How about a roster of ships in different periods?
For a list of ships try
clicking on the link on this this Wiki page :-
http://www.piratesahoy.net/wiki/test-page/
It is not up to date but is pretty complete.
Which reminds me....
@Talisman, would you care making a "play styles" page on the Wiki based on the contents in "Build Info.txt"?
Right now that information is still near the top and easily found (if you know where it is), but that won't always be the case of course.
Exactly what is meant by "Playing Styles" ? - is not most of it already covered here :-
http://www.piratesahoy.net/wiki/new-horizons-free-play/ Naval - Corsair etc
Not exactly sure which bit of the Build info you mean
I assume it is the highlighted bits here:
.
Specific Free Play Only storyline added by Levis, Pedrwyth, TechnicJelle, Andouce and Pieter Boelen
>
Contains various custom game starts linked to player background profession
> Includes all sidequests available in the game
> Possibility to choose from several pre-defined characters
- Includes the Horatio Nelson, Jean de la Croix, Jean Lafitte and Jack Aubrey characters from previous modpack releases
-
There is at least one navy and one non-navy character available for each nationality
>
Possibility to change starting date
> Many settings linked to character models as set up in initModels.c
> Select Storyline Interface adapted as required
. Improved Nation Relations by Pieter Boelen
> Receive a book explaining this functionality when getting a Letter of Marque or asking a governor about nation relations
>
Player loyalty (Served Nation) impacts game functionality:
- Loyalty is indicated in the Questbook Interface by the large yellow nation name
- Random Relation Change code rewritten and fixed
-
Player relations will automatically follow random relation changes affecting his/her Served Nation (but not for Pirate and Personal loyalities)
- Loyalty is set to your chosen nation at game start
- Loyalties are updated on each promotion
- Having multiple Letters of Marque (LoM) will set your loyalty to Personal
- Large acts of piracy, repeated small acts of piracy and joining the pirates will set your loyalty to the Pirates
- If your loyalty lies with the pirates, you may be recognized for this by citizens of non-pirate towns
- When your loyalty lies with the pirates, the only way to undo this is to stop serving the pirates and get a single LoM
>
Relation Changes from player actions completely rewritten:
- You gain point with a nation only if you have a LoM with them
- Having multiple LoMs decreases the amount of points you get per nation, though you still get more in total by Grey Roger
- You lose points with nations allied to the nation you attacked if you have no legal reason to do so or if you have multiple LoMs
- You lose your LoM if you attack one of your nation's allies
- Pirates are more forgiving of attacks against them than other nations are, but such an act will still lose you any positive points you had with them
- You gain points with the pirates through acts of piracy; if you have gained enough points, your loyalties shift to the pirates
- A small act of piracy is attacking without having a legal reason for it, which applies to ALL ships you sink/capture without having a LoM or navy commission
- A large act of piracy is actively betraying a nation you were serving or one of their allies
>
False Flag detection rewrite [WIP]
- Upon loading the scene, correctly set the relations between ALL ships at sea; most other relation-changing code has been deleted
-
Allow changing flags during battle
- Some towns are tolerant of pirates both at sea and ashore, such as Tortuga and in The Spanish Main also Port Royale
- This affects the player if you are friendly to the pirates, flying a pirate flag and the town is tolerant of pirates
- Reset the memory of specific nation forts when buying amnesty, a LoM or on each promotion
- Call generic functionality for when firing on and hitting friendly ships at sea; skip turning nations hostile when doing this
- Generic
behaviour for firing on friendly ships, including betrayal
- Flag and betrayal factored into relation change upon capturing/sinking a ship
- Sinking surrendered ships gives you relation points
- Custom ship log entry for sinking surrendered ships
. Skill and Ability System rewritten by Levis
> Three new abilities
> Explanation of officer types added when you first hire an officer; limited to the Apprentice and Journeyman difficulty levels
> All characters have an offictype assigned and will advance accordingly
Is there anything else ?