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Information about the Flying Dutchman

maczek008

Landlubber
Hello all :gday
I need content for ships.init the ship Flying Dutchman, the module Build13 full. I was very grateful :bow
 
I need it:

// Tartane2
//-------------------------------------------------------------------------
// PS -->
makeref(refShip,ShipsTypes[n]);
n++;
// PS <-- makeref(refShip,ShipsTypes[SHIP_TARTANE2]);
refShip.Name = "Tartane2";
refShip.id = refShip.Name;
////curid = refShip.id; ShipLookupTable.id.(curid) = n-1; // PS
refShip.Class = 7;
refShip.Cannon = CANNON_TYPE_NONECANNON;
refShip.MaxCaliber = 0;
refShip.Weight = Tonnes2CWT(10);
refShip.Capacity = 50;
refShip.CannonsQuantity = 0;
refShip.MaxCrew = 12;
refShip.MinCrew = 3;
refShip.SpeedRate = 12.0;
refShip.TurnRate = 50;
refShip.Price = 1000;
refShip.HP = 100;
refShip.SP = 100;

refShip.Type.Trade = true;
refShip.Type.War = false;

// NK 04-12 move canenc here - refShip.CanEncounter = false;

refShip.InertiaAccelerationX = 3.0; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 14; refShip.InertiaBrakingY = 5;
refShip.InertiaAccelerationZ = 5.0; refShip.InertiaBrakingZ = 3.0;

refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 0.5;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 10.0; refShip.Height.Knippels.DY = 8.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 0.5;

refShip.AbordageLocation = "BOARDING_TARTANE"; // MAXIMUS // KK

that it was about Flying Dutchman to the build 13 full :)
sorry with my English
 
I still dont get what you mean :facepalm

If you wait awhile (like a week) I will hopefully release Build 13.1 which will include all the main movie ships and a couple others (just got to sort out a BUG)
 
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