I have always used Fraps.
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I use MSI afterburner. It's a freeware tool. Search online and you will see how you can have it show FPS. It should be the most reliable option cause it reads directly from your videocard.What is the best (free!) way of displaying the PotC frame rate on the screen? It appears that I don't airways have very smooth performance with the latest modpack versions either, so it might be nice if we can quantify that.
Right now I can't really play the game due to the Leveling issues, so cannot proudly properly check the remaining quest issues.
And pretty much everything else is on hold pending player feedback. So perhaps I can give this issue one last shot.
Interesting; I'll check tomorrow.I use MSI afterburner. It's a freeware tool. Search online and you will see how you can have it show FPS. It should be the most reliable option cause it reads directly from your videocard.
Unplayable because of the performance issues, right? Or were there any other major concerns?I play POTC3.3 as it is the last version that works properly. All versions after that are unplayable.
I tried a console switch(3) at the start of the Standard Storyline and hoisted a PIRATE flag in front of the Speightstown blockading squadron.I have always used Fraps.
Free Sailing: 30 FPS
NOTE: This ended up in a battle with 5-6 ships, which is a heavier case than the previous one above
Free Sailing: 30 FPS
NOTE: This ended up in a battle with 8 ships, which is a heavier case than the previous one above
I didn't pay attention to that, sorry.Just out of curiosity, when sailing at a good speed in your latest release if you look down at the bow wave does it scroll smoothly or does it stop and start? It is supposed to scroll smoothly but when it stops and starts the whole game stops and starts. I am not saying that is the cause but it is one of the easy to see symptoms.
if (CheckRelations)
{
CheckAllShips("forts", true); // PB: Set initial relations for ships
CheckAllShips("ships", true); // PB: Set initial relations for forts
UpdateRelations();
}
int GetEffectiveSkill(ref character, string skillName)
{
// Trace("GetEffectiveSkill for " + GetMySimpleName(character) + " and skill " + skillName);
// int skillPoints = GetCharacterSkill(character, skillName);
// return GetEffectiveSkillByValue(character, skillName, skillPoints);
int skillPoints = sti(character.Skill.(skillName));
return skillPoints;
}
int CalcEffectiveSkill(ref Character, string skillName)
{
// Trace("CalcEffectiveSkill for " + GetMySimpleName(character) + " and skill " + skillName);
// int skillPoints = CalcCharacterSkill(character, skillName);
// return GetEffectiveSkillByValue(character, skillName, skillPoints);
int skillPoints = sti(character.Skill.(skillName));
return skillPoints;
}
You're running quite a recent modpack version now, aren't you? Can you upload your PROGRAM\Officer.c file?Still the same frame rate and still the same stop-start-stop-start.