That sounds confused. Anything I can do to help? :wacko:
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Um, help figure out where the ships not listed are assigned their images? :?That sounds confused. Anything I can do to help? :wacko:
if(!CheckAttribute(refShip,"All"))
{
if(!CheckAttribute(refShip,"Walk")) { refShip.Walk = refShip.Name; }
// KK if(!CheckAttribute(refShip,"BI.Pic")) { refShip.BI.Pic = refShip.Name; }
if(!CheckAttribute(refShip,"BigPic")) { refShip.BigPic = refShip.Name; }
if(!CheckAttribute(refShip,"BigPicTex")) { refShip.BigPicTex = 0; }
if(!CheckAttribute(refShip,"BigPicTexName")) { refShip.BigPicTexName = "SHIPS16"; }
if(!CheckAttribute(refShip,"SName")) { refShip.SName = refShip.Name; }
}
-BI.Pic is the little pic in Battle Interface (i.e. when sailing). Case for this must exist in BI.c
*This is autogenerated (= *.name) on final loop if it does not already exist.
-BigPic is the big pic name (in Ships, hold, shipyard, etc.) Must have matching entry in pictures.ini
*This is autogenerated (= *.name) on final loop if it does not already exist.
-BigPicTex is for GetShipTexture() and is -1 for unused, 1 for Galeoths (and BP/Warship)
and 0 for else.
*This is autogenerated (= 0) on final loop if it does not already exist.
-BigPicTexName is for GetShipTextureName() and is "", "SHIPS1", and "SHIPS16" respectively as above.
*This is autogenerated (= SHIPS16) on final loop if it does not already exist.
Well recently I figured out what the numbers for this line and BI.Tex mean, and I have managed to correct several battle interface pictures for some ships, which displayed the wrong class before.I don't think the BI.Pic line is used anymore somehow.
I recently decided to do some work on Victory's texture, to make her more true to the real thing.
This is based on what I posted a while back, and the result looks quite stunning:
[attachment=5662:Victory_new_tex.jpg] [attachment=5663:Victory_new_stern.jpg]
So what do you think? As well as changing the nameplate, I also removed it in another version (which would be the generic encounter-able one).
I was thinking that maybe we could make the named Victory a unique Vanderdecken ship...
Note: the black patches on the hull are side effects of the re-texturing, and I can't do anything about them.
But luckily they're 99% invisible while at sea in-game.
It will be officially released, along with several other new and fixed/upgraded ships, once the reverse lighting bug has been removed for several ships, including Victory.
That won't be until a couple of weeks' time, perhaps, since I still have a lot of work to do.
So it will be an early Christmas present, hopefully!
P.S. no need to ask for a response.