I don't like the thought of sailing into an enemy harbour with an enemy fort - even under a false flag
Don't think about it?
I just don't understand the options in InternalSettings. Will someone please explain how to make the correct settings?
I was honestly unaware the settings were wrong.
Anyway, InternalSettings.h contains its own explanations and has been designed to be largely self-explanatory.
Looking at that, I'm not sure if it's possible to set the game to ransom prisoners at all ports. But you don't need to go into an enemy harbour with a fort - good thing too, now that forts have a chance to see through your false flag!
The logic for this one is a bit murky.
Looking at it now, I can't quite decypher it myself in a hurry either.
And I KNOW
who wrote it (spoiler: it was me; which is to say,
@Maximus wrote it and
I made MAJOR changes/additions).
The way I remember it, I tried to intelligently design it so that there would ALWAYS be a way.
But higher risk does also give higher reward.
In other words:
You can probably
release prisoners in absolutely ANY port; and maybe even at SHORES.
However, doing it
that way has exactly ZERO risk; and therefore, you get zero money.
On the other hand, bringing them directly HOME gets you the MOST money.
BUT that requires using a
false flag to sail in right under the enemy forts' well-primed cannons.
Not even
trying though has a risk as well: prisoners can
escape at any time.
In that case, not only can you NOT ransom them anymore / bring them back home,
they might actually DIE out at sea and drowning to Davy Jones' Locker!