Maya.
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"The TOOL".Ok and which Tool did I need for this?
This one.Ok and which Tool did I need for this?
Yep, that's indeed usually the case.I've had a look at "Brig1" myself. After I'd imported the ship into PoTC, I found that it has a problem with lighting. If the sun is on the port side of the ship, for example, then the starboard side shows up as brightly lit and the port side shows up as being in shadow. I've seen this before on another GoF ship model and when I asked about it, the answer was that the model needs to be re-exported from Maya and it's not easy.
I think @Jack Rackham has a whole collection of ready-to-use figure heads in GM format from Voyage Century Online.Next, I wanted to add a few details. I wanted a figurehead, but not the usual three from the "corvette" models - panther, gryphon or warrior. "Barque1" has some sort of two-headed beast for a figurehead, but it's built into the "deck" model. I found out that TOOL's "Edit Scene" section let me strip away everything except the figurehead, which I then saved as a new file. Likewise, there's also a ship's bell in "barque1_deck.gm", so I did the same thing to isolate the bell. Then I put new locators into "Brig3.gm" to accommodate them.
Thanks, Jack!Here are the VCO figureheads and their textures.
Thanks for that!Here are the VCO figureheads and their textures.
You would probably better to use "Brig_20_Gun1_181". It's a better model to start with and, with the plank sticking out over the bow, it's a more suitable ship for a pirate, which is why I gave it a pirate texture. "Brig3" is supposed to be the non-pirate, civilian version - in "Ships_init.c", I've made it available to everyone except Pirates.Oh wow.
Look good can’t wait to have it in me Project.
Ok and where can I download this Ship so I an add it to me update.
The whole lot is going into the next update archive.
And "Brig_20_Gun1_181" has the advantage that you don't need to wait, it's already in the game.