You're right; the required code isn't there.I don't think so. When I was writing "Ardent" and I wanted to introduce a new character model, I either had to start a new game or do some console trickery. (Besides, I can't find anything about character models in "Reinit.c" apart from some 'ch.model' lines for character definitions such as Ye Keeper o' ye Hoarde.)
At all.
Not even outcommented.
Bizarre. Pretty sure we had that functionality before.
That's the whole reason initModels has that 'bool isstart' input variable in the first place.
Perhaps it didn't work right and I removed that functionality?
But even then... Crappy job of me to not leave it commented with, ya know, some sort of explanation.
I wonder what happens if you call this through console:
Code:
InitModels(false);