONTS\0\
dir = resource\textures\Grass\
dir = resource\textures\INTERFACES\
dir = resource\textures\INTERFACES\Circle\
dir = resource\textures\INTERFACES\Help\
dir = resource\textures\INTERFACES\Help\Store\
dir = resource\textures\INTERFACES\HELPPICTURES\
dir = resource\textures\INTERFACES\HELP_CHOOSER_PICTURES\
dir = resource\textures\INTERFACES\MAINBACK\
dir = resource\textures\INTERFACES\PERKS\
dir = resource\textures\INTERFACES\PERKS\128\
dir = resource\textures\INTERFACES\PERKS\64\
dir = resource\textures\INTERFACES\PERKS\64Disable\
dir = resource\textures\INTERFACES\PORTRAITS\
dir = resource\textures\INTERFACES\PORTRAITS\128\
dir = resource\textures\INTERFACES\PORTRAITS\256\
dir = resource\textures\INTERFACES\PORTRAITS\64\
dir = resource\textures\Items\
dir = resource\textures\lighting\
dir = resource\textures\lighting\day\
dir = resource\textures\lighting\day\decks\
dir = resource\textures\lighting\day\locations\
dir = resource\textures\lighting\day\locations\decks\
dir = resource\textures\lighting\day\locations\decks\Cap\
dir = resource\textures\lighting\day\locations\decks\Deck1\
dir = resource\textures\lighting\day\locations\decks\Deck2\
dir = resource\textures\lighting\day\locations\decks\Hold\
dir = resource\textures\lighting\day\locations\decks\Udeck\
dir = resource\textures\lighting\day\locations\Fort_Inside\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\day\locations\Incas Temple\
dir = resource\textures\lighting\day\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\day\locations\Incas Temple\Port\
dir = resource\textures\lighting\day\locations\Incas Temple\Temple\
dir = resource\textures\lighting\day\locations\inside\
dir = resource\textures\lighting\day\locations\inside\church_3\
dir = resource\textures\lighting\day\locations\Outside\
dir = resource\textures\lighting\day\locations\Outside\Canyon\
dir = resource\textures\lighting\day\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\day\locations\Outside\jungle_1\
dir = resource\textures\lighting\day\locations\Outside\Jungle_2\
dir = resource\textures\lighting\day\locations\Outside\Jungle_3\
dir = resource\textures\lighting\day\locations\Outside\Jungle_4\
dir = resource\textures\lighting\day\locations\Outside\Jungle_5\
dir = resource\textures\lighting\day\locations\Outside\Jungle_6\
dir = resource\textures\lighting\day\locations\Outside\Jungle_7\
dir = resource\textures\lighting\day\locations\Outside\Jungle_8\
dir = resource\textures\lighting\day\locations\Outside\Mayak\
dir = resource\textures\lighting\day\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\day\locations\Outside\Passage\
dir = resource\textures\lighting\day\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\day\locations\Outside\Rheims House\
dir = resource\textures\lighting\day\locations\Outside\Shore_1\
dir = resource\textures\lighting\day\locations\Outside\Shore_10\
dir = resource\textures\lighting\day\locations\Outside\Shore_2\
dir = resource\textures\lighting\day\locations\Outside\Shore_3\
dir = resource\textures\lighting\day\locations\Outside\Shore_4\
dir = resource\textures\lighting\day\locations\Outside\Shore_5\
dir = resource\textures\lighting\day\locations\Outside\Shore_7\
dir = resource\textures\lighting\day\locations\Outside\Shore_8\
dir = resource\textures\lighting\day\locations\Outside\Shore_9\
dir = resource\textures\lighting\day\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\day\locations\Pirate Fort\
dir = resource\textures\lighting\day\locations\Smuggler Lair\
dir = resource\textures\lighting\day\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\day\locations\Smuggler Lair\town\
dir = resource\textures\lighting\day\locations\town_Conceicao\
dir = resource\textures\lighting\day\locations\town_Conceicao\exit\
dir = resource\textures\lighting\day\locations\town_Conceicao\port\
dir = resource\textures\lighting\day\locations\town_Conceicao\town\
dir = resource\textures\lighting\day\locations\town_Douwesen\
dir = resource\textures\lighting\day\locations\town_Douwesen\exit\
dir = resource\textures\lighting\day\locations\town_Douwesen\port\
dir = resource\textures\lighting\day\locations\town_Douwesen\town\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\day\locations\town_Greenford\
