pirateking
Privateer
Ah ok. Thanks.
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I'm pretty certain I already answered exactly that question to you several months ago.A question can I make new Quest with Characters of the Jack Sparrow Storyline or is it not Possible?
Er... you edit "quests_reaction.c" and add the line? If necessary, add a new "case" block to include the line. You already know how to trigger a quest case from within a dialog. So, write the dialog in which the character tells you that he's going to give you the item, then have the dialog trigger the quest case.
You already know how to add characters to your storyline. If you want characters from the "Jack Sparrow" storyline, just copy them from the "Jack Sparrow" files into your files.@Grey Roger and @Pieter BoelenA question can I make new Quest with Characters of the Jack Sparrow Storyline or is it not Possible?
You already know how to place a character, e.g.@Grey Roger
Is it Possible that I can make that a Character is only on this day on his Position?
ChangeCharacterAddressGroup(characterFromID("Navigator"), "Turks_port", "goto", "goto21");
ChangeCharacterAddress(characterFromID("Navigator"), "None", "");
case "Henry_Quest":
AddPassenger(PChar, CharacterFromID("Henry", 0);
GiveItem2Character(PChar, "Galleobook");
break;
Note that Davy Jones and Blackbeard already appear in the main game. You can't have Edward Teach and Blackbeard because Blackbeard was Edward Teach!I also think to make a new quest with the Character: Barabossa, Davy Jones, Blackbeard and Eduard Teach us Pirat Lord. This Quest will also then be in me Update Projekt for NH-Remasterd. But it is no problem if I can not make this in POTC NH.
Write a quest case in "quests_reaction.c" which puts the character in place. Make the dialog trigger that quest case. You already know how to put a character into place and you already know how to make a dialog trigger a quest case.How have to use the Code in the Quest_reation about a Charakter Appiser only After a Dialog Talk.
You can't have Edward Teach and Blackbeard because Blackbeard was Edward Teach!
case "Vigaro_dialog1":
dialog.text = DLG_TEXT[2];
link.l1 = DLG_TEXT[3];
link.l1.go = "Vigaro_dialog2";
break;
case "Vigaro_dialog1":
dialog.text = DLG_TEXT[4];
link.l1 = DLG_TEXT[5];
link.l1.go = "Vigaro_dialog2";
break;
"I am[Player Name].the Captain from the [Ship Name]. A Smuggler told me that he was attacked by a gallon and everything was taken away. And that catches a pirate all the goods where come to the Smuggler Lair. Just wanted to ask the gun master.",
"I am #sPlayerName#, the Captain from the #sShipName#. A Smuggler told me that he was attacked by a gallon and everything was taken away. And that catches a pirate all the goods where come to the Smuggler Lair. Just wanted to ask the gun master.",
Preprocessor_Add("PlayerName", GetMySimpleName(PChar));
Preprocessor_Add("ShipName", PChar.Ship.Name);