This is horrifying and callous and I love itThough I've just thought of another strategy within the existing system. Find an officer for hire. If he wants less than 500 as initial payment, hire him and immediately send him to scout for information, because he's cheaper than bribing a soldier. If Mr. Expendable gets caught, who cares?
I most definitely like that idea!
Not sure how easy it would be to implement that, but it does make sense.
Sending an officer has the risk of losing that officer. So that risk should be offset by an advantage of some kind too.
I'd definitely be more willing to risk my officers if the chance of they returning wasn't totally random. If I sent someone with high luck and maybe fencing or something, and some appropriate perks, and they had a great chance of finding the time, I'd love it!Personally I've no intention of risking an officer anyway. Especially not one with any worthwhile skills.
Adding some more checks for if they return and succeed seems easy enough through quests_common, but the GetBestSmugglingtime from smuggling.c seems harder, maybe too hard for me to figure out, but I'll probably try it out
You can pretty much do that after you're caught.
One of the guards then always has the Patrol Book, so if you survive them, you'll be better prepared next time.
That's one reason why "getting caught" isn't necessarily the worst thing in the world.
Very true. my reasoning was that then you at least do not risk facing the ships, but I agree that maybe it's not worth the risk and better as a 'bandage for the wounds' when getting caught, so to speak.But since the idea of trying to get the patrol book is to avoid having to fight soldiers then this is probably not a viable proposition because if you don't mind the risk of having to fight or run from the town guard then you shouldn't be worried about having to fight or run from the coastguard either... (Especially as the town guard are probably a lot tougher.)
Loving this idea tho! deffo gonna have a look!Another thought, perhaps as an alternative for female characters instead of claiming you're trying to have fun with the barmaid: have you tried my "Kapitein of Kralendijk" sidequest? Early on, you invite a soldier to join you in the tavern room for a drinking session which ends with him on the floor and you stealing his uniform. Maybe copy and modify the code so you can do something similar, only you're after the patrol book instead...