@Hylie Pistof do you get any error logs when sailing with multiple ships?
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No Lag V1:
No Lag V2:
No Lag V3:
Perks & SeaAI:
Initial Results:
Resulting No Lag Band-Aids:
These files restore the perks and shipyard code to Beta 3.3 state.
Those changes are the most likely causes of lag.
b14_b3-4_NoLag.7z for Build 14 Beta 3.4:
Extract on top of a correct installation of Build 14 Beta 3.4 .
The extra patch-zip is already included so this can be done straight on top of a ModDB installation.
b14_b3-5_NoLag.zip for Build 14 Beta 3.5 WIP:
Extract on top of a correct installation of Build 14 Beta 3.5 as per this thread.
This is based on the 6 May 2015 release (most recent at the time of posting),
which contains both an EXE and a ZIP that must be installed prior to this.
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No Lag V1:
http://www.piratesahoy.net/threads/modpack-performance-issues.24859/page-4#post-503758Very well, let's try that again. With a different approach this time.
I made a comparison between @Hylie Pistof's PROGRAM and RESOURCE\INI folders and the Beta 3.4 files.
Then I placed all code I consider to be LEAST likely to cause the lag in the attached archive.
And this time I actually did it a bit more carefully and the game should actually start up with this....
So please do the following:
1. Make a copy of your smoother-running Beta 3.3 install
2. Extract the attached archive on top
3. Find a heavy test case and let me know if it got worse again
You may want to find a heavy test case that DOES run smoothly before extracting that archive.
That way you can use the exact same scenario to check the difference.
No Lag V2:
http://www.piratesahoy.net/threads/modpack-performance-issues.24859/page-4#post-503833@Hylie Pistof: Next step! Same as before, extract on your smooth game version.
This is based on the previous version, but now includes MORE Beta 3.4 code, most notably the improved smuggling.
I also removed the shipyard sale price fix again, figuring that is the most likely cause for your interface lag there.
So if I did well, with this file sea should still be as smooth as Beta 3.3 and the shipyard interface should also be smooth again.
If you can confirm that, we can continue for the next step.
No Lag V3:
http://www.piratesahoy.net/threads/modpack-performance-issues.24859/page-5#post-503936@Hylie Pistof: Next step is here! This time I also added the code related to Fetch Quests in there.
As before, please let me know if this is still smooth or if the lag sneaked back in on this update.
Perks & SeaAI:
http://www.piratesahoy.net/threads/modpack-performance-issues.24859/page-5#post-503941So is the performance down to Beta 3.4 sluggishness yet or not?
If not, I have the next two steps here as well:
1. Do this FIRST or SEPARATELY from #2!
Extract b14_b3-3_SeaAI.zip and then check for performance.
This is definitely the most relevant file for sea battles and may be the cause.
2. Do this either ON TOP or SEPARATELY from #1
Extract b14_b3-3_Perks.zip and then check for performance.
This puts the ability updates back in.
Again, if we can find the culprit, I can either exclude that code from the Beta 3.5 WIP files or we can try to fix it so that it does work, but performs better.
If all goes well, perhaps I can look into it over the weekend and hopefully sort this out so we can all get on the same game version again.
Now THAT would be nice!!!
Initial Results:
http://www.piratesahoy.net/threads/modpack-performance-issues.24859/page-5#post-503968So let's see if I got this right:
Build 14 Beta 3.3, 9 Nov 2014: Performance is OK
Build 14 Beta 3.3, Plus NoLag update V1 (General Changes): Performance still at previous level
Build 14 Beta 3.3, Plus NoLag update V2 (As Above + Smuggling): Performance still at previous level
Build 14 Beta 3.3, Plus NoLag update V3 (As Above + Fetch Quests): Performance perhaps a little lower, but not sure of that
Build 14 Beta 3.3, Plus NoLag update V3 (As Above + SeaAI): Performance still at previous level
Build 14 Beta 3.3, Plus NoLag update V3 (As Above + Perks): Performance dropped down to Beta 3.4 level
Build 14 Beta 3.3, Somewhere January: Performance was BETTER than any other version mentioned here
Build 14 Beta 3.4, 19 Jan 2014: Performance is notably bad
To clarify, when you installed the SeaAI and Perks updates, did you do that on the NoLag V3 version or on the original Beta 3.3 you posted?
It was intended to be installed on NoLag V3, so if you installed the Perks on Beta 3.3 without it, that may not work as it should.
Basically Build 14 Beta 3.3 + NoLag update V3 + SeaAI + Perks should pretty much be equal to Beta 3.4 (minus your own settings tweaks).
So what happens if you install ALL of those and compare it to Beta 3.4?
Technically there should be no more difference: Functionality should be the same and performance should be equally bad.
Exception is the shipyard lag, because I did still exclude that.
Can you also please try the latest Beta 3.5 WIP? It seems the Perks are the most likely cause of this, but the WIP contains some further changes to that.
So I'd like to know if those changes made any difference at all, for better or worse.
Also, I don't see how a January pre-Beta 3.4 release could have better performance than ANY other version.
Basically the NoLag update series should have covered that stage.
And Beta 3.4 was released on 19 January, so the BEST version would have been REALLY close to the WORST in timing.
Resulting No Lag Band-Aids:
These files restore the perks and shipyard code to Beta 3.3 state.
Those changes are the most likely causes of lag.
b14_b3-4_NoLag.7z for Build 14 Beta 3.4:
Extract on top of a correct installation of Build 14 Beta 3.4 .
The extra patch-zip is already included so this can be done straight on top of a ModDB installation.
b14_b3-5_NoLag.zip for Build 14 Beta 3.5 WIP:
Extract on top of a correct installation of Build 14 Beta 3.5 as per this thread.
This is based on the 6 May 2015 release (most recent at the time of posting),
which contains both an EXE and a ZIP that must be installed prior to this.
Attachments
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