dir = resource\textures\lighting\day\locations\town_Greenford\exit\
dir = resource\textures\lighting\day\locations\town_Greenford\port\
dir = resource\textures\lighting\day\locations\town_Greenford\town\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\day\locations\town_Oxbay\
dir = resource\textures\lighting\day\locations\town_Oxbay\exit\
dir = resource\textures\lighting\day\locations\town_Oxbay\port\
dir = resource\textures\lighting\day\locations\town_Oxbay\town\
dir = resource\textures\lighting\day\locations\town_QC\
dir = resource\textures\lighting\day\locations\town_QC\exit\
dir = resource\textures\lighting\day\locations\town_QC\port\
dir = resource\textures\lighting\day\locations\town_QC\town\
dir = resource\textures\lighting\day\locations\Town_Redmond\
dir = resource\textures\lighting\day\locations\Town_Redmond\Port\
dir = resource\textures\lighting\day\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\day\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\evening\
dir = resource\textures\lighting\evening\decks\
dir = resource\textures\lighting\evening\locations\
dir = resource\textures\lighting\evening\locations\decks\
dir = resource\textures\lighting\evening\locations\decks\Cap\
dir = resource\textures\lighting\evening\locations\decks\Deck1\
dir = resource\textures\lighting\evening\locations\decks\Deck2\
dir = resource\textures\lighting\evening\locations\decks\Hold\
dir = resource\textures\lighting\evening\locations\decks\Udeck\
dir = resource\textures\lighting\evening\locations\Fort_Inside\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\evening\locations\Incas Temple\
dir = resource\textures\lighting\evening\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\evening\locations\Incas Temple\Port\
dir = resource\textures\lighting\evening\locations\Incas Temple\Temple\
dir = resource\textures\lighting\evening\locations\inside\
dir = resource\textures\lighting\evening\locations\inside\church_3\
dir = resource\textures\lighting\evening\locations\Outside\
dir = resource\textures\lighting\evening\locations\Outside\Canyon\
dir = resource\textures\lighting\evening\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\evening\locations\Outside\jungle_1\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_2\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_3\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_4\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_5\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_6\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_7\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_8\
dir = resource\textures\lighting\evening\locations\Outside\Mayak\
dir = resource\textures\lighting\evening\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\evening\locations\Outside\Passage\
dir = resource\textures\lighting\evening\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\evening\locations\Outside\Rheims House\
dir = resource\textures\lighting\evening\locations\Outside\Shore_1\
dir = resource\textures\lighting\evening\locations\Outside\Shore_10\
dir = resource\textures\lighting\evening\locations\Outside\Shore_2\
dir = resource\textures\lighting\evening\locations\Outside\Shore_3\
dir = resource\textures\lighting\evening\locations\Outside\Shore_4\
dir = resource\textures\lighting\evening\locations\Outside\Shore_5\
dir = resource\textures\lighting\evening\locations\Outside\Shore_7\
dir = resource\textures\lighting\evening\locations\Outside\Shore_8\
dir = resource\textures\lighting\evening\locations\Outside\Shore_9\
dir = resource\textures\lighting\evening\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\evening\locations\Pirate Fort\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\town\
dir = resource\textures\lighting\evening\locations\town_Conceicao\
dir = resource\textures\lighting\evening\locations\town_Conceicao\exit\
dir = resource\textures\lighting\evening\locations\town_Conceicao\port\
dir = resource\textures\lighting\evening\locations\town_Conceicao\town\
dir = resource\textures\lighting\evening\locations\town_Douwesen\
dir = resource\textures\lighting\evening\locations\town_Douwesen\exit\
