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Solved I dont want to lose my baby

Why was the assault on Greenford modified at all? The attack worked quite nicely as it was in the stock game. Did some other modification break it?
Because of the Capture Colonies functionality.

This is where the reload is triggered in the Standard storyline quests_reaction.c file:
Code:
    case "Story_GreenfordAssaultStarted":
       Characters[GetCharacterIndex("Greenford Commander")].Dialog.Filename = "Greenford Commander_dialog.c";
       Characters[GetCharacterIndex("Greenford Commander")].Dialog.BoardingNode = "capture_of_Greenford";

       QuestToSeaLogin_PrepareLoc("Oxbay", "Quest_Ships", "Quest_ship_23", true);
       QuestToSeaLogin_Launch();
We could indeed try to change that "Quest_ship_23" to a different number that is in the Lighthouse Bay.
We'd have to lock "going to worldmap" as well, I suppose, to prevent that potentially messing things up.
 
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