Lonious
Master Mariner
So, lately I've been trying to expand on certain freeplay characters - particularly the main characters in the stock game and those from the POTC films, by giving them unique starting conditions. This has been done with help from @Grey Roger .
The idea is this: if I'm going to select "Cutler Beckett" as my starting character, for instance, I want to feel really powerful and wealthy. That's the point - the Cutler Beckett we saw in the films is now playable in-game, with his model and ship replicated to the detail. So, why not start with conditions that would, to a certain degree, make one feel like he's in the shoes of the leader of the East India Trading Company?
That would mean starting off with a lot of money, say, 500 000 gold, and a rather high level - think 30 at least. Because the Beckett we saw from the movies was a highly experienced manipulator, merchant, and explorer, so to me it made sense if that translated to the game, even from the beginning - because that's the Beckett you're choosing in the start.
However - the player always has the option to disable it, by misspelling the character's name in the starting menu. This will prevent the special starting conditions from triggering. For example, if you want to play Cutler Beckett but not start out with insanely high money, re-write his name to "Cuttler Beckett".
That's just one example.
Here are some changes I did for a few others, so far:
Dark Teacher, "animists1" - starts in the Isla Muelle cave shore, has the Mefisto as his starting frigate, starts around level 20-30 complete with katana and red robed crewmen. Bloody Terror, hostile to all nations.
Robert Christopher Silehard, "huber_eng" - the fabled corrupt villain in the stock game starts out with all three colonies - Jamaica, Speighstown, and Bridgetown as his own. He also receives two bodyguards at the start. If he betrays England, he loses his colonies, of course.
Jack Sparrow, "jack" - starts out in Tortuga instead of Nevis. He's just got the Pearl from Davy Jones after it got burned by Beckett, so he has no crew. Starts at Level 20. Weatherby Swann replaces the standard governor of Jamaica, and Will Turner replaces the standard blacksmith there. Mullroy and Murtogg are the names given to the port guards.
Will Turner, "will" - instead of using the Uncursed Dutchman, this Will looks more like the Will from the first film, so I decided to give him a different arc. He gets a simple xebec at the start, and several fully-polished swords (he's a blacksmith).
Cursed Barbossa - the crewmen and boarders have all been replaced by skeletons. Barbossa is given a 1 million HP bonus instead of 300 (he's supposed to be immortal). He also has several officers from the start - Pintel, Ragetti, Bo'sun, Jacoby, etc. He also starts in Isla de Muerta instead of in a random port.
Privateer Barbossa - this is a very experienced Barbossa from the fourth film so he starts out Level 30, with a special starting quest - hunt down Blackbeard and his Queen Anne's Revenge, which waits for 12 days in Cozumel, for a reward from the Jamaica governor. He receives Theodore Groves, Andrew Gillette, and Joshamee Gibbs as officers from the start.
Davy Jones - now starts with maxed out skill points. He also has seaweed skeletons as the default crew and boarders courtesy of Grey Roger. Additionally, I've put in Hadras, Maccus, Palafico, and Penrod as starting officers. Reputation Horror of the High Seas.
Some sample shots:
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These are all the characters I've pretty much completed so far, but I plan to do a few more: Commodore & Lieutenant Norrington, Cutler Beckett, Blackbeard, as well as certain stock game characters like Nathaniel Hawk himself, Danielle Greene, Raoul Rheims, Clement Aurentius, etc.
However, Grey Roger believes that most players would prefer all freeplay characters basically start out from the beginning, with no enhacements to level, rank, money, perks/skills, items, etc.
So, my goal is this - should I continue on and try to finish this project, with hopes of it getting included in some future update, or does the community prefer things to stay the way they are?
The idea is this: if I'm going to select "Cutler Beckett" as my starting character, for instance, I want to feel really powerful and wealthy. That's the point - the Cutler Beckett we saw in the films is now playable in-game, with his model and ship replicated to the detail. So, why not start with conditions that would, to a certain degree, make one feel like he's in the shoes of the leader of the East India Trading Company?
That would mean starting off with a lot of money, say, 500 000 gold, and a rather high level - think 30 at least. Because the Beckett we saw from the movies was a highly experienced manipulator, merchant, and explorer, so to me it made sense if that translated to the game, even from the beginning - because that's the Beckett you're choosing in the start.
However - the player always has the option to disable it, by misspelling the character's name in the starting menu. This will prevent the special starting conditions from triggering. For example, if you want to play Cutler Beckett but not start out with insanely high money, re-write his name to "Cuttler Beckett".
That's just one example.
Here are some changes I did for a few others, so far:
Dark Teacher, "animists1" - starts in the Isla Muelle cave shore, has the Mefisto as his starting frigate, starts around level 20-30 complete with katana and red robed crewmen. Bloody Terror, hostile to all nations.
Robert Christopher Silehard, "huber_eng" - the fabled corrupt villain in the stock game starts out with all three colonies - Jamaica, Speighstown, and Bridgetown as his own. He also receives two bodyguards at the start. If he betrays England, he loses his colonies, of course.
Jack Sparrow, "jack" - starts out in Tortuga instead of Nevis. He's just got the Pearl from Davy Jones after it got burned by Beckett, so he has no crew. Starts at Level 20. Weatherby Swann replaces the standard governor of Jamaica, and Will Turner replaces the standard blacksmith there. Mullroy and Murtogg are the names given to the port guards.
Will Turner, "will" - instead of using the Uncursed Dutchman, this Will looks more like the Will from the first film, so I decided to give him a different arc. He gets a simple xebec at the start, and several fully-polished swords (he's a blacksmith).
Cursed Barbossa - the crewmen and boarders have all been replaced by skeletons. Barbossa is given a 1 million HP bonus instead of 300 (he's supposed to be immortal). He also has several officers from the start - Pintel, Ragetti, Bo'sun, Jacoby, etc. He also starts in Isla de Muerta instead of in a random port.
Privateer Barbossa - this is a very experienced Barbossa from the fourth film so he starts out Level 30, with a special starting quest - hunt down Blackbeard and his Queen Anne's Revenge, which waits for 12 days in Cozumel, for a reward from the Jamaica governor. He receives Theodore Groves, Andrew Gillette, and Joshamee Gibbs as officers from the start.
Davy Jones - now starts with maxed out skill points. He also has seaweed skeletons as the default crew and boarders courtesy of Grey Roger. Additionally, I've put in Hadras, Maccus, Palafico, and Penrod as starting officers. Reputation Horror of the High Seas.
Some sample shots:
////
These are all the characters I've pretty much completed so far, but I plan to do a few more: Commodore & Lieutenant Norrington, Cutler Beckett, Blackbeard, as well as certain stock game characters like Nathaniel Hawk himself, Danielle Greene, Raoul Rheims, Clement Aurentius, etc.
However, Grey Roger believes that most players would prefer all freeplay characters basically start out from the beginning, with no enhacements to level, rank, money, perks/skills, items, etc.
So, my goal is this - should I continue on and try to finish this project, with hopes of it getting included in some future update, or does the community prefer things to stay the way they are?
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