pirateking
Privateer
Ok.
And BladeC40 and C38 are blades which can not bought in store. This blades has only Characters.
Thanks
And BladeC40 and C38 are blades which can not bought in store. This blades has only Characters.
Thanks
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case "bladeC38": QualitySkipRand = true; break; // - New Pirate Age Pirateking
case "bladeC38": QualitySkipRand = true;
QualitySkipSell = true; break; // - New Pirate Age Pirateking
I'm not sure what you mean. You already know how to move a character to a place, whether it's on this island, another island, or anywhere else. For example, in case "SmugglerRoute_Quest":@Grey Roger
A question:
Gives a Code which a Character is after a Talk on a ather Island on a place?
ChangeCharacterAddressGroup(characterFromID("Golass"), "Couzmel", "Goto", "Goto#");
You really need to learn to check the files yourself. Look at "link.l1.go" lines and make sure they lead to dialog cases which actually exist. If you have used a preprocessed variable in a text line, make sure there is a matching "Preprocessor_Add" command for it in the dialog case where that line is used.And please can you check in me Dropbox the dialog Files which I uploaded.
As I said, you know how to move a character - 'ChangeCharacterAddressGroup'.
And you know how to make something happen after you've talked to someone - put 'AddDialogExitQuest' in the "dialog.c" file just before the link to "exit".
You want to make someone move to another place after you have talked to him. See where this is going?