dir = resource\textures\lighting\evening\locations\town_Douwesen\port\
dir = resource\textures\lighting\evening\locations\town_Douwesen\town\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\evening\locations\town_Greenford\
dir = resource\textures\lighting\evening\locations\town_Greenford\exit\
dir = resource\textures\lighting\evening\locations\town_Greenford\port\
dir = resource\textures\lighting\evening\locations\town_Greenford\town\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\evening\locations\town_Oxbay\
dir = resource\textures\lighting\evening\locations\town_Oxbay\exit\
dir = resource\textures\lighting\evening\locations\town_Oxbay\port\
dir = resource\textures\lighting\evening\locations\town_Oxbay\town\
dir = resource\textures\lighting\evening\locations\town_QC\
dir = resource\textures\lighting\evening\locations\town_QC\exit\
dir = resource\textures\lighting\evening\locations\town_QC\port\
dir = resource\textures\lighting\evening\locations\town_QC\town\
dir = resource\textures\lighting\evening\locations\Town_Redmond\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Port\
dir = resource\textures\lighting\evening\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\evening\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\mn\
dir = resource\textures\lighting\mn\decks\
dir = resource\textures\lighting\mn\locations\
dir = resource\textures\lighting\mn\locations\decks\
dir = resource\textures\lighting\mn\locations\decks\Cap\
dir = resource\textures\lighting\mn\locations\decks\Deck1\
dir = resource\textures\lighting\mn\locations\decks\Deck2\
dir = resource\textures\lighting\mn\locations\decks\Hold\
dir = resource\textures\lighting\mn\locations\decks\Udeck\
dir = resource\textures\lighting\mn\locations\Fort_Inside\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\mn\locations\Incas Temple\
dir = resource\textures\lighting\mn\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\mn\locations\Incas Temple\Port\
dir = resource\textures\lighting\mn\locations\Incas Temple\Temple\
dir = resource\textures\lighting\mn\locations\inside\
dir = resource\textures\lighting\mn\locations\inside\church_3\
dir = resource\textures\lighting\mn\locations\Outside\
dir = resource\textures\lighting\mn\locations\Outside\Canyon\
dir = resource\textures\lighting\mn\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\mn\locations\Outside\jungle_1\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_2\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_3\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_4\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_5\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_6\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_7\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_8\
dir = resource\textures\lighting\mn\locations\Outside\Mayak\
dir = resource\textures\lighting\mn\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\mn\locations\Outside\Passage\
dir = resource\textures\lighting\mn\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\mn\locations\Outside\Rheims House\
dir = resource\textures\lighting\mn\locations\Outside\Shore_1\
dir = resource\textures\lighting\mn\locations\Outside\Shore_10\
dir = resource\textures\lighting\mn\locations\Outside\Shore_2\
dir = resource\textures\lighting\mn\locations\Outside\Shore_3\
dir = resource\textures\lighting\mn\locations\Outside\Shore_4\
dir = resource\textures\lighting\mn\locations\Outside\Shore_5\
dir = resource\textures\lighting\mn\locations\Outside\Shore_7\
dir = resource\textures\lighting\mn\locations\Outside\Shore_8\
dir = resource\textures\lighting\mn\locations\Outside\Shore_9\
dir = resource\textures\lighting\mn\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\mn\locations\Pirate Fort\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\town\
dir = resource\textures\lighting\mn\locations\town_Conceicao\
dir = resource\textures\lighting\mn\locations\town_Conceicao\exit\
dir = resource\textures\lighting\mn\locations\town_Conceicao\port\
dir = resource\textures\lighting\mn\locations\town_Conceicao\town\
dir = resource\textures\lighting\mn\locations\town_Douwesen\
dir = resource\textures\lighting\mn\locations\town_Douwesen\exit\
