Done:
Code:
// TITLE: Indicate character type/category
if (IsMainCharacter(xi_refCharacter))
{
GameInterface.strings.fakeTitle = XI_ConvertString(GetPlayerType (xi_refCharacter)); // PB: Player Type can be overridden by titles
GameInterface.strings.OfficerType = XI_ConvertString(GetCaptainType(xi_refCharacter)); // PB: Indicate Captain Type as subtitle to ensure it ALWAYS displays
}
So now the player quest officer type will NEVER be shown ANYWHERE.
@Levis: Can you confirm for certain that also doesn't actually serve any purpose?
Because if it does, then we're hiding something that actually should be changed at certain spots in the game, but currently isn't.