pirateking
Privateer
@Grey Roger
now i have Download in me Dropbox the compile.log !
And here it ist olso!
I have no error File.
now i have Download in me Dropbox the compile.log !
And here it ist olso!
I have no error File.
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Gauging: start NPC init
ERROR - Missing Character ID: Trafalgar_Law
WARNING!!! Item id = Pistol202 not implemented
WARNING!!! Item id = Pistol202 not implemented
WARNING!!! Item id = Pistol202 not implemented
ERROR - Missing Character ID: Dark_Assassin
Gauging: done NPC init
Pchar.quest.Dark_Assassin_Quest.win_condition.l1 = "location";
Pchar.quest.Dark_Assassin_Quest.win_condition.l1.location = "Oxbay_Canyon";
Pchar.quest.Dark_Assassin_Quest.win_condition = "Dark_Assassin_Quest";
" Let us Fight!!", //<- Answer1 Player (And the Fight Starts)
ch.dialog.CurrentNode = "Node_1";
characters[GetCharacterIndex("Dark_Assassin")].Dialog.CurrentNode = "Node_1";
case "Hornblower_supplies_from_Hernandez":
LAi_SetActorType(characterFromID("Jose Hernandez"));
Characters[GetCharacterIndex("Jose Hernandez")].dialog.CurrentNode = "Supply_order";
LAi_ActorDialog(characterFromID("Jose Hernandez"), PChar, "hornblower_supremo_burning_city",5.0,5.0);
break;
Pchar.quest.Dark_Assassin_Quest.win_condition.l1 = "location";
Pchar.quest.Dark_Assassin_Quest.win_condition.l1.location = "Oxbay_Canyon";
Pchar.quest.Dark_Assassin_Quest.win_condition = "Dark_Assassin_Quest";
LAi_group_MoveCharacter(CharacterFromID("Dark_Assassin"), LAi_monsters_group);
ch.dialog.CurrentNode = "Node_1";
link.l3 = DLG_TEXT[8];
link.l3.go = "Salazar_dialog3";
if (GetCompanionQuantity(PChar) > 1)
{
link.l3 = DLG_TEXT[8];
link.l3.go = "Salazar_dialog3";
}
LAi_group_SetRelation(LAi_monsters_group, LAI_GROUP_PLAYER, LAI_GROUP_ENEMY);
LAi_group_FightGroups(LAi_monsters_group, LAI_GROUP_PLAYER, true);
pchar.quest.payroll_ship_taken.win_condition.l1 = "Armando Salazar";
pchar.quest.payroll_ship_taken.win_condition.l1.character = "Armando Salazar";
pchar.quest.payroll_ship_taken.win_condition.l2 = "SeaEnter";
pchar.quest.payroll_ship_taken.win_condition = "payroll_ship_taken";
pchar.quest.payroll_ship_taken1.win_condition.l1 = "NPC_Death";
pchar.quest.payroll_ship_taken1.win_condition.l1.character = "Armando Salazar";
pchar.quest.payroll_ship_taken1.win_condition.l2 = "SeaEnter";
pchar.quest.payroll_ship_taken1.win_condition = "payroll_ship_taken";
Group_CreateGroup("payroll_ship");
pchar.quest.payroll_ship_taken1.win_condition.l1 = "NPC_Death";
pchar.quest.payroll_ship_taken1.win_condition.l1.character = "Armando Salazar";
pchar.quest.payroll_ship_taken1.win_condition.l2 = "SeaEnter";
pchar.quest.payroll_ship_taken1.win_condition = "payroll_ship_taken";
Group_CreateGroup("payroll_ship");
Group_AddCharacter("payroll_ship", "Doflamingo Donquixote");
Group_SetGroupCommander("payroll_ship", "Doflamingo Donquixote");
pchar.quest.payroll_ship_taken1.win_condition.l1 = "NPC_Death";
pchar.quest.payroll_ship_taken1.win_condition.l1.character = "Doflamingo Donquixote";
pchar.quest.payroll_ship_taken1.win_condition.l2 = "SeaEnter";
pchar.quest.payroll_ship_taken1.win_condition = "payroll_ship_taken";