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Uhm... That second screenshot shows CoAS, not PotC.Those two charts are straight apples to apples comparisons. Same computer, same video card, and same drivers. The first one is pretty much the same as all the others I made too. Only that last one is different, and the only change has been the latest patches of the last 2 days.
Uhm... That second screenshot shows CoAS, not PotC.
I am going to anyway, because it is bugged.From what I can see most of the lag is caused by ship AI. I don't notice much lag when sailing with only friendly ships etc. Most problems occur when there are enemies or when I'm sailing a false flag (I think). So maybe we could look into the flag recognition soon and try to optimize this function also.
That'd probably be useful, yes.Try to find out which functions are called most often during sea travel and sea combat.
The easiest way to find out is just by adding traces to functions which sound logical, or just adding traces to all functions and see if you see theire name pop up often.
Please let me know which of these functions are called often and I can see if we can optimize them.
void procUpdateTime()
{
return;
ref mchr = GetMainCharacter();