dir = resource\textures\lighting\mn\locations\town_Douwesen\port\
dir = resource\textures\lighting\mn\locations\town_Douwesen\town\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\mn\locations\town_Greenford\
dir = resource\textures\lighting\mn\locations\town_Greenford\exit\
dir = resource\textures\lighting\mn\locations\town_Greenford\port\
dir = resource\textures\lighting\mn\locations\town_Greenford\town\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\mn\locations\town_Oxbay\
dir = resource\textures\lighting\mn\locations\town_Oxbay\exit\
dir = resource\textures\lighting\mn\locations\town_Oxbay\port\
dir = resource\textures\lighting\mn\locations\town_Oxbay\town\
dir = resource\textures\lighting\mn\locations\town_QC\
dir = resource\textures\lighting\mn\locations\town_QC\exit\
dir = resource\textures\lighting\mn\locations\town_QC\port\
dir = resource\textures\lighting\mn\locations\town_QC\town\
dir = resource\textures\lighting\mn\locations\Town_Redmond\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Port\
dir = resource\textures\lighting\mn\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\mn\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\storm\
dir = resource\textures\lighting\storm\decks\
dir = resource\textures\lighting\storm\locations\
dir = resource\textures\lighting\storm\locations\decks\
dir = resource\textures\lighting\storm\locations\decks\Cap\
dir = resource\textures\lighting\storm\locations\decks\Deck1\
dir = resource\textures\lighting\storm\locations\decks\Deck2\
dir = resource\textures\lighting\storm\locations\decks\Hold\
dir = resource\textures\lighting\storm\locations\decks\Udeck\
dir = resource\textures\lighting\storm\locations\Fort_Inside\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\storm\locations\Incas Temple\
dir = resource\textures\lighting\storm\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\storm\locations\Incas Temple\Port\
dir = resource\textures\lighting\storm\locations\Incas Temple\Temple\
dir = resource\textures\lighting\storm\locations\inside\
dir = resource\textures\lighting\storm\locations\inside\church_3\
dir = resource\textures\lighting\storm\locations\Outside\
dir = resource\textures\lighting\storm\locations\Outside\Canyon\
dir = resource\textures\lighting\storm\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\storm\locations\Outside\jungle_1\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_2\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_3\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_4\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_5\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_6\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_7\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_8\
dir = resource\textures\lighting\storm\locations\Outside\Mayak\
dir = resource\textures\lighting\storm\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\storm\locations\Outside\Passage\
dir = resource\textures\lighting\storm\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\storm\locations\Outside\Rheims House\
dir = resource\textures\lighting\storm\locations\Outside\Shore_1\
dir = resource\textures\lighting\storm\locations\Outside\Shore_10\
dir = resource\textures\lighting\storm\locations\Outside\Shore_2\
dir = resource\textures\lighting\storm\locations\Outside\Shore_3\
dir = resource\textures\lighting\storm\locations\Outside\Shore_4\
dir = resource\textures\lighting\storm\locations\Outside\Shore_5\
dir = resource\textures\lighting\storm\locations\Outside\Shore_7\
dir = resource\textures\lighting\storm\locations\Outside\Shore_8\
dir = resource\textures\lighting\storm\locations\Outside\Shore_9\
dir = resource\textures\lighting\storm\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\storm\locations\Pirate Fort\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\town\
dir = resource\textures\lighting\storm\locations\town_Conceicao\
dir = resource\textures\lighting\storm\locations\town_Conceicao\exit\
dir = resource\textures\lighting\storm\locations\town_Conceicao\port\
dir = resource\textures\lighting\storm\locations\town_Conceicao\town\
dir = resource\textures\lighting\storm\locations\town_Douwesen\
dir = resource\textures\lighting\storm\locations\town_Douwesen\exit\
dir = resource\textures\lighting\storm\locations\town_Douwesen\port\
dir = resource\textures\lighting\storm\locations\town_Douwesen\town\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\storm\locations\town_Greenford\
dir = resource\textures\lighting\storm\locations\town_Greenford\exit\
dir = resource\textures\lighting\storm\locations\town_Greenford\port\
dir = resource\textures\lighting\storm\locations\town_Greenford\town\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\storm\locations\town_Oxbay\
dir = resource\textures\lighting\storm\locations\town_Oxbay\exit\
dir = resource\textures\lighting\storm\locations\town_Oxbay\port\
dir = resource\textures\lighting\storm\locations\town_Oxbay\town\
dir = resource\textures\lighting\storm\locations\town_QC\
dir = resource\textures\lighting\storm\locations\town_QC\exit\
dir = resource\textures\lighting\storm\locations\town_QC\port\
dir = resource\textures\lighting\storm\locations\town_QC\town\
dir = resource\textures\lighting\storm\locations\Town_Redmond\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Port\
dir = resource\textures\lighting\storm\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\storm\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_04\
dir = resource\textures\Loading\
dir = resource\textures\LocEfx\
dir = resource\textures\Ships\
dir = resource\textures\TextureSequence\
dir = resource\textures\TextureSequence\old\
dir = resource\textures\Tornado\
dir = resource\textures\WEATHER\
dir = resource\textures\WEATHER\LIGHTNING\
dir = resource\textures\WEATHER\RAINBOW\
dir = resource\textures\WEATHER\SEA\
dir = resource\textures\WEATHER\SEA\BUMP\
dir = resource\textures\WEATHER\SEA\FLARE\
dir = resource\textures\WEATHER\SEA\PENA\
dir = resource\textures\WEATHER\SKIES\
dir = resource\textures\WEATHER\SKIES\1\
dir = resource\textures\WEATHER\SKIES\2\
dir = resource\textures\WEATHER\SKIES\3\
dir = resource\textures\WEATHER\SKIES\4\
dir = resource\textures\WEATHER\SKIES\5\
dir = resource\textures\WEATHER\SKIES\6\
dir = resource\textures\WEATHER\SKIES\7\
dir = resource\textures\WEATHER\SKIES\8\
dir = resource\textures\WEATHER\SUN\
dir = resource\textures\WEATHER\SUN\FLARE\
dir = resource\textures\WEATHER\SUN\GLOW\
dir = resource\textures\WorldMap\
dir = resource\textures\WorldMap\geometry\
dir = resource\textures\WorldMap\Interfaces\
dir = resource\textures\WorldMap\reload\
dir = resource\textures\WorldMap\Sea\
dir = resource\textures\WorldMap\Sea\Ani\
dir = resource\textures\WorldMap\sky\
dir = resource\xsounds\
dir = resource\xsounds\AMBIENT\
dir = resource\xsounds\AMBIENT\CAVE\
dir = resource\xsounds\AMBIENT\CHURCH\
dir = resource\xsounds\AMBIENT\INCA TEMPLE\
dir = resource\xsounds\AMBIENT\JAIL\
dir = resource\xsounds\AMBIENT\JUNGLE\
dir = resource\xsounds\AMBIENT\RESIDENCE\
dir = resource\xsounds\AMBIENT\SEA\
dir = resource\xsounds\AMBIENT\SEASHORE\
dir = resource\xsounds\AMBIENT\SHIPYARD\
dir = resource\xsounds\AMBIENT\SHOP\
dir = resource\xsounds\AMBIENT\TAVERN\
dir = resource\xsounds\AMBIENT\TOWN\
dir = resource\xsounds\DIALOGS\
dir = resource\xsounds\DIALOGS\female-citizen\
dir = resource\xsounds\DIALOGS\governor\
dir = resource\xsounds\DIALOGS\male-citizen\
dir = resource\xsounds\DIALOGS\marc blacque\
dir = resource\xsounds\DIALOGS\merchant\
dir = resource\xsounds\DIALOGS\patrol_dialog\
dir = resource\xsounds\DIALOGS\pirate\
dir = resource\xsounds\DIALOGS\poorman\
dir = resource\xsounds\DIALOGS\priest\
dir = resource\xsounds\DIALOGS\seaman\
dir = resource\xsounds\DIALOGS\soldier\
dir = resource\xsounds\DIALOGS\woman\
dir = resource\xsounds\DIALOGS\worker\
dir = resource\xsounds\INTERFACE\
dir = resource\xsounds\MUSIC\
dir = resource\xsounds\NATURE\
dir = resource\xsounds\OBJECTS\
dir = resource\xsounds\OBJECTS\ABORDAGE\
dir = resource\xsounds\OBJECTS\DUEL\
dir = resource\xsounds\OBJECTS\SHIPCHARGE\
dir = resource\xsounds\OBJECTS\VOICES\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\female\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\male\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\monkey\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\skeleton\
dir = resource\xsounds\PEOPLE\
dir = resource\xsounds\trep\
dir = resource\xsounds\trep\skeleton\
dir = resource\xsounds\VOICE\
dir = resource\animation\
dir = resource\animation\Heads\
dir = resource\animation\Heads\AN\
dir = resource\foam\
dir = resource\foam\islands\
dir = resource\foam\locations\
dir = resource\foam\locations\Incas Temple\
dir = resource\foam\locations\Incas Temple\Port\
dir = resource\foam\locations\Outside\
dir = resource\foam\locations\Outside\Mayak\
dir = resource\foam\locations\Outside\Mayak_inside\
dir = resource\foam\locations\Outside\Passage\
dir = resource\foam\locations\Outside\Shore_1\
dir = resource\foam\locations\Outside\Shore_10\
dir = resource\foam\locations\Outside\Shore_2\
dir = resource\foam\locations\Outside\Shore_3\
dir = resource\foam\locations\Outside\Shore_4\
dir = resource\foam\locations\Outside\Shore_5\
dir = resource\foam\locations\Outside\Shore_6\
dir = resource\foam\locations\Outside\Shore_7\
dir = resource\foam\locations\Outside\Shore_8\
dir = resource\foam\locations\Outside\Shore_9\
dir = resource\foam\locations\Outside\Shore_ship\
dir = resource\foam\locations\town_Conceicao\
dir = resource\foam\locations\town_Conceicao\port\
dir = resource\foam\locations\town_Douwesen\
dir = resource\foam\locations\town_Douwesen\port\
dir = resource\foam\locations\Town_FalaiseDeFleur\
dir = resource\foam\locations\Town_FalaiseDeFleur\port\
dir = resource\foam\locations\Town_FalaiseDeFleur\port2\
dir = resource\foam\locations\town_Greenford\
dir = resource\foam\locations\town_Greenford\port\
dir = resource\foam\locations\town_IslaMuelle\
dir = resource\foam\locations\town_IslaMuelle\port\
dir = resource\foam\locations\town_Oxbay\
dir = resource\foam\locations\town_Oxbay\port\
dir = resource\foam\locations\town_QC\
dir = resource\foam\locations\town_QC\port\
dir = resource\foam\locations\Town_Redmond\
dir = resource\foam\locations\Town_Redmond\Port\
dir = resource\models\ammo\
dir = resource\models\animals\
dir = resource\models\characters\
dir = resource\models\heads\
dir = resource\models\Islands\
dir = resource\models\Islands\Conceicao\
dir = resource\models\Islands\Douwesen\
dir = resource\models\Islands\FalaiseDeFleur\
dir = resource\models\Islands\IslaMuelle\
dir = resource\models\Islands\KhaelRoa\
dir = resource\models\Islands\KhaelRoa1\
dir = resource\models\Islands\Oxbay\
dir = resource\models\Islands\QuebradasCostillas\
dir = resource\models\Islands\Redmond\
dir = resource\models\items\
dir = resource\models\LowCharacters\
dir = resource\models\Ships\
dir = resource\models\Ships\Barque1\
dir = resource\models\Ships\Barque2\
dir = resource\models\Ships\Battleship1\
dir = resource\models\Ships\Battleship2\
dir = resource\models\Ships\Blackpearl\
dir = resource\models\Ships\Boat\
dir = resource\models\Ships\Brig1\
dir = resource\models\Ships\Brig2\
dir = resource\models\Ships\Caravel1\
dir = resource\models\Ships\Caravel2\
dir = resource\models\Ships\Corvette1\
dir = resource\models\Ships\Corvette2\
dir = resource\models\Ships\Fearless\
dir = resource\models\Ships\Fleut1\
dir = resource\models\Ships\Fleut2\
dir = resource\models\Ships\Frigate1\
dir = resource\models\Ships\Frigate2\
dir = resource\models\Ships\Frigate_sat\
dir = resource\models\Ships\Galeon1\
dir = resource\models\Ships\Galeon2\
dir = resource\models\Ships\Galeoth1\
dir = resource\models\Ships\Galeoth2\
dir = resource\models\Ships\Lugger1\
dir = resource\models\Ships\Lugger2\
dir = resource\models\Ships\Manowar1\
dir = resource\models\Ships\Manowar2\
dir = resource\models\Ships\Manowar_gub\
dir = resource\models\Ships\Pinnace1\
dir = resource\models\Ships\Pinnace2\
dir = resource\models\Ships\Schooner1\
dir = resource\models\Ships\Schooner2\
dir = resource\models\Ships\Sloop1\
dir = resource\models\Ships\Sloop2\
dir = resource\models\Ships\Tartane1\
dir = resource\models\Ships\Tartane2\
dir = resource\models\Ships\Xebec1\
dir = resource\models\Ships\Xebec2\
dir = resource\models\Ships\Yacht1\
dir = resource\models\Ships\Yacht2\
dir = resource\models\SwimGoods\
dir = resource\models\Tornado\
dir = resource\models\worldmap\
dir = resource\models\worldmap\counter\
dir = resource\models\particles\

I have also added more information to the first post.
 
Great job here. I thought that design changings was due to mod. Is there a way to change store buying/selling icons and text fonts from USA version to EU?
 
That's changed in a mod version somewhere. That's the easiest way to do that.
Otherwise you'd need to have both versions and use WinMerge to find the responsible files.
 
Hey PiratesAhoy and community, do you know where I can find the download to the European version of the Pirates of the Caribbean (2003) game? I was watching a gameplay of the game played by the youtuber "Call me Kevin" and I noticed some differences between his game and mine. His seems to have blue and red arrows that indicate buying or selling items from merchants in the game, my game has no such detail and I believe it is from an update. I think he is playing version 1.0.0.1 of the game, which is the European version. Does anyone know where I can download this version?

Ps: Yes I know that the original game never had an official patch released for western copies of the game, but I believe that it was released already with the patch in its European version.

I'll attach images of mine and his game here. Here it is:
My game:
oi2.jpg

His game:
oi.jpg


Can you see a clear difference between my version of the game and his? These arrows only came into the game in an update for the Russian version of POTC. So I think he is playing version 1.0.0.1 of the game, which is the only real "update" we have in Western versions of the game. I believe he is playing an unmodified version, as he shows the original game CD in his video. If anyone has more information please let me know, and if someone knows where to download the European version of the game, I appreciate it very much.
 
This is a very common question. There was a difference in the European and US releases of the game, although the update brings them pretty close (near-identical) to one another, as far as I know. (Although I'm not an expert on POTC.)

The differences are due to a hurried early release for the US market by the publisher, if I recall correctly.

As for a copy of the European (or most up-to-date) version, I'll let the staff fill you in.
 
Last edited by a moderator:
I know that the original game never had an official patch released for western copies of the game, but I believe that it was released already with the patch in its European version.
True.

The patch contents are included in the "Build Mod" (now known as the "New Horizons" mod).

Build 11 is the oldest version still publicly available:
http://piratesahoy.net/ppp/downloads/build11.exe

This is still pretty close to the original game, but works on all known language releases and updates them all to the same version number.
It includes the 1.0.0.1 fixes as well as a little bit of community-added content, such as some simple character customisation.
 
Age of Pirates 2: City of Abandoned Ships (also known as "Sea Dogs III 2") uses Storm Engine 2.8 and DirectX 9, presumably 9.0c.

Slight correction. Storm 2.8 uses DirectX 8. Although the cd specifies DirectX 9 and the system.log file shows DirectX 9, if you use a process explorer while the game is running, it uses d3d8.dll and does not load d3d9.dll. This is also verified in the engine source code that it uses DirectX 8 libraries and code and absolutely nothing from DirectX 9. If you have a newer OS that comes with the various DirectX libraries pre-installed, and the "movies" play at the beginning of launch, you might see d3d9.dll loaded, but that is because the engine was using ddraw and the later ddraw versions (before it was deprecated and removed from DirectX entirely) had its own hook that would convert some d3d8 features to d3d9 for playing video, but the game engine never hooked into DirectX 9 at all.

You could verify that by disabling the videos and running the game with a process explorer; d3d9.dll will never load because Storm 2.8 isn't coded to use it.
 
Ok, thank you guys for your answers, and special thanks to Cerez for her explanation. I managed to buy a used original copy of the european version of the game from England. I hope it will be all right. Cheer for me XD
 
The first post has been updated with more information and made more readable. An important clarification about versions has been added.

Ps: Yes I know that the original game never had an official patch released for western copies of the game, but I believe that it was released already with the patch in its European version.
The improvements from the Russian patch are not included in any European version. The European versions had more improvements on release compared to the Russian version, but later a patch was made for the Russian version which gave it improvements that the European versions never got. It is possible, however, that the Polish PC version had the improvements from the Russian patch already included. Please see the newly added clarification about versions and codebases in the first post.

Slight correction. Storm 2.8 uses DirectX 8. Although the cd specifies DirectX 9 and the system.log file shows DirectX 9, if you use a process explorer while the game is running, it uses d3d8.dll and does not load d3d9.dll. This is also verified in the engine source code that it uses DirectX 8 libraries and code and absolutely nothing from DirectX 9. If you have a newer OS that comes with the various DirectX libraries pre-installed, and the "movies" play at the beginning of launch, you might see d3d9.dll loaded, but that is because the engine was using ddraw and the later ddraw versions (before it was deprecated and removed from DirectX entirely) had its own hook that would convert some d3d8 features to d3d9 for playing video, but the game engine never hooked into DirectX 9 at all.

You could verify that by disabling the videos and running the game with a process explorer; d3d9.dll will never load because Storm 2.8 isn't coded to use it.
You are correct. I assumed Storm 2.8 used DirectX 9 because it says it is loaded when starting City of Abandoned Ships, as opposed to Caribbean Tales and Pirates of the Caribbean which say that DirectX 8 is loaded. The text in the first post has been corrected.
 
The first post has been updated with more information and made more readable. An important clarification about versions has been added.
Thank you! :bow

the appearance of the cursed coins
I don't remember those being in the original game at all.
Though they were added with one of the Build Mod updates.

"Jack Sparrow"
I believe his character model was excluded from the original game; but added in the Russian post-release patch.
 
Yo Ho (A Pirate's Life For Me) is included in the game's files but does not play anywhere.
And I often wish it stayed that way in the mod. I really, really don't like this song. :sick

I don't remember those being in the original game at all.
Though they were added with one of the Build Mod updates.
I'm very sure they are in the original game, at least in the code and all, they don't actually appear anywhere ingame.
 
And I often wish it stayed that way in the mod. I really, really don't like this song. :sick
In PROGRAM\sound\ALIAS\music_standard.c find:
Code:
    tmpref.music_tavern_pirate.f1.name = "MUSIC\YoHo_instrumental.ogg";               // PB: PotC
   tmpref.music_tavern_pirate.f2.name = "MUSIC\YoHo_With_Vocals.ogg";               // PB: PotC
   tmpref.music_tavern_pirate.f3.name = "MUSIC\Pirate_Tavern.ogg";                   // TNP: Hearts of Oak (Jose Cava: Pirate Tavern)
Replace with:
Code:
   tmpref.music_tavern_pirate.f1.name = "MUSIC\Pirate_Tavern.ogg";                   // TNP: Hearts of Oak (Jose Cava: Pirate Tavern)
 
Thanks for the tip!

For me the much better pirate song would also be Fifteen Men on a Dead Mans Chest from treasure island. I added that one as a tavern song in the stock game.
 
For me the much better pirate song would also be Fifteen Men on a Dead Mans Chest from treasure island. I added that one as a tavern song in the stock game.
Feel free to also submit that for inclusion in the mod.
It IS a fun one! :cheeky

I very much also like everything on this album: Drunken Sailor
Though obviously "The Titanic" would be quuuiiite period-inappropriate. :rofl
 
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