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That reminds me off visiting HMS Unicorn.I suppose, visiting that place had to be an extremely claustrophobic experience.
Depending on how detailed this model
I don't expect we'll be able to give lower decks much gameplay purpose yet, but the extra detail shouldn't affect performance too much. Ideally, though, those decks should not be rendered unless you're right next to or on board the ship, which can be done via LODs.As I mentioned before, everything below the upper deck will not be included in POTC export, but Unity should handle that nicely.
I don't expect we'll be able to give lower decks much gameplay purpose yet
The amount of research you're putting into this ship is remarkable.
Modeling stuff like this would drive me crazy.
Wait until you see the hatch that goes from the light room to the fore peak. Half of it opens in the wall to one side, half in the floor to another, and there is a ladder there. That thing IS crazy.
You'll have to forgive me for taking that with a massive grain of salt!And my models are rather amateurish
Um, what? Does it bend the space-time continuum, too?
check out this one on MSW. Really crazy pro stuff
By the way, I´m currently preparing a blender tutorial group build over at NA (all participants model the same ship). Once we get started, I'll open a thread here, too. I thought as a fellow Blender user you might be interested and it never hurts to have another experienced ship modeler on board
Yeah, that is always the trade off. We would love to use the Unicorn in a game with the detailed interior, but that many poly has to go through a MASSIVE amount of optimization and then add to it the lighting and culling makes for a far too complicated object for any real game. We just decided to make it static and bake the lighting so we could target machines that weren't bleeding edge and at least let more people enjoy the ship.But there are two dreadful words in in-game modeling - that is if you want your ship to sail and fire in the end - and that's "polygon count", so I am not trying to go completely that way to recreating each part of timber. I just want that it would be thought